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Old Sailing Reputation Chart

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  #1  
Old 08-10-2008, 06:08 PM
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Sailing Reputation Chart


About Sailing Reputation

We can get Reputation point during high sea adventures by defeating NPC (Non-player character) ships. We DO NOT get any Reputation point or plunder or quest credit from NPC ships while we are in Privateering (Ship PvP) mode. The total Reputation from a defeated ship goes to our Notoriety experience. For more info about Notoriety please visit Potco Wiki.
This Reputation point is earned by using these skills:
- Sailing Skill
Attack enemy ship with Broadsides and Ramming Speed. These are the
only skills that give Reputation point to Sailing experience.
When we are steering the ship and have crewmates on board we also
get Reputation point from their cannon/grenade attack to enemy ship.
- Cannon Skill
Each type of Cannon ammo has different usage and capability and when
used in battle will give Reputation point to Cannon experience.
- Grenade Skill
If we are close enough to enemy ship we can throw grenades and
get Reputation point for our Grenade experience.
For more info about sea combat please visit Potco Wiki.
Sailing, Cannon, and Grenade give a maximum of 100 Reputation point each,
so we can get up to 300 Reputation point (without bonus) by defeating an enemy ship.


Sailing Reputation Chart

This chart shows the Reputation point we can get for each skill used in sea combat. Multiply this number with how many time we use that skill, repeat for all skill used in that combat, then we get the Total Reputation from that enemy which is always displayed after we sink the enemy ship.
Example:
Using a War Galleon to fight a Navy Man O War (with a Red level) I use these skills:
Sailing:
- Ramming Speed (1x)
- Broadsides (2x) with only 16 cannonballs hit target
While I'm still at helm, crewmates on board use:
- Thunderbolt (4x)
- Round shot (12x)
I switch to cannon and use:
- Chain shot (4x)
- Round shot (6x)
Then I throw these grenades:
- Fire Bomb (2x)
From the chart I can calculate the Reputation point:
Sailing:
- 20 x 1 = 20
- 16 x 3 = 48
From crewmates:
- 1 x 4 = 4
- 1 x 12 = 12
Total Reputation for Sailing = 84
Cannon:
- 2.5 x 4 = 10
- 2 x 6 = 12
Total Reputation for Cannon = 22
Grenade:
- 4 x 2 = 8
Total Reputation for Grenade = 8
Total Reputation from that Navy Man O War = 84+22+8 = 114
Also included in this chart is the Damage caused by using each skill. The numbers represented here is based on a pirate with Notoriety Level 40, Sailing Level 25, and Cannon Level 25 (with only one Skill Point applied to each combat skill).






Enemy's Level

From the Reputation Chart we can see that high level enemies (yellow or red) give bigger Reputation point than medium level (green) or low level (grey). This classification depend on our Notoriety level, our sailing/cannon/grenade level and the enemy's level. But unlike land enemies, NPC ship's level tag are not colored so it's difficult for us to know exactly their level category.
To determine which color/level an NPC ship belong to we can use this formula:




The Minimum yellow level counted from the above formula (rounded down) will determine the boundary of yellow level and green level. There are always 3(three) levels of yellow and below that are 3(three) levels of green. All levels above yellow are always red and all levels below green always have grey color. The number counted using this formula is NOT always true in game sometimes the boundary is one level above/below this. Because of this it's always safe to pick NPC ships with level equal to or larger than the Minimum yellow level counted by the formula to get the best Reputation point.
Example:
My Notoriety level is 25 and my Sailing level is 18.
Minimum yellow level = ((25+18)/2) - 1 = 20.5 = 20 (rounded down)
So i should pick at least a level 20 NPC ship to get the best Reputation point.
I also use the same method to count the Minimum yellow level for Cannon and Grenade.


Enemy's Hull Point

Hull point of enemy ships depends on their type and level. Most of them have less Hull point when compared to the same type of our ship, except those with level 30 or above. I tried to calculate Hull point from different type of NPC ships and the results are shown below, but these numbers are rounded down and only approximate. Also I may miscalculate some so you can help improve this table by trying to calculate enemy ship's hull point in game and give correction or contribute new ship type/level that are not included here yet.
  • Ferret lv 1 light sloop - 700
  • Ferret lv 3 light sloop - 1100
  • Sea Viper lv 6 light sloop - 1700
  • Bullwark lv 6 light galleon - 2000
  • Bullwark lv 7 light galleon - 2600
  • Sea Viper lv 8 light sloop - 2100
  • Panther lv 9 light frigate - 3000
  • Panther lv 10 light frigate - 3200
  • Sentinel lv 10 light galleon - 4400
  • Sentinel lv 11 light galleon - 4800
  • Greyhound lv 11 sloop - 3200
  • Greyhound lv 12 sloop - 3400
  • Greyhound lv 13 sloop - 3600
  • Corvette lv 14 light frigate - 5400
  • Bloodhound lv 16 sloop - 4500
  • Vanguard lv 17 galleon - 6800
  • Phantom lv 19 war frigate - 10800
  • Kingfisher lv 22 war sloop - 5200
  • Marauder lv 24 frigate - 9300
  • Marauder lv 25 frigate - 9700
  • Monarch lv 26 war galleon - 10000
  • Barracuda lv 28 war sloop - 8200
  • Man O War lv 28 war frigate - 12100
  • Ogre lv 30 war galleon - 11900
  • Predator lv 31 war sloop - 8000
  • Ogre lv 30 war galleon - 11900
  • Warlord lv 33 war frigate - 14000
  • Black Harbringer lv 35 war frigate - 15900
  • Dreadnaught lv 39 war frigate - 19700

Counting Damage Point

Skill Panel
To know the damage capability of our cannon skill we can press "K" and the Skill panel will be displayed. Select cannon and hover mouse cursor to the prefered skill and in the small info box we can read the damage range of that skill. These numbers are true only when facing an enemy which level is EQUAL TO our Notoriety level. Damage points are higher for lower level enemies and are lower for higher level enemies. As our cannon level grows the damage point for each skill also increase. Basic Broadside damage in Sailing Skill Panel is equal to basic Round Shot damage point in Cannon Skill Panel.

Skill Point
We can increase the cannon damage point by putting skill points to any Ammo skill.
Each skill point will increase the damage point by 25% of the standard damage point.
1 skill point applied - standard damage
2 skill points applied - 25% increase
3 skill points applied - 50% increase
4 skill points applied - 75% increase
5 skill points applied - 100% increase
Another way to increase cannon damage point is by putting skill point in Barrage (Passive Skill).
Each skill point will increase all cannon skills damage point by 5%.
In Sailing skill panel, every additional skill point applied to Broadside will also increase its damage point by 5%.
But one skill point is only good for Left or Right Broadside.
Choosing which skill to be upgraded depends on what kind of pirate we want to build:
If we want to focus more on Reputation point then we should not increase the damage to cannon skills that we often exploit in building our Cannon/Sailing experience and no skill point at all in Barrage passive skill. But if we want to build a pirate with powerful cannon/broadside capability such as to gain an upper hand in Ship PvP then we might want to maximize the Barrage passive skill and certain cannon Ammo skill like Thunderbolt or Explosive and also to Left/Right Broadside in Sailing skill. To build a pirate with balance capability then we can apply one or two skill point in Barrage, maximize Thunderbolt and one or two additional skill point in both Broadsides. The choice is yours, but remember that skill point should be spent wisely as once applied it cannot be undone, at least for now.

Inner/Outer Hull
When we attack the hull of an enemy ship, our cannonball or broadside only deal normal damage at first. But with more attack at the same section of the hull we can see from the target's hull meter at the top of our screen that its strength is decreasing. When that part start to burn/emit smokes then it means that the outer hull is already broken and further attack on that area will give us damage bonus. Hitting the rear part of the target ship also deals bigger damage and when that rear part is broken then the damage bonus here is also bigger than the damage bonus from other part of the ship.
If we want to get more Reputation point then we should not hit the rear part of the target ship and also avoid the broken section of the hull. But if we want to sink the target ship immediatelly then we should aim our cannon/broadside to these parts.

Target Distance
Attacking enemy ship when they are still far and outside radar will deal less damage. As it approach us and get closer the damage point from our cannon and broadsides will increase. But the bonus damage point when we hit the inner hull (broken part) is the same regardless of the distance to our ship.
If we want to get more Reputation point then we should hit the target ship as it is still far from us. To ensure this we should first take down all masts then position our ship so that the target ship sits around the edge of the radar map. This is the optimum position because our cannon and broadsides can reach the target ship but still maintain a minimum damage possible and the target ship's cannon and broadsides can't reach us.
If we want to sink the target ship quickly then just aim for masts and hull especially the rear part and broken hull regardless of its distance to us.


Tips to Maximize Reputation for Sailing Experience

When firing Broadsides (Left or Right) only cannonballs that hit the target give Reputation point to our Sailing experience. The damage from each cannonball is the same with Round Shot skill in Cannon, but they don't affect each other. Putting more Skill point in Broadside skill doesn't raise damage to Round Shot skill and vice versa.
Ramming Speed gives the biggest Reputation point for Sailing experience, but using this skill put us very close to enemy ship and thus vulnerable to their broadside attack. We have to be agile in maneuvering our ship to avoid them and Round About skill can be useful here. From the Reputation chart above we can see that damage from Ramming Speed depends on our ship type. Weakest is Light sloop and strongest is War Frigate.
Again we have to remember that the maximum Reputation point we can get for Sailing experience is 100, so by using Reputation chart above we can estimate when to stop using Sailing skills and switch to cannon or grenade to get the most Reputation point from the target ship.
The Captain at helm also get Reputation point from crewmates on board who attack with cannon or grenade. But the points are so small (see chart) that even with Crew Bonus the Captain rarely receive decent Reputation point. So the Captain must use Broadsides to get more Reputation point for his/her Sailing experience, but Broadsides are very powerful (especially on better ships) they can sink enemy ship quickly and crewmates won't get good Reputation point. The more Crewmates on board the less Reputation earned for each, so everyone then will race to attack the enemy ship and in the end no one get good Reputation point. This is a dillema when going to sea combat with crewmates and it's just like a party where the more guest invited the thinner slice of cake each will get. I believe the only solution here is to have a good strategy and cooperation among all crew so each can receive good Reputation point.
Here is my suggestion:
First thing to remember is that the larger the crew the bigger the enemy ship needed. Because bigger ships have higher Hull point (see Enemy's Hull Point table above) and that means more attack possible for the group and more Reputation point for everyone. After a target is selected and within firing range, every crewmates should aim their cannon for the masts first and NO one should aim for the hull. Thunderbolt is prefered when target is still far and Chain Shot is best when target is close enough. Since the July 23 update, hitting the sail won't slow down the target and cannonballs must strike directly at the mast. Try to take down all masts before it gets too close and be able to attack us. Then after the target ship can't move anymore, the Captain or anyone in crew who needs Sailing experience should take helm while other crewmates switch their cannon ammunition to Round Shot. If a player had put more than one Skill point in Round Shot, it's better to select other cannon ammo that deals the least damage like Chain Shot. Now everyone on cannon can attack the hull and to minimize damage try to avoid broken hull part if possible, also the person at helm should not use Broadside too often. If necessary we can approach the target and use Ramming Speed to get more Reputation point, while at the same time other crewmates can use Grapple Hook or throw grenades because these ammo/weapon give extra Reputation point but only effective when target is close. It's best to do this when target ship almost sink so we won't suffer too many broadside/cannon attacks. If everyone cooperate and no one is being selfish then all player on board will get good Reputation point and further Crew Bonus will make us agree that to sail with large crew is better than sailing alone.
My suggestion above is suitable only when our focus is only in getting the most Reputation point. But sometimes we sail just to get plunder or to finish quest, in this case we can forget Reputation point. Sailing is also a very good activity to socialize with friends or guildmates. The more the merrier, and sometimes it is worth it to sacrifice our pursue for Reputation point and have fun with friends. Remember that it's just a game. But still it's best when we can combine them all: get good plunder, good Reputation point, finish our quest, and have a blast with our crewmates.


Tips to Maximize Reputation for Cannon Experience

From the Reputation chart we can see that Explosive gives the best Reputation point for Cannon, followed by Thunderbolt and Grapple Hook. But Explosive is good only for short range and the damage is so big it's not wise to use it when we have other crewmates who are also trying to get cannon experience on board. Explosive is also the most expensive cannonball but good thing is we always get free 50 ammo when we first unlock this skill.
Thunderbolt can reach very far so it is perfect for long range attack, to lure enemy ship to come to us, effective to take down mast, and it also give good Reputation point. But the damage caused is also big so when all masts of enemy ship are down it's best to switch to other ammunition that deal less damage.
Surprisingly, Grapple Hook gives the same Reputation point with Thunderbolt. It's designed to board flagship so it can't reach far and only deals -1 damage but that's what makes it the perfect ammo to get big Reputation point.
I tried several position and found the optimum position for our ship to fire Grapple Hook. See picture below:
  1. It's better if the target ship is not a frigate type so it won't attack us with its front cannon. First we take down all masts and make sure that the Sail point of target ship is zero. Then we position our ship like in picture.
  2. The radar map should look like this. It's too far for target ship to attack us but close enough for our cannon and broadside to reach it.
  3. We load Grapple Hook then raise cannon upward until maximum.
  4. Fire and lower down cannon to check if it hit target.
  5. If it hit the broken part of the hull a -1 damage info will be displayed. Repeat until we get maximum point for cannon.
  6. Then we can use broadside to earn point for our Sailing skill and get a total of 200 Reputation point from that ship.
Chain shot also gives medium Reputation point but we have to get close to the target to use it.
Fury, Firebrand, and Round Shot give the lowest Reputation point among cannon skills. But Round Shot is free and deals low damage so it is ideal for attacking enemy's hull part.
Grape shot gives medium Reputation point and very useful to disable enemies aboard flagships, especially on a high level ship so the captain (usually the highest level) won't be there when we board the flagship. Grape shot won't hit the enemy ship no matter how close we are and won't give the captain at helm any credit when we use it. The Reputation point only for us and displayed immediately when the enemy is defeated while Reputation from other cannon skills are displayed after the ship is sunk or disabled for flagship. When using Grape Shot the level color tag above enemy's head is not for our cannon but it's for our currently selected weapon so we can't use Grape Shot to check the enemy's level color classification (see Enemy's Level section above).
Example:
In the picture below i'm using Grape shot to kill a level 6 Undead Spanish Conquistador. My cannon is level 12 while my Notoriety is 18 and using the formula above we know that Minimum Yellow Level for my cannon is 14. So the Minimum Green Level should be 11. But why the Undead Spanish Conquistador level is green to me? That's because it's showing the color tag for my currently selected weapon (Dagger). My Dagger level is only 3 so the Minimum Yellow Level for my dagger is 9 and the Minimum Green Level is 6.
Like the previous tip, this strategy is only good when our focus is solely in getting the most Reputation point for cannon experience. When we only seek plunder or trying to finish quest, and especially when in critical situation where we almost lost our ship then we can forget Reputation point and just use our powerful cannonballs to defeat the enemy.


Tips to Maximize Reputation for Grenade Experience

Maybe not many of us know that we can use grenades on NPC ships and get Reputation point for our grenade experience after it sinks. But we have to get close to the target ship and use Long Volley skill for our grenade to reach it. So we need a good captain at helm to maneuver the ship while other crewmates use grenade. It's better if we first take down all masts of the target ship then the captain must try to get the ship as close as possible while avoiding its broadside and cannon attacks. A bit difficult but still possible to accomplish. But if the enemy is too dangerous too approach (like the EITC Corsair) then it's best to just stick to cannon or broadside and forget the grenades.
All type of grenades only deal -1 damage to the target ship but give same Reputation point as when fighting land enemies. Pressing Ctrl key longer to recharge the Long Volley skill won't increase the damage point but only the throwing distance. It's best to fully charge the Long Volley to make sure that the grenade will reach the ship. We can also use grenade to kill NPC enemies on a flagship.


Crew Bonus

Team up with our friends to form a Crew and we can get up to 50% bonus Reputation point.
2 Crew members - 20% bonus
3 Crew members - 25% bonus
4 Crew members - 30% bonus
5 Crew members - 35% bonus
6 Crew members - 40% bonus
7 Crew members - 45% bonus
8 Crew members - 50% bonus

Remember not to stand too far from other crewmates or we won't receive the bonus Reputation point. If we can see them well inside our radar (full zoom) that means we still get the bonus. If we use the front cannons of a War Frigate, the captain at helm is too far from us and we won't get Crew Bonus if we use these cannons.


Sailing Glitch

There are glitches in sailing that some players often exploit to easily defeat NPC ships. The most popular glitch i think is the invincible ship glitch. I don't really recommend this glitch as it is not the way the game is intended to be played and if we become too dependant to it then the sea will be a nightmare to us once this glitch is fixed. It's obvious that if we use this glitch then it will be very easy for us to get the maximum Reputation point from a ship. But if we keep using this glitch all the time then we might lose these sailing/cannon skills:
- the ability to shoot a target from very far away
- aware of our surrounding and keep checking the radar to see if any enemy ship comes from behind
- maneuver our ship to avoid enemy's broadside and cannon attacks
- find a path in crowded water to avoid enemy's aggressiveness
- and other important skills to survive in sea combat
So in my opinion it's best to train our maneuvering skill and cannon skill by not becoming too dependant to this glitch, so that when they fix this glitch we won't be a totally complete noob in sea combat.


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Last edited by Ironhawk; 08-11-2008 at 07:41 PM.. Reason: update grapple hook tips
  #2  
Old 08-10-2008, 06:11 PM
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Reserved for more tips
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Old 08-10-2008, 06:44 PM
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wowsers you really know how to make a guide O_o
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Old 08-10-2008, 07:01 PM
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Great guide Ironhawk, it's a very indepth read for all those people who are getting frustrated with the challenge of leveling sailing/grenades faster, and I for one believe this should be a sticky.
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Old 08-10-2008, 08:07 PM
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what an awesome job you did here..

didnt know i could throw nades at ships.. i'ma try that one!!!
  #6  
Old 08-11-2008, 12:17 AM
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I've had very different experiences with throwing grenades, especially at crippled flagship captains. This will be fun to investigate a little more.

At last, now I know why people who should know better, board my ship then idiotically shoot grappling hooks. Perhaps your guide should remind people to be polite and respond to questions (and/or STOP when asked to stop.) As an absolute minimum, if on a someone's ship who may not know you well, EXPLAIN what you are doing...don't just sit there silently firing grapple hooks like a moron.

I'd love to see your crew on a reputaion-only run, use thunder for masts, then park behind stern of enemy ship, let everyone grapple 20 times, then each person take the helm and fire one volley of broadsides. Does each person get 150-200 rep? It makes me want to delete a pirate to start over, just to see.
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Old 08-11-2008, 02:45 AM
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I would say that in most cases, those seen shooting the grappling hook are probably doing so by accident because the cannon was left with it loaded last (from boarding a ship).

Most that would make use of this guide, would likely already be accustomed to interacting and working with the crew, etc. As far as reminding people how to be polite, etc. I dont think this guide would be a place for that. That comes down to behavior which no guide is going to change. Most behaving poorly are those that dont take the time to learn/interact like those here, reading the guide would.

Intriguing, going to give some of this information a shot... so to speak

Thanks Ironhawk... stickying your guides is starting to be a full time job!
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Last edited by Dr. Zeppers; 08-11-2008 at 03:15 PM.. Reason: Reworded portion
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Old 08-11-2008, 08:17 AM
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Lol Thanks a lot Zep for stickying my guides.
To be honest I just found out about grenades and Grapple Hook
while gathering data for this chart. Took almost two weeks to
complete and because my old pirates had maxed sailing and
cannon i had to work on my new one to get to level 20 to
get the data for Fury.
To Edward:
Throwing nades at flagship captain always work for me.
What did you find out?
And yes firing Grapple Hook 25 times give us 100 rep for cannon.
Try 24 and we get 96 rep. Better let other take down the mast first
so your cannon rep only from Grapple Hook if you want to test it.
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Old 08-11-2008, 04:26 PM
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Quote:
Originally Posted by Ironhawk View Post
Lol Thanks a lot Zep for stickying my guides.
To be honest I just found out about grenades and Grapple Hook
while gathering data for this chart. Took almost two weeks to
complete and because my old pirates had maxed sailing and
cannon i had to work on my new one to get to level 20 to
get the data for Fury.
To Edward:
Throwing nades at flagship captain always work for me.
What did you find out?
And yes firing Grapple Hook 25 times give us 100 rep for cannon.
Try 24 and we get 96 rep. Better let other take down the mast first
so your cannon rep only from Grapple Hook if you want to test it.
Thank you again for your fantastic guide. My last question was stated very poorly: does each person firing broadsides get sailing rep, or only the last person sailing, when it sinks, or what. That is, does taking turns on the helm share the sailing rep?

I'll let you know if I hit a flagship captain with grenades. My long volleys have never hit; I'd wait for the flagship to "be in position" ready for boarding before throwing...were you doing something different, or am I that bad a shot with grenades?
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Old 08-11-2008, 05:55 PM
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Incredible amount of work on this! Outstanding!
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Old 08-11-2008, 07:12 PM
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Quote:
Originally Posted by Edward Edgemenace View Post
does each person firing broadsides get sailing rep, or only the last person sailing, when it sinks, or what. That is, does taking turns on the helm share the sailing rep?

I'll let you know if I hit a flagship captain with grenades. My long volleys have never hit; I'd wait for the flagship to "be in position" ready for boarding before throwing...were you doing something different, or am I that bad a shot with grenades?
Yes, Edward, taking turn on the helm share the sailing rep. Each person who fired broadside get their own rep and not just the last one or the ship owner.

Throwing nade at flagship captain is a bit tricky because the target ship sway around. We have to time it right while at the same time keep the long volley charge not too high or too low to reach it. In the pic below my position is higher than the flagship captain so i just charge the long volley around 50%.

I usually miss a lot here so i prefer grape shot but nade is fun.
Good luck!
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Old 08-11-2008, 07:33 PM
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wow u make awesome guides!
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Alex Parossa-40
Alex Parossa-28
more to come!
  #13  
Old 08-11-2008, 07:35 PM
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Tab1975 Tab1975 is offline
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Posts: 153
Tab1975 is scurvy dog
YOU DA KING!

YOU DA BOMB!

I hate sailing. Now I wanna go home and sail after reading this!
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RUBY RED JONES
Member of the Elite Dysfunction Guild
Level 32 Notoriety
Captain of the Black Dragon War Galleon

MALI MCQUEEN
Member of the War Wenches
Level 10 Notoriety-Ready to take on the Carribbean
Captain of the Fortune Hunter

"Perhaps on the rare occasion pursuing the right course demands an act of piracy; piracy itself can be the right course." - GOV. SWANN
  #14  
Old 08-11-2008, 07:39 PM
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Ironhawk Ironhawk is offline
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Ironhawk is well renown pirateIronhawk is well renown pirateIronhawk is well renown pirateIronhawk is well renown pirateIronhawk is well renown pirateIronhawk is well renown pirate
lol thanks
btw i just updated the Grapple Hook tips and add new pic for it
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Captain of Black Hawk - Officer of Bad To The Bonez
Weapon Reputation Chart - Sailing Reputation Chart
  #15  
Old 09-02-2008, 12:17 AM
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Edward Edgemenace Edward Edgemenace is offline
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Edward Edgemenace is a pirate wannabeEdward Edgemenace is a pirate wannabe
Quote:
Originally Posted by Ironhawk View Post
Yes, Edward, taking turn on the helm share the sailing rep. Each person who fired broadside get their own rep and not just the last one or the ship owner.

Throwing nade at flagship captain is a bit tricky because the target ship sway around. We have to time it right while at the same time keep the long volley charge not too high or too low to reach it. In the pic below my position is higher than the flagship captain so i just charge the long volley around 50%.

I usually miss a lot here so i prefer grape shot but nade is fun.
Good luck!
Wow. Yes, I am just that bad of a shot with grenades - I was able to hit a captain. One. :-)

How do you calculate hull points of level 3 or 4 bulwark or ferret? Count up the damage you do, one cannonball at a time?

I just have to say, again, WOW what a great guide. It hasn't been said enough yet.
 

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