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#61
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There's already two in the making - sorry!
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#62
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Mission 75 ~ The Inferno
INSTANCE MISSION For hundreds of years, travelers, sailors, and traders have all passed along the legends of foul beasts, monsters, and tyrants that roam the far corners of the world. From the almighty Kraken to the merciless Leviathan, we all have more than likely heard but one of these shivering tales of dark, brutal monsters that wait to feed on our souls. But one question has always remained - where do these beasts come from? The answer, is a grave, dark place that sits on the brink of existence, known as The Inferno. Caught in between the world of the Living, Earth, and of the Dead, the Locker, exists this nether of lost hope. It is here some of the greatest fears and beasts to have spread across this Earth lurk, waiting for it's next victim - and here, is where you must venture. Mission Explaination Your trip in to The Inferno consists of several levels, each marking a new point in your descent. Because of the fact I can't actually create this place for you, it will be carried out in areas of the Caribbean, which will act as our "levels." Outer Ring - The Uncharted Depths (The Hinterseas) - The area of the sea that dances just at the world's end. Pirates must brave the ships that swirl these waters, until they reach the End. First Level - The Aquatic Abyss (Cursed Caverns) - Here is the prepping grounds for the vile monsters that prepare to make their assualt on the world of the living. Pirates must fight there way through from one end to another, without being turned back by the evils that await. Second Level - Burning Descent (Lava Gorge) - A flaming, churning passage that leads off in to the spiked heart of the caverns. Be careful of the lava flows... Third Level - Death's Masscarade (The Catacombs) - The parade grounds of the great bassilica. Here the armies of the damned assemble themselves to serve in the name of all that wishes to tarnish the light of humanity. A gruesome fate awaits any who try to enter... Outer Sanctum - Spiral of Madness (El Patron's Mine) - The gates of the very entrance to The Place itself. Even entering this place allows you to hear the screams of pain of the lost souls within... The Place (Cavern of Lost Souls) - A cold, meaningless cavern that serves nothing but the center workshop of evil. The chill of this place freezes your blood and makes your heart race in fear and anticipation. Welcome to Hell, my friends. |
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#63
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If you are planning to do The Inferno, but aren't online, be sure to come on soon! We'll be starting in about twenty minutes!
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#64
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Put it together:
1 - The 2 - A 3 - Base 4 - of 5 - Ship 6 - Deep within 7 - is 8 - pool of water 9 - in 10 - the 11 - Tortuga 12 - Lost 13 - The Game 14 - King's 15 - Cursed Caverns 16 - Run 17 - Cave 18 - Nest 19 - Of Queens 20 - Hidden 21 - Dig spot 22 - next to 23 - below 24 - Souls 25 - Las 26 - Kingshead 27 - Outcast 28 - Pulgas |
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#65
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UGH, sorry, mates. My brother decided to kick me off.
Fill me in tomorrow, aye?
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#66
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Who's making them? I already started one anyway, might as well keep going.
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#67
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After a break from the quest, I'd like to inform you all that we will be starting it back up, sometime this Sunday afternoon. Prepare yourself
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#68
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Mission 90 ~
BOSS BATTLE Baron Bloodskull's return has been a mighty one - the powers enabled by his return from the afterlife have allowed him to use voodoo in the ways many politicians desire so - he has gained the ability to manipulate the minds of the public, the pirates, and even the Governors themselves! In just a matter of days, while you all have fought with all your effort to beat him to the punch, he has become the puppet master of the Caribbean, pulling and swaying the strings each way, watching the innocent people of the Caribbean dance under his grasp. Bloodskull's powers have outreached to all the major islands of the Caribbean; Port Royal, Tortuga, Kingshead, Padres, even the wild islands have fallen to him! All but Cuba, protected by the majestic powers of the priestess Tia Dalma, are his pillars of control - and from here, you will make your stand against injustice. Under the guidance of Tia Dalma, you, Delmaria, Lawrence, and your fellow pirates must rebel against Baron Bloodskull, in a series of battles to free the blindly imprisoned people of the Caribbean. When the Boss Battle begins, pirates will be fairly divided in to two teams, one representing the Libertist Crew of Delmaria Darkskull, and the other representing the Legion of Baron Bloodskull. The Legion will then spread it's crew mates out to "defend" the islands, while the Pirates will designate which player will go where to fight for that island. RULES FOR CREW PLACEMENT:
The Battle details for each island will remain hidden, until the Boss Battle. After the battles have transpired, it will be time to lead your assault against Bloodskull himself! Where and how is still a mystery - but all I can say is, be prepared! |
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#69
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When will this be? Also can I use Jason for this or am I only allowed to use Joe?
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#70
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Well... i hope that the game updates by then.. o.o
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#71
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Tonight's the night! Get on soon, mates! Let the war begin!
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#72
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And... It is complete!
__________________
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#73
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Ha, I wish I did more of this quest when I could; the BB was amazing! Del, looking at the past posts, I bet this took a lot of hard work, but it was well worth it. The whole quest is extremely creative, only something that I'd see you do.
Wunderbar! Can't wait for summer.
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#74
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![]() You take a step out on to the deck of the ship, spanning your gaze over the horizon. The burns of the wounds that dot your skin dig down in a sting, you in a good way. It is the pain that is brought with every victory, bittersweet as it is. You lean over the side of the ship, looking out as far as you can see. The glittering waters of the sea are still evermore, but as with every crusade, brings changes. An ancient evil has been quieted once more, condemned to a deep watery grave. He brings with him his last glimpse of a new life, and a new order, which you know crushing before him was for the best. You shiver at the thought of what the Caribbean would have been like with him dangling his power above our grasp. And beyond the horizon, far along the waters, though she is out of your vision, you know she is there. Though a devil in the eyes of the world, to your captain, she was much more than that. He saw in her the hopes and ideals of the past - what it was like to live a good life, and to love. The captain himself stands at the bow of the ship, alone. He watches the sun rise in to the sky with every swaying detail. His thoughts whirl around his mind quickly, and without any ability to collect them. But he likes it that way - the untamed chaos has become a part of his lifestyle, to wjich he couldn't be without. As you walk up next to him, you ask him "Do you think one day we'll finally be free, Captain?" "Not sure." He answers. "We may not live to see the day, I know that. But I am positive that somewhere, someday, the glimmer of hope we've sparked will set it off. But for now, we can't be concerned with such trival things," he turns to you, "we are pirates after all - savvy?" "Rise and shine, mates! A new day, a new beginning! Set sail for Padres Del Fuego! We have a visit to make..." ~~~~~ Also a special thank you to my Co-Writer, Buck Bankok, who gave me the general storyline and focal points of the quest. Couldn't have pulled it off without ya, mate! But wait! There's still the matter of that 150,000 Grand Prize.... Well, I thought about it, and decided to just go ahead, and split it with you all! Every Partner who participated in the Quest is entitled to 6,000 Gold! Thanks mates! See you in the Summer!
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