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#1
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Release Notes - December 10, 2009
Release Notes - December 10, 2009
New Game Features and Improvements:
Fixes and Additional Improvements:
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#2
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Quote:
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#3
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Me either, I cant even think how bad the lag will be in a group of people...
Especially at the GM events, Everyone will be up with the GM, It would just be lagging like crazy... Oh yeah... and the AFK pushing. |
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#4
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I agree Basil, it's very wierd to run through everyone and you lose some of the realism that way. Not to mention AFK pushing P)
I am sure they did it to cut down on lag when there are large groups around like invasions and GM events. So I understand but prefer it the other way. Captain Whale |
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#5
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Argh! Why the go-through update? Pirates is slowly losing realism!
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#6
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If Disney wants to combat performance issues, they need to seriously look into fixing the memory leak that their Panda3D games have had since they engineered it. There's really no reason why this game should be taking 50-70% of a computer's CPU when the same computer can run a much more graphically advanced MMO while taking only 20-30%. I don't really have too much hope for that solution though. ToonTown Online has been plagued by the same memory leak since its inception. If you contact Disney, support is likely to say to just restart the game or close any other open programs. Not a good solution, imo.
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Last edited by Sven Niscadae; 12-10-2009 at 03:32 PM.. |
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#7
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Oh no! Now their will be "naughty" pirates taking naughty screen shots(there is that phrased better?) -_-
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#8
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Hope they are talking Enemy ships, who needs more damage to ours when a single Round Shot takes out half of your ship sail speed!
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#9
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#10
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Fortunately, they nixed that change in this update. Sailing speed is no longer affected by enemy fire.
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#11
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So far, I have to say I'm not a big fan of the way the ships look now,(especially mine).
I was a big fan of the way they looked before, and all I really wanted was to be able to change the color of my ships sails and hull.
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#12
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I keep walking through JR during invasions when I try to attune him. Then he has to play catch-up. But I just wait and try again...that is if he hasn't knocked me out with his voodoo. But for me my Dolly is the best weapon against him, so he & I play relay til I actually get him attuned. It's all part of a pirate's day...lol
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#13
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combatlizzy, kinda said what I have noticed. Walking through others makes it harder to attune them with the doll. I rather have the ability to bump them on the run attuning them. Running through them is just not right. This really needs to be reverted back.
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#14
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Same here,I just don't like that one.It seems every time D makes six or seven good chagnes they always make a disageable one as well.
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#15
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Seriously, though they need to take away that feature.
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