| Sven Niscadae |
12-10-2009 03:09 PM |
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Less valuable cargo will be dumped to make room for more valuable chests earned from sinking ships.
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Did they fix this before bringing this update out? Last time I tested this feature out a couple of days ago, it wasn't counting correctly.
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Ship sails and masts now take significant damage from Chain Shot
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IMO, if they didn't adjust this so masts cannot be taken down by JUST hitting the sails, it's a bad move. Certainly takes away the need for too much skill in mast peeling. I honestly didn't see a problem with Chainshot before. I don't think it needed adjusting.
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Originally Posted by Captain Whale
I am sure they did it to cut down on lag when there are large groups around like invasions and GM events. So I understand but prefer it the other way.
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At the moment, I don't see how it will help reduce lag. The pirate models still have to be rendered. If anything, this may INCREASE lag due to the models intersecting and rendering complexities when they do. It should be common sense to Disney to keep all models separated from each other. They're using some sort of collision detection algorithm to help players not walk through walls (though it fails sometimes) and this routine should be constantly checking for these scenarios, whether it be a building or another player. I would think that they've actually added code to the routine and slightly increase the processing time for this task.
If Disney wants to combat performance issues, they need to seriously look into fixing the memory leak that their Panda3D games have had since they engineered it. There's really no reason why this game should be taking 50-70% of a computer's CPU when the same computer can run a much more graphically advanced MMO while taking only 20-30%. I don't really have too much hope for that solution though. ToonTown Online has been plagued by the same memory leak since its inception. If you contact Disney, support is likely to say to just restart the game or close any other open programs. Not a good solution, imo.
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