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Old Future of Pirates *Look at your own Risk*

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  #16  
Old 05-29-2009, 03:04 AM
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Quote:
Just a little bit of reasoning, this game may actually have quests other than Kill that enemy, find that person, get to that place, and etc. You may say how can it hold a candle to POTCO, but really, the graphics and the looks of the game already tell me it's going to be a lot better than POTCO. I am also sure that if it has Live and Network settings, you'll also be able to download more content later on.

BTW: I bought Fable II yesterday, and it does have a lot of stuff I'd love to see on POTCAOTD.
I'm thinking that ignoring to do some quests would be a part of that moral reasoning deciding your character too. Anyway, I've played the game that came with World's End for PC, and I was satisfied with the action alone and the challenge modes, especially fighting with Davy Jones and Barbossa (though Barbossa was available in the story mode).

I don't know anything about Fable really: I just read the back of the box while stuck in a Best Buy.
  #17  
Old 05-30-2009, 03:35 AM
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Arrow

I guess the mod's must have deleted the link or some thing to the information on the game. " Pirates of The Caribbean: Armada of The Damned " is a new game in the works, it does not have any thing to do with POTCO, and is supposed to be on PC as well as consoles (Xbox 360 and PS3). From what I can gather they have not issued any thing that it will have an online multiplayer option, but I have not read that it wont have it either. The game is not being designed and developed with Disney's crew they use for POTCO it is being made by another design company. At E3 coming up it is rumoured that there will be a great deal of information let out about the game, as well as more than the 2 screen shots that are on the web. Just do an online search in a search engine, and you can find plenty of gossip about it. I would link some of the screen shots, but they would probably be removed... but it shouldnt be to hard to find them. The screen shots look very nice, but they could just be artistic work, not actual game play. I read on another place there may even be a game trailer for " Armada of The Damned" after the E3 convention, or debuted at E3. I would say within the next 2 weeks there will be plenty of information out about the game. Maybe this will light a fire under the POTCO developers and try to get them to step it up on POTCO, or it could mean that POTCO will take a back seat to the new game... time will tell.


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  #18  
Old 06-05-2009, 01:21 AM
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Here's an update, and as you can see, it looks as if there is a sea battle going on, and your crew is running amuck while trying to get their cannon's loaded. Not to mention that your uniform looks like that of Barbossa's.


Last edited by Jack I; 06-17-2009 at 04:55 PM.. Reason: removed image watermark
  #19  
Old 06-17-2009, 04:50 PM
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Hmmm

If theres a duel mode where u can play as ur favorite pirate i would buy it

Off Topic

Ok POTCO lets you say dam so why would a site about Armada of the (wasnt sure if i could say it and not get banned)

But if its in guidlines i guess its the admisn decison
  #20  
Old 06-17-2009, 05:00 PM
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Originally Posted by The Count View Post
Hmmm

If theres a duel mode where u can play as ur favorite pirate i would buy it

Off Topic

Ok POTCO lets you say dam so why would a site about Armada of the (wasnt sure if i could say it and not get banned)

But if its in guidlines i guess its the admisn decison
As Sven stated earlier, you're free to call the game "POTC: Armada of the Damned" here on this site, that itself isn't against our guidelines. :-)

The game looks quite interesting to me. Having read up on it and seen photos of the game, I can definitely see it being set before (or after) the movie trilogy itself. I think my wonder is everyone else's wonder though... will we get to see people such as Jack and Barbossa? It's obvious from the first movie they had been well known, atleast to each other, and it would be nice to know the full story before Jack landed on Port Royal's dock in a sinking dinghy.
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  #21  
Old 06-18-2009, 12:43 AM
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Commodore Larence, I don't know if your familier with Xbox LIVE or the Playstation Network but EVERY game now on the next gen systems have online. (Excluding Wii)
  #22  
Old 06-18-2009, 06:42 AM
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I dont play consoles so I am kind of behind on that.... All I play are PC games these days, the only consoles I have are an NES and SNES lol....


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  #23  
Old 06-18-2009, 12:53 PM
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Originally Posted by indypirate View Post
Commodore Larence, I don't know if your familier with Xbox LIVE or the Playstation Network but EVERY game now on the next gen systems have online. (Excluding Wii)

Actually Wii does have a internet connection cord that allows u to play with other players online

(See Mario Kart Wii for proof)
  #24  
Old 06-18-2009, 02:48 PM
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I know Wii has Nintendo Wifi-Connection but it rarely has any online games. (I know this because im an owner of a Wii with online connection) But on 360s and PS3s every game has online now.

LOL Larence well theres a bright side to you playing a NES and SNES they never go out of style
  #25  
Old 08-09-2009, 09:12 PM
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Pirates of the Caribbean: Armada of the Damned

Hi! Pirates of the Caribbean: Armada of the Damned is an upcoming action-RPG from Disney Interactive Studios and Propaganda games.

POTC: AotD will be for the PS3, Xbox 360, and the PC. It will be a single-player roleplaying game with online capabilities - i.e. leaderboards and downloadable content, and perhaps a ship-based multiplayer shooting mode similar to that included in the PSP version of the Pirates of the Caribbean: Dead Man's Chest video game.

This is NOT a replacement for POTCO and will never be developed as such.

I have included an interview between IGN (Internet Gaming Network) writer Hilary Goldstein and the game director for AotD, Alex Peters, below in quote tags. This interview will likely answer any and all questions that you might have about the game.

Quote:
Originally Posted by Article on IGN
May 26, 2009 - Pirates very often get the short end of the stick. When they're raiding ocean vessels off of the coast of Somalia, it is probably well-deserved. But when it comes to role-playing videogames, one has to wonder: Why don't we get more games starring pirates? We've saved the world as a spiky haired protagonist and slain more dragons than any of us care to count. It's high time our role-playing took to the high seas.

If you've ever felt the same, prepare to have your wishes granted by Disney Interactive Studios and Propaganda Games. The publisher and developer are working on a Pirates of the Caribbean videogame, but this isn't your typical licensed game. Pirates of the Caribbean: Armada of the Damned is an action RPG set in a huge open world. The story takes place before the Pirates of the Caribbean movies with an original plot where players step into the shoes of a new pirate beset with all manner of nasty enemies. Moral choices, character building, and a supernatural world await. Sound interesting? We've got the first details on the PS3, Xbox 360 and PC game, courtesy of Alex Peters, Game Director for Armada of the Damned.

IGN: Can you tell us a little bit about the plot? Who do you play as and what is the overall goal of the game?

Alex Peters: The story of Armada of the Damned takes place before the events of the Pirates of the Caribbean films, so we have a great opportunity to expand on the rich and diverse history and mythology that already exists in the universe. The character at the start of the game is a young pirate setting out on his maiden voyage with the goal of becoming the most respected -- or feared -- pirate captain in the Caribbean.

IGN: Are you set to play as a specific character with a predetermined look or is there going to be a character creation system so that I can make my own unique pirate?

Alex Peters: The current plan is that the character initially has a predetermined look, but throughout the game the choices the player makes during gameplay will change the character's appearance. Some of these changes will be story-related and quite drastic and some will be much less serious, allowing the player to create a more unique character.

IGN: This takes place before any of the films, but it exists within the same world. So will any characters from the movies make appearances in the game?

Alex Peters: The original story takes place before and separate from the films, but being part of the universe means anything is possible.

IGN: Will there be any famous real-life pirates you meet up with or is everyone in the world completely fictionalized?

Alex Peters: All characters are fictional but some may draw inspiration from real life pirates.

IGN: Though not an RPG, clearly Sid Meier's Pirates! is the best pirate game ever made. How would you compare your RPG to some of the elements seen in Sid Meier's game?

Alex Peters: I think that Sid Meier's Pirates is great. Similarly, we want to make sure our game creates a sense a freedom in how you decide to live your pirate life. We are trying to make experiences in the Caribbean similar to those featured in the movies so you can expect to see some supernatural elements mixed in with realism.

IGN: Is the bulk of the game on sea or are there significant portions of exploration on land?

Alex Peters: The exploration will be a mixture of both land and sea and it's up to the player to choose how much time they spend in each.

IGN: Since this is an open world, I'm assuming that exploration will be a big part of the game. What sorts of things can I do when veering away from the main quest?

Alex Peters: We want to entice players to explore hidden coves, mysterious inlets and intriguing islands. The people of the Caribbean have their own stories and while their lives are certainly affected by the events that transpire in the main story, they often have more immediate or personal concerns. Since the player is cast in the role of a pirate, they may choose to involve themselves in situations that pique their interest or serve their own purposes.

IGN: The film is set in a sort of pseudo-reality. But obviously during the time of pirates, the sea was a warzone for a variety of nations. How are those nationalities playing a role in this game and will you be free to pick you allegiances?

Alex Peters: Throughout the course of the game, the player will interact with the nation powers who inhabited the Caribbean at that time and their loyalties will change based on the choices made over the course of the game.

IGN: Is there any sort of dynamic economy and trading model? In other words, can you buy spices in one port, take them somewhere in need of spices and sell them for a profit?

Alex Peters: We aren't ready to talk about this yet but as an RPG game, we definitely expect an economy to be part of the experience.

IGN: The press release says there are moral choices to be made. How extensive is this and how does the morality system work?

Alex Peters: A major focus for this game is choice. Players will have to decide how they interact with non-player characters, what they decide to do and where they travel. Morality in the pirate lore is a bit of a gray area and our game will take advantage of the various choices the player will have to make.

IGN: How does the character upgrade system work?

Alex Peters: We don't want to go into too much detail at this early stage but your character will level up over the course of the game. Your play style will help you make those choices and we are ensuring we accommodate everything you would expect.

IGN: Can you also upgrade your ship?

Alex Peters: We want the ship to progress over the course of the game so that it ends up acting and looking dramatically different than it did at the beginning. How this happens is something we`ll reveal at a later date.

IGN: Is the combat turn-based or all action?

Alex Peters: The combat is a high-intensity action experience. We give the player full control of their character as they attack and defend themselves.

IGN: Can you describe what you've done to create some good sword duels?

Alex Peters: Players will be able to attack, parry and counter their enemies. On top of that, players will be gaining special abilities.

IGN: How does ship-to-ship combat work?

Alex Peters: Without giving away anything at this early stage, our approach is vastly different than any other game.

IGN: How important is your crew and what goes into assembling one to take your ship to sea?

Alex Peters: A pirate captain is only as good as his ship's crew. With that said, we will allow the player to personalize their crew. These choices will affect their character's success or struggle.

IGN: One of the key elements to any RPG is having a good dialogue system. How will this work in Pirate of the Caribbean? Are there multiple dialogue choices or is it more traditional?

Alex Peters: We're committed to making conversations in the game entertaining. We've created a script that takes advantage of an entirely new story set within the world of the Pirates of the Caribbean and wholeheartedly embraces the tone and humor players expect. RPGs are all about choices. Players that want to cut to the chase are able to do so, and those who wish to explore every angle can weave their way through the dialogue, pursuing areas that interest them.

IGN: Thanks for your time.
- Captain

Last edited by Dr. Zeppers; 08-09-2009 at 09:52 PM.. Reason: Removed merge suggestion/ now merged
  #26  
Old 08-09-2009, 09:16 PM
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Hey nice post captain! this looks like a pretty interesting game, something to look forward to before SWTOR
  #27  
Old 11-09-2009, 11:00 PM
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I just googled POTC video game and I saw that it is a prequal RPG. The title has been called POTC: Armada of the Damned
 


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