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Old Test Release Notes - July 16, 2009

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  #46  
Old 07-17-2009, 01:22 PM
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You bring up a good point on the ship boarding--perhaps the revive will help those who get toasted immediately by the Navy in the Boss Battle? That would eliminate one of the worst experiences a newer player could have.
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  #47  
Old 07-17-2009, 01:35 PM
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Oh no, a challenge! Can't have that? Actually, they did lower the aggression of the baddies as stated in the release notes. We noticed that you can get a lot closer to enemies now and they won't attack you unless provoked
Ouch, Sven... I was just pointing out that they cranked up the baddies for higher levels to not be bored, but ypu have a quest that middle-levels will face and it was already kinda' tough.

And I agree that Revive for BB is a very nice point. Good not to lose a good gunny just because he got jumped hard and folks couldn't attune him fast enough. Though, I'm sure they'll tweak it some more...
  #48  
Old 07-17-2009, 01:56 PM
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Originally Posted by Eliza Creststeel View Post
Ouch, Sven... I was just pointing out that they cranked up the baddies for higher levels to not be bored, but ypu have a quest that middle-levels will face and it was already kinda' tough.
Didn't mean it that way, Eliza. Sorry if I was a bit harsh. What I meant by that comment is that some people say the game is too easy, and then whenever Disney makes an adjustment to up the difficulty there's always an outcry of dissent somewhere. It wasn't directed at you personally.

As far as the the Black Pearl quest is concerned, the only requirement in the Tormenta Caves is to dig up a chest. The lower aggro range of enemies should actually make it easier to get to that spot, yes?

Now, for other quests (Work for Hire & for Barbossa's Boots) where you actually have to defeat the enemies, then it may be a different story, although I didn't actually check the OTHER side of the cave near the water to see what level they were but I'd presume they'd be lower level (hopefully).
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  #49  
Old 07-17-2009, 05:45 PM
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Originally Posted by swashbuckler II View Post
Note: I also attacked a level 41? Seabeard, and 1 hit killed me with thrust doing 1243 damage or somewhere in that range, That could mean a bladestorm can 1 hit kill a level 40
It probably did that much damage because your a low level on test. I have 2400 health..you should report it XD
  #50  
Old 07-17-2009, 05:55 PM
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Originally Posted by CarribeanThunder View Post
I knew you guys were doing SOMETHING. While you guys were loling 24/7, I was snooping around snapping pics of these guys. The first was that Lv50 that took your buddy out.
Oh, and Swash, nice job dealing with the Urchinfist .

I had a feeling we were being watched...
  #51  
Old 07-17-2009, 07:00 PM
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yes yes...reviving a fallen crew mate on a BB would be really nice.

bites when u lose a good gunner cause u cannt heal fast enough
  #52  
Old 07-18-2009, 05:45 AM
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I do not recall anyone mentioning this, but im not really fond of the rumbling of thunder when we teleport, it was neat the first time, and a pain from then on out! Oh well... I need a Gimmicks Off option, lol.
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  #53  
Old 07-18-2009, 06:01 AM
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Quote:
Originally Posted by Bartholomew Foulsteel View Post
You bring up a good point on the ship boarding--perhaps the revive will help those who get toasted immediately by the Navy in the Boss Battle? That would eliminate one of the worst experiences a newer player could have.
I didn't even think of that, bart! Oh wow that would be fantastic!
  #54  
Old 07-18-2009, 09:10 AM
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Yeah Zep.. I mentioned my irritation with the teleport / thunder sound effect. Very irritating after the first few rumbles.
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  #55  
Old 07-18-2009, 05:10 PM
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I dont mind the little compass glitch. They FINALLY fixed the compass in PVP!!!!! WOOHOO!!

As for the other wild islands i didnt see mentioned... Cutthroat jungle is looking empty, all skeletons now no stumps gators scorps or flytraps and Cangrejos only change i noticed is no more rock and sand crabs, its over run with giant and devourer crabs now. Also... spanish skeletons on PDF now hmm.....

Last edited by Jack I; 07-18-2009 at 07:58 PM.. Reason: double posts.
  #56  
Old 07-19-2009, 03:00 AM
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Hmm, the higher lvl tormenta dudes will be bad. Know why?
Let's say some guy just turns Lv20, and he goes to pick up the Barbossa Clothing quest. When he reaches the part for the Urchinfists/Molusks/Seabeards, that won't be easy unless they have a high lvl friend ( which high lvl people don't usually make friends with lower lvls ( I didn't say never, i said not usually ( there's a small chance of a high lvl being friends with a lower lvl player ) ) ). At LEAST change it to Brinescum/Kelpbrain/Spineskull.
  #57  
Old 07-19-2009, 03:21 AM
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Quote:
Originally Posted by CarribeanThunder
Hmm, the higher lvl tormenta dudes will be bad. Know why?
Let's say some guy just turns Lv20, and he goes to pick up the Barbossa Clothing quest. When he reaches the part for the Urchinfists/Molusks/Seabeards, . At LEAST change it to Brinescum/Kelpbrain/Spineskull.
It does look like they've up'd the levels on all of the baddies in the Tormenta Caves (even by the entrances). However, this really isn't something that a little teamwork and a good crew can't handle.

Quote:
that won't be easy unless they have a high lvl friend ( which high lvl people don't usually make friends with lower lvls ( I didn't say never, i said not usually ( there's a small chance of a high lvl being friends with a lower lvl player ) ) )
... ? I'm not aware of any high level clique snubbing their noses at the lower level pirates... If people are really doing that, well, that's just asinine.
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  #58  
Old 07-19-2009, 03:40 AM
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Quote:
Originally Posted by Sven Niscadae View Post
It does look like they've up'd the levels on all of the baddies in the Tormenta Caves (even by the entrances). However, this really isn't something that a little teamwork and a good crew can't handle.



... ? I'm not aware of any high level clique snubbing their noses at the lower level pirates... If people are really doing that, well, that's just asinine.
People who rub their high levels in others faces are just as immature as those who have no unlimited.... We do not have to worry about most of them though, they'll probably leave for any dumb reason anyways.
  #59  
Old 07-19-2009, 04:08 AM
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Im friends with a ton of lower levels... and I help em all the time. =) Being fun with a bunch of high levels gets dull - nothing to do. Lower level friends gives us something to do on a daily basis!
  #60  
Old 07-19-2009, 06:26 AM
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Those new Seabeards can kill a pirate very quickly... even a high level one. Then when one of the crew comes to revive them... kills them too, until all are laying there laughing. Yeah, wouldn't have happened if we all had our dolls out, but once you have been revived, you are groggy, and still "mostly dead" until someone heals you... On the up side, if the first to die chooses go to jail when they see the others dying, you can TP back to someone who has been "knocked out" by that evil level 45 seabeard, and revive them before they go to jail. Still confused as to why when I was reviving ppl, it was eating my hams, but those who had no ham; it was not using their tonics.

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