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Old The Grand Royal Capture the Flag Tournament

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  #31  
Old 02-28-2009, 04:45 AM
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Quote:
Originally Posted by The Skirata Clan View Post
I'm in buddy just let me know the details with time...
We need the teams before we can set up times. No sense making times with no teams.
  #32  
Old 02-28-2009, 04:03 PM
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times...

I am also wondering on the date,.. We have a event that connot be altered
on the 14th of March for 3 hours, from 10 am to 1 pm (pst).......?

With that said,... we have 12 participating Solid Gold dancers.... er..uh... Pirates thus far.
I will list them completely as soon as I know exactly what Pirate characters each member is using.

1) Achilles
2) Rosa
3) Captain Grizzly Blackwater
4) Jade Lockcastle
5) Jeanne Stormcutter
6) Regulator
7) ConstanceTruescarlet
8) Major Mason
9) Tobias O'swain
10) Trnity
11) Molly (not sure which Molly she's gonna use)
12) Pretty Polly / Scullduggery Bones

i'll post alterations and additions as they come
  #33  
Old 02-28-2009, 04:12 PM
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Ok. If you can divide them into two groups once you get them all, that would be great. 3, 6 member teams, good start.

And about your event on the 14th, we can schedule around that.
  #34  
Old 02-28-2009, 09:15 PM
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If you need a second team, I am sure I can gather some others. Swash tried to explain the rules to me before, still don't completely understand. What day is this for? Would like to post on guild calendar. Keep me posted........
  #35  
Old 02-28-2009, 10:22 PM
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Heya Molly. Right now, the day for teams is March 8th. After that, me and some people will get together and set up the divisions and first round matches. The matches will probably be around the 21st. We still need to get all the bugs worked out.
  #36  
Old 03-01-2009, 03:07 PM
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One week until teams are due. Right now we have around 4 teams, I think.
  #37  
Old 03-01-2009, 05:49 PM
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I am in just let me know the details....
  #38  
Old 03-02-2009, 03:16 AM
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Uh, below in the quote box is the mad jumble of the post before I sorted out my thoughts. Anywhoo, here are my ideas for rules:

1. Having a doll out means you're safe. Basicly, you're either a) on your territory, or b) in a safe zone (at the enemy flag safe zone). Hence, you can tag enemies or attune the flag.
2. Having a pistol out means you're in enemy territory. If you're attuned, and a heal number goes up, you are to report to the jail watchman.
3. Having a cutlass out means you've acquired the enemy flag, and hence you're game to be tagged even on your side. As well, you can only enter the area near your friendly flag if you have the enemy's flag.
4. Having no weapons out means you're in jail, and is only to occur when you're on the enemy's side to allow for no deceit. For you to be freed from jail, the jail watchmen must be attuned: then everyone in that jail is released. They must cross back before drawing a weapon.

Those guidelines being laid out, this game can differ quite well from the regular Capture the Flag game. Because the flag calls out when attuned, and because speed is relatively similar for each pirate, the flag could be mulit-touch, and the game could be scored similarly to a baseball game, with anybody who touches the flag and touches back getting a point, even if someone else has also touched the flag. Basicly, a team can run in more than one flag at once, and no delay would be necessary, because nothing need be returned.
Quote:
I think we're gonna need around 6 people being inactive: either Watchmen (jail or centerline), or Flags. Two centerlines would form the line, and they'd be refs, using their computer screens and their perpendicular facing pirates to call who is out. These guys would be in a crew, as would the Jail and Flag people. Team 1 and Team 2 would each have their own crews, to talk strategy and not calls.

Now, they could have it so that the flag people call out when they're attuned. The people who have touched the flag are to draw out their cutlass. You're not safe if you merely cross back to your side when you've touched the flag: you have to get back to your side and hack your flag (basicly, you can be tagged on your side if you got the flag, until you're back in your safe zone).

Anywhoo, a sword marks who has a flag, a doll marks someone who is safe
  #39  
Old 03-02-2009, 08:30 PM
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ill be a ref wicha zekey
  #40  
Old 03-02-2009, 11:10 PM
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Quote:
Originally Posted by League View Post
Uh, below in the quote box is the mad jumble of the post before I sorted out my thoughts. Anywhoo, here are my ideas for rules:

1. Having a doll out means you're safe. Basicly, you're either a) on your territory, or b) in a safe zone (at the enemy flag safe zone). Hence, you can tag enemies or attune the flag.
2. Having a pistol out means you're in enemy territory. If you're attuned, and a heal number goes up, you are to report to the jail watchman.
3. Having a cutlass out means you've acquired the enemy flag, and hence you're game to be tagged even on your side. As well, you can only enter the area near your friendly flag if you have the enemy's flag.
4. Having no weapons out means you're in jail, and is only to occur when you're on the enemy's side to allow for no deceit. For you to be freed from jail, the jail watchmen must be attuned: then everyone in that jail is released. They must cross back before drawing a weapon.

Those guidelines being laid out, this game can differ quite well from the regular Capture the Flag game. Because the flag calls out when attuned, and because speed is relatively similar for each pirate, the flag could be mulit-touch, and the game could be scored similarly to a baseball game, with anybody who touches the flag and touches back getting a point, even if someone else has also touched the flag. Basicly, a team can run in more than one flag at once, and no delay would be necessary, because nothing need be returned.
Those aren't bad ideas. Maybe the next update for CTF. For now, I wanna stay with the stuff we have. It's simple, most understand.

P.S. Geo, I'll see ya in game to give you a rundown of reffing policies.
  #41  
Old 03-03-2009, 12:59 AM
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ok......what time?? date?? whould b nice
  #42  
Old 03-03-2009, 01:13 AM
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Originally Posted by Blacksmoke81 View Post
ok......what time?? date?? whould b nice

If you've noticed, we have no dates yet. We need to get brackets set up first.
  #43  
Old 03-03-2009, 01:21 AM
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Originally Posted by The Commodore View Post
If you've noticed, we have no dates yet. We need to get brackets set up first.
I believe he's asking when to meet you in game there Zekey.
  #44  
Old 03-03-2009, 01:46 AM
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Well, aren't I the rude one. Meet me in game now geo, if you're available.
  #45  
Old 03-03-2009, 01:52 AM
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Count me in... i don't care in who's team or on what role...
 


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