Thread: New Monsters???
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Old 05-22-2010, 04:54 PM
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Only problem with skeletons with guns is that they'd *cough* shoot us. Not exactly kid, or even adolescent, friendly.

On another note, I like the idea for Undead Shamans. Please excuse me for lecturing, and sorry if I turn your brains to mush.

For the Undead Shaman to cast voodoo without an object through which to channel their power, they would have to be incredibly adept spell-weavers. Voodoo, in the game, is essentially drawing on the power of "spirit highways" that run through the islands. As the dead abound in the Caribbean, spirits abound also. Where they travel, the leave a residual ectoplasmic energy. Most Voodoo practitioners require an object to enhance their own skill, and to help them draw on this power, as a channeler. In the case of the Voodoo Doll, it must also be connected to the spirit of a target, allowing the energy to be directly transferred to them.

In the case of a staff, on the other hand, the staff has an enchanted object on the end, either the bone of a dead foe, or a jewel or similar object. Through this, the energy can be charged in the staff, and then released when ready. Only a few Voodoo practitioners, however, can call on the residual energies without an object. Most who attempt are unable to control it, and so, they must be masters of their art in order to do so.

Jolly Roger can only do so because he was cursed to walk the earth undead. Undead are powered and sustained by Voodoo magic, and Jolly himself also gained the powers of his afflicter. Due to this, he can draw directly from the spiritual pathways and release it, with destructive results. In order for these Undead Shamans to use magic like that then, they would have to have been great spell-casters; greater even than our best pirates.

I would place them at about levels 40-55, being capable of using all Voodoo spells, and then some. (i.e. Jolly's Spells, but weaker) What do you think?

Last edited by KeeperOfTheCode; 05-22-2010 at 05:10 PM..