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Old 05-12-2010, 08:46 AM
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Midhav Midhav is offline
a.k.a Roger Dreadrage
Midhav's Primary Pirate Info

Join Date: Aug 2009
Location: East India Trading Company's Hideout
Posts: 620
My Mood: Evil
Midhav is scurvy dog
Quote:
Originally Posted by 7seconds View Post
as for a complex economy maybe more people like it simple becuase when they get home to relax from work, why would they want to work hard for money in a game? Its a game not real life so it will never be realistic.
By complex I mean jobs, trading and random collectible objects. Please, it is never a must to get up and high in the game to the top. Furthermore, this is a video game. You're telling me that people will get tired and stressed by doing some extra fun work in the game? All complex need not be tiring. It will work more in a psychological way as a de-stresser. Its sounds like you're saying that after getting back from work and playing chess, I'm gonna become stressed.
Quote:
Originally Posted by 7seconds View Post
let me ask you have you ever seen kracken? have you ever seen real voodoo stuff work, thats why its called mythology, its unrealistic aswell. who would control the economy? an A.I. goverment? money dosent circulate around thru just civlians.
So if the theme is unrealistic the Game Play should become even more with every update? Dang it, don't you know what I mean by a complex economy? They add features, many, but there should be other measures from making sure that it doesn't go out of control. Like preventing real world trading, Runescape introduced Grand Exchange. THAT is one minor example of an element of a "complex" economy. Its not like they put all the features to earn money, and at the same time they put nothing to buy. Then its called a complete economy. And no, its not for an AI government to control. Players will trade out of free will, yet still they can limit trading, like Runescape. Monetary gains have to be basically earned from AI or NPCs. Then players can get into the element of trading and make many changes to their Inventory and Money holding. Only to end up spending money on many more things to buy.

Quote:
Originally Posted by The Evil Will Mcbain View Post
no, light ships would not damage big ships, that's the point. In "reality" pirates were not attacking Navy ships, they were attacking lightly armed merchants. small ships were ideal for getting away fast. and sea battles between war ships were incredibly slow processes. Unlike in the movies, you could never take out a ship in 2 broadsides. By realistic, do you mean more like the movies, or more like real life?
Thanks for the info there. What do you mean by the 2 broadsides thing? I never saw any powerful ship take out another in two broadsides. Seriously, I can remember every ship battle in the movies and there was no such thing.

Quote:
Originally Posted by Captain Sureshot View Post
whoa matey, I did read your "whole post". The point I was making, in the part of my post that you quoted, was that any argument for realism in a game, most especially referring to Disney's Pirates of the Caribbean massive multi-player online game, ultimately fails. Talk about fun, talk about the POTC universe, but if you want realism use a simulator. Or take to the high seas and I'll catch up with you on CNN lol.
While changes to the game have made some things more realistic and some things less realistic, that really is just a by-product of the changes, which were all made for reasons other than realism.
Hmm... you're making a valid point here. Well, all I wanted to do was suggest some more things to make the game fun, and the Ship battles fun as they used to. No I mean really, I HATE the way my ship moves too fast, and how they brought the islands so close. That can be changed easilly you know. Other thins less important like ships moving in circles can be made as the "Fleets" thing just to make it more fun. Also, battles with enemies have become less challenging, and I don't like it how I take out Dreadnoughts with my Round shots SO easilly. The bad part also is, that for challenging ship battles, we must round up all the ships around the epicenter. And then because of our fast speed and immense fury bearers, enemy ships can get easily destroyed... Sigh... Also, you know, the Light sloop hit and run thing? That I hate.... But what I hate even more is PEOPLE complaining how ship combat and SvS has died (though it may be the truth). That's why I was thinking, make the game more "realistic"

Quote:
Originally Posted by 7seconds View Post
oh man this will be never ending, lets say (from my first ideas) all those 10 ships destroy the first fleet, then the all head out to search ofr the next fleet staying together incase somebody else see it, one person spots it and everybody notices it, they all go for it.

im mean if there are 30 player ships in the game and only 3 to 5 npc ..use logic... it just wont work out. .
Don't you know how POTCO currently works with NPCs? The number of NPCs on a server is determined by the number of players, IT DOESNT have to be one fleet at a time. Say, a Panther leading Fleet. Panthers, Bulwarks, Ferrets in it. See, instead of going in circles let them move from island to island. So that means there will be many fleets. I only meant they will be rare, because the players will have to follow the fleets. They DO NOT have to necessarilly be like Treasure Fleets, though they can have the element of Merchant ships in it, like McBain said.

Last edited by Sarah; 05-14-2010 at 12:44 PM..