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| Davy Jones's Crew Guilds and Crews Archive |
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The Guild Circuit
I tried to come up with a sytem like this a while ago, but couldn't at that time. Now, however, I have come up with one! Now, here goes:
1. This requires trustworthy people. I'll add people to this list only at the Guildmaster-in-charge's consent. 2. This requires people who can keep a secret. This is a follow-up of requirement #1 I guess. 3. This requires folk non-ambitious, or folks who don't care as much for guild stature, for you most likely won't be an officer anywhere. 4. This requires pirates that aren't Guildmasters, as they be folk who are needed in their respective guilds (yet it for the most part requires Guilmasters: read all for clarification). Now, The Guild Circuit is an organization as such that isn't bound to one guild. We're founded on POF; you'd have to go here to be a member. Moreso, we're founded on POF-guilds: as a trust-insurer (but not a full assurer), you only join if your Guildmaster allows you to do so, and, furthermore, only if your Guildmaster submits the guild to be a portion of The Guild Circuit. Now, why the need for secrecy? Well, if trusted, the Guildmaster will allow you to join this Circuit after joining his/her guild to the Circuit. I'll then add you as a GM-approved member of the circuit, as well as whomever gave you the reccomendation. I'll leave other GMs that are a member of The Guild Circuit to provide codes. What codes? Unlimited Invite codes. GMs will give the members of this Circuit that they trust codes, so they can join at any time, and leave at any time. They will announce to this page whom they've given codes; and, if at any time, this fails to work for them, they will suspend their codes and announce so, removing them from the Circuit simply because they cannot be joined. Even I will be out of the know as to what the codes are, unless I as a member of this Circuit (which ain't likely seeing as no one stands to reccomend me) am given a code. Why join? Well, for one, if you're a member in a guild, this expands you to be a member of others without losing any stature in yours. If your guild is inactive while you're on, or smply just not on, you can hop onto anothers. If you have friends in another, you can simply go and meet their guilds. If you want to try another guild, you can simply do so without losing membership in yours. __________________________________________________ ______________ Now, how to do all this? First, for GMs: ~1: Create an Unlimited Code ~2: Tell me that you wanted to be added to the Circuit ~3: If I add you, make certain to give members of your guild that you approve to join the Circuit the code, and make sure they keep quiet. ~4: Give people of the Circuit that are not in your guild but that you trust and don't mind hopping in your code. (~As well, if your code fails, as in, people who you didn't give a code to are suddenly joining or something of the like, it will be a seventh duty to terminate the code.) ~5: Announce any change noteworty to The Guild Circuit. ~6: Warn me, League, of any people whom you fear might be abusing codes or revealing them. For people who wish to join the Circuit: ~1: Make sure your guild is a member of The Guild Circuit. ~2: Ask me to join: I'll make sure that the Guildmaster approves you joining. ~3: Ask your Guildmaster for his/her reusable code, to end up where you started when done hopping. Now, all this works because power remains with joined Guildmasters. They can keep in control who has their codes; they can drop people who they didn't want joined; they can keep members as members, leaving people of the Circuit as just people of the Circuit; they can keep the trust with the trustworty; and, if need be, they can suspend their codes, similarily suspending action with the Circuit. __________________________________________________ ______________ Joined Guilds & Guildmasters: The Mandalorians--The Skirata Clan (Darman Skirata) Approved by The Skirata Clan: Approved by (insert name here-original trusted members of a guild will be listed up top, and with an asterick): Approved by (insert name here-original trusted members of a guild will be listed up top, and with an asterick): Approvable Pirates (Internet Alias and Pirate Names of All Hoppers): Oh, a couple of things: One, if you're a member, try to list the names of your pirates, so Guildmasters know the aliases of all hoppers; and two, try to end up in the guild you started out in when you log out, if it just simply requres leaving and redeeming your code once more. Three, keep codes to yourself; four, you want to keep any code you have that is currently active in memory and in storage, in case the memory part fails. Last edited by League; 11-10-2008 at 03:43 PM.. |
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