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Old Test Release Notes - July 16, 2009

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  #61  
Old 07-20-2009, 12:03 PM
BigJohn BigJohn is offline
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Quote:
Originally Posted by Nelly Darkpaine View Post
Im friends with a ton of lower levels... and I help em all the time. =) Being fun with a bunch of high levels gets dull - nothing to do. Lower level friends gives us something to do on a daily basis!
Amen to that, remember not so long ago we were all 'noobs.' Help a fellow pirate out.
  #62  
Old 07-20-2009, 12:07 PM
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Are these updates out in the "open"?
  #63  
Old 07-20-2009, 01:29 PM
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Quote:
Originally Posted by OFxZeppers View Post
I do not recall anyone mentioning this, but im not really fond of the rumbling of thunder when we teleport, it was neat the first time, and a pain from then on out! Oh well... I need a Gimmicks Off option, lol.

I have sound effects and music turned off, that would help solve that problem.
  #64  
Old 07-22-2009, 10:22 AM
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Lots more high lvl enemies and they moved them around. I didnt notice much change on the main islands except for a few more enemies sprinkled around and in PDF they threw in a couple spanish skellys. A couple bosses were moved or taken away and theres a couple new ones. This is what i've seen. In Cangrejos theres the french skeletons, giant crabs, devourer crabs and devourer crab boss, around lv 22. Cutthroat only has skeletons now, no stumps, gators, flytraps or scorpions. Outcast now has a twisted stump boss Devil Roots lv 37ish, there are corrumpt stumps and higher lv twisted stumps, and new ancient fly traps lv 30-35, and no more dread scorpions, yet i have a quest that needs them from there... Like Tormenta, which has no more giant crabs, also required for a quest, now is all devourer crabs, inside the lvls of seabeards, brinescums, molusks, kelpbrains and urchinfists are higher up to lv 50. In perdida new boss Queen Bee. Driftwood only has rock, giant, and devourer crabs and terror wasps. And Rumrunners has dread scorpions and killer wasps. Most of the early on quests have been changed to go with the new enemies, im guessing this all is in prep for a new quest line, I have noticed a few new NPC's as well. Definitely a few bugs with the update, like the giant star compass, and now if you move while doing an emote you get stuck, for example mid wave or flex, very amusing... But hope they fix them soon and come out with the next update
  #65  
Old 07-22-2009, 12:56 PM
CaptainGreenGene CaptainGreenGene is offline
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Good Fortune

I had the good fortune of having a mastered pirate on test that had not completed the vast majority of the Pearl Quest line. I just finished it last night and it is very different then the original. They have incorporated the new enemies and have made the to do list much more specific. Examples are "Go to Kingshead and search haystacks for 3 handfuls of hay" , "go to Tormenta and kill 20 Flotsom and 10 Spineskulls" . Most of the requests not only direct you to the items you need but where they must be recovered from. I can understand why this is taking so long to get the new content out, they decided to redo the old content first. Now that there are bosses on almost every island, there is a quest line that incorporates them. Scary Mary is less about ships and more about wasps. None of the enemies are unbeatable but they do pose more of a challenge for lower level players. This may be Disneys best effort to make completing all the quest lines more difficult for lower level players. Its now best practice to weapon train before starting the quest lines. It will make defeating higher level enemies more practical (unless you goal is to have someone with you to heal you for the entire quest line). I'm not sure this will totally prevent lvl 25 players getting to their BB at such a low level but its a start.
  #66  
Old 07-22-2009, 01:52 PM
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Thx CCG that is a great addition to the game and makes it better, so many complain about the long grind of weapons after completing the pearl quest I always felt that the lvl of enemies needed should be incorporated into the quests its easy to sink 40-50 light ships but harder to sink 5 warlords and 10 ogres.
  #67  
Old 07-22-2009, 03:20 PM
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Great info CGG.
I agree that the story line should force a pirate to have a minimum of weapons leveling before they go after the Pearl. I disagree with them telling you that the enemies you defeat are on such and such an island. Part of the fun, and frustration, of the game is in having to FIND the enemy you need to defeat. The compass, the guiding ray of light, and now specifically telling you where to go to find the enemy, makes the game less challenging.
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