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Old Release Notes - October 17th 2008 - OPEN

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  #31  
Old 10-17-2008, 10:48 PM
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I was helping my friends fight him then we just took turns. One fights and the other two heal.
  #32  
Old 10-17-2008, 11:06 PM
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Yes and Neban has a health over 30000
  #33  
Old 10-17-2008, 11:08 PM
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Looks cool! Will have to try some of it out late tonight!
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  #34  
Old 10-17-2008, 11:08 PM
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I rather like the Dagger changes as it is easier to level (as it does less damage) and it makes a counter-Doll. Don't like the Hex-eater change at all, even though it may be warranted: I guess it's reasonable (don't get wacked up by feelings here).
Quote:
~Added new Quests for Level 5 Weapons. These new Quests are unlocked when a weapon reaches Level 20 and only after the Level 4 Weapon Quest for that weapon has been completed. These new Quests involve defeating Boss Enemies, so make sure you have a crew to help fight them!
~Boss Enemies can now be found in the Caribbean. They are marked by a glowing skull icon over their heads and are much more difficult to defeat than normal enemies of the same level. Some boss enemies will always spawn in the same location, while others are more rare and randomly spawn throughout the world.
~The Dagger has been rebalanced with new abilities:
~Backstrike - Attacking an enemy in the back using a Combo Attack now does a Backstrike and deals extra damage. However, attacking an enemy from the front with a Combo Attack deals less damage than before.
~Attunement Breaking - The Asp and Throw Dirt skills now can break Voodoo Doll Attunement on players and enemies. If a player using a Voodoo Doll is hit by these skills, they will lose their attunement and will need to re-attune their targets. Also, players who recently had an Attunement broken will be immune to further Attunement breaking for 30 seconds. Skeleton enemies who have their Attunement Broken will be unable to cast voodoo hexes for a short time.
~Interrupt Ability- The Asp, Throw Dirt, and Viper Nest skills can now Interrupt another player who is charging an attack (such as Take Aim, Long Volley, and Staff Hexes). Interrupting a charge will cause that player to have to start his charge over again.
~Trainer NPC's at local blacksmiths can now retrain your weapons, by retraining a weapon you can refund all your spent skill points and allow you to re-choose your skills for that same weapon.
~Captains now have more control over who boards their ships with a new ship-boarding permission system. Additionally, players at dinghies now have a better interface for finding ships to board.
~The Game Options interface is now more clear and easy to use.
~The maximum size of Guilds has been increased to 500 members.
~Fixed a major issue in Privateering affecting when players can make ship repairs.
~Fixed a bug where players were not allowed to sell a ship if they could not carry the gold received from the sale.
~Pistol and Grenades deal slightly more damage in PVP now.
~The targeting sights for weapons now only turn red when the enemy is within range. The Voodoo Staff targeting sight turns yellow when the target is within range of a Blast and turns red when the target is within range for the selected Hex.
~Improved the sky, as well as updated and optimized many visual effects throughout the game.
~Health meters for enemy ships should no longer randomly disappear.
~Players can now replay The Black Pearl Boss Battle even after defeating the Goliath.
~Fixed some animation issues with NPC's that occur when players interact with them, also updated NPC movement to be smoother and less erratic.
~Fixed an issue where crew members were not receiving their crew bonus when sailing on larger ships.
~Green and Grey leveled enemies yield slightly more Reputation Points than before
Good or great changes in my opinion.

Quote:
~Throw Dirt also now gives a 25% reduced accuracy instead of 40% and lasts a shorter duration.
A bad change in my opinion, though the Dagger has been generally bettered with these changes.

Quote:
~Enemy ships can now attack your ship after you've disabled a flagship (but not after you've boarded it).
~Fixed a bug preventing enemies from recovering Health and Voodoo. Since enemies now recover Voodoo again, Hex Eater no longer permanently disables a Voodoo Doll using enemy. Constant Hex Eater shots will still keep an enemy's Voodoo near zero (preventing heavy spell-casting). Once the shots stop, the enemy will recover his Voodoo slowly and begin casting spells again.
Meh changes in my opinion.
  #35  
Old 10-17-2008, 11:14 PM
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The one that says ~Enemy ships can now attack your ship after you've disabled a flagship (but not after you've boarded it). was a glitch people would disable a flag and sail away and nothing can attack them.
  #36  
Old 10-17-2008, 11:17 PM
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Quote:
Originally Posted by Sarah View Post
Disney was so not ready to release this. Even yesterday I sent in eight bug reports on test. Don't be too upset if the site goes down for "emergency repairs" several times this weekend. grrr I just don't understand the rush to release sub-par content, when they know it's not working.
I think us on POF complain WAY to much, guys appreciate they ever even added this, this really upsets me
  #37  
Old 10-17-2008, 11:18 PM
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Yes but this a game thousands of people pay for and millions play it isnt the type of game you can half do updates and finish them off after they have been released. There is a reason why the Test server was made it was to TEST all updates to get rid of all the bugs that get reported in new updates.
  #38  
Old 10-17-2008, 11:20 PM
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Quote:
The one that says ~Enemy ships can now attack your ship after you've disabled a flagship (but not after you've boarded it). was a glitch people would disable a flag and sail away and nothing can attack them.
I know that: perhaps they should only be targetable and able to do damage when they are not grappling or grappled.
  #39  
Old 10-17-2008, 11:20 PM
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Quote:
Originally Posted by ~XxBladeSkullxX~ View Post
OMG!!! GUYS!!!!!! WOOOOOOOOOOOOOOT!!!!!!!!!!!!!!!!!! The thing im most exited about is that now, you can board ANY public ship that is out there! :O! only that they can block you though... oh well
You could do this before through lookout, you mean you like boarding peoples ships without thier permission? Such is an act of mutiny, this pirate deserves being marooned (make sure there are no seaturtles about either).


I see the increased the guild list, this is nice for large guilds, but why dont they increase the friends list which would be a benefit to everyone?

And fixing all the individual leveling glitchs and leaving th Ship vs Ship a mess was plain stupid POTCO, your big statement about listening to us was BOGUS. I certainly HOPE a developer is reading this because from my perspective, they arent listening to us at all. They hear a couple words, and then do what they think we meant without actualy reading our comments. Sorry POTCO dev's but this is your doing, not ours, everyone screamed for Ship vs Ship cheats to be fixed, you said you were listening and you eliminate the glitchs noone cared about and left the ones ruining your game.

Its actually a bit disgraceful on POTCO's part in my opinion.

I do love several of the new features, however, thank you for those.

2 main focuses for me here was the reassignment, and SvS being fixed... Grade this update: an Incomplete
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  #40  
Old 10-17-2008, 11:22 PM
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  #41  
Old 10-17-2008, 11:30 PM
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Quote:
Originally Posted by theblackpearl View Post
I think us on POF complain WAY to much, guys appreciate they ever even added this, this really upsets me

Complain too much? I've been testing my tush off on this new content, and sending in one bug report after another. No way, no how, was this ready to come to open, that's all I was saying. So, hold off on your complaints when the site goes down for Emergency maint., or crashes on you completely, if you appreciate this sub-par addition to the game.
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  #42  
Old 10-17-2008, 11:36 PM
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lol i just found a gravedigger in Tortuga graveyard sliding around in the 'T' position, i think he dreamed of flying Also, f12 doesnt remove chat and having problems of enemies running at me from really far away when i dont even do anything. But i'll focus on the good points until then lol, now i know how it feels to be a tester, something i'm glad i'm not at this point
  #43  
Old 10-17-2008, 11:42 PM
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Quote:
Ship vs Ship cheats to be fixed,
Quote:
~Fixed a major issue in Privateering affecting when players can make ship repairs.
~Health meters for enemy ships should no longer randomly disappear.

They're working on it. This was the major glitch that effected my SvS gameplay. I can usually handle the other cheats alright.
  #44  
Old 10-18-2008, 12:03 AM
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Aye yea f12 no longer removes chat
  #45  
Old 10-18-2008, 12:18 AM
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Quote:
Originally Posted by Sarah View Post
Complain too much? I've been testing my tush off on this new content, and sending in one bug report after another. No way, no how, was this ready to come to open, that's all I was saying. So, hold off on your complaints when the site goes down for Emergency maint., or crashes on you completely, if you appreciate this sub-par addition to the game.
i agree! right now i rather be here at the forum posting and playing at the activities forums than playing those "great" new things! they could have taken more time. i have been reading the many issues that tester were having. they are a lot! they rushed it and messed up yes, am i complaining yes, am i paying for the game yes, do i get to play... hell no! i can get to my ships! wait!!! im getting close to rant mode...
 


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