POTC Fansite Home POTCF Forums POTCF Gallery Blogs POTCF Arr!cade POTCF User Pages Register! Casino!

Go Back   Pirates of the Caribbean Online Fansite & Forums > Site Content > News Ahoy! > News Archive > Test/Open Updates
Blogs FAQDonate Calendar Arcade

Test/Open Updates Server Update Archive

Old Test Release Notes - April 18 2008

Login or Register now to see less ads.

 
 
Thread Tools Display Modes
  #31  
Old 04-20-2008, 12:00 PM
Greywolf1063's Avatar
Greywolf1063 Greywolf1063 is offline
Lightning Storm
Greywolf1063's Primary Pirate Info

Join Date: Apr 2008
Posts: 26
Greywolf1063 is scurvy dog
Fixed a bug that was allowing strangers on your ship. Only friends and crewmates of the ship's captain should now be able to board.
THAT IS AWESOME! I'm tired of the little noob stow-aways!
  #32  
Old 04-20-2008, 01:10 PM
Maximvs's Avatar
Maximvs Maximvs is offline
Beware M'Blue Tutu!
Maximvs's Primary Pirate Info

Join Date: Jan 2008
Location: Isla Tormenta
Posts: 2,347
My Mood: Woot
Maximvs is captain of their own pirate shipMaximvs is captain of their own pirate shipMaximvs is captain of their own pirate shipMaximvs is captain of their own pirate shipMaximvs is captain of their own pirate shipMaximvs is captain of their own pirate ship
Quote:
Added "Welcome Worlds" for players coming out of Rambleshack. These worlds are separate instances and only contain Port Royal. Once a player gets on a ship for the first time, he/she will be placed in one of the main servers.
Just for a change in direction. This is actually a cool concept... doesn't 'overwhelm' the player when they enter the first world seeing L37 Pirates running past them - I think this is cool idea... and another good thing about the update.
  #33  
Old 04-20-2008, 06:19 PM
jg007's Avatar
jg007 jg007 is offline
Founder
jg007's Primary Pirate Info

Join Date: Sep 2007
Posts: 120
jg007 is scurvy dog
anybody else had problems with guns since the update? both my test server pirates cannot use guns now as when I switch to gun I cant shoot and cant even change weapons so end up having to run away to a doorway or something so that the gun is put awayand I can then switch back to sword or something
  #34  
Old 04-20-2008, 07:04 PM
Stormrunner's Avatar
Stormrunner Stormrunner is offline
Founder
Stormrunner's Primary Pirate Info

Join Date: Dec 2007
Posts: 125
Stormrunner is scurvy dog
Quote:
Originally Posted by jg007 View Post
anybody else had problems with guns since the update? both my test server pirates cannot use guns now as when I switch to gun I cant shoot and cant even change weapons so end up having to run away to a doorway or something so that the gun is put awayand I can then switch back to sword or something
Same thing has happened to me a couple times since the update. My pistol will be fine for awhile, then suddenly stop working for me. However, I am able to put it away and switch weapons, although it doesn't always respond right away. The only way I can return it to working order is to relog. Yes, a Bug Report has been sent.

While on the subject, I also sent in reports on the following bugs that I encountered this morning:

1. Crew Rep Bonus was not working. Despite showing up on the screen, it was not being added to either Notoriety or the weapon.

2. Cannonballs stopped having any effect in the midst of sinking a Phantom. Everything was fine until I got it down to about 25% of hull strength, then it suddenly stopped taking any damage. Tried Round Shot, Fire Brand and Thunderbolt to no avail. Finally had to retake the helm and broadside it.

3. I received my Voodoo Staff this morning (nice animation, btw, of Tia presenting it to me) to find that only Blast was unlocked. I got it up to Level 2 and Pestilence unlocked, skipping Soul Flay altogether. Same thing happened to a friend of mine yesterday, so this looks like it might be a real issue.
  #35  
Old 04-20-2008, 07:39 PM
Maximvs's Avatar
Maximvs Maximvs is offline
Beware M'Blue Tutu!
Maximvs's Primary Pirate Info

Join Date: Jan 2008
Location: Isla Tormenta
Posts: 2,347
My Mood: Woot
Maximvs is captain of their own pirate shipMaximvs is captain of their own pirate shipMaximvs is captain of their own pirate shipMaximvs is captain of their own pirate shipMaximvs is captain of their own pirate shipMaximvs is captain of their own pirate ship
Quote:
Originally Posted by jg007 View Post
anybody else had problems with guns since the update? both my test server pirates cannot use guns now as when I switch to gun I cant shoot and cant even change weapons so end up having to run away to a doorway or something so that the gun is put awayand I can then switch back to sword or something
Actually - same here - I thought at first I dodn't 'pull' it out properly... and this is on live...

It always works, once I reload it and only about 4 times since the updates
  #36  
Old 04-21-2008, 12:44 AM
dizzymommy dizzymommy is offline
Founder
dizzymommy's Primary Pirate Info

Join Date: Apr 2007
Posts: 35
dizzymommy is scurvy dog
Love the updates on test so far. I've managed to work through 2 jewelery quests, and on tatoo quest. Not easy to whip through but most of us on live are done the main quests so nice to have something to work on.

What they didn't mention on this update is that they've decreased the healing of tonics. I don't like this and think they went to far. The top tonic now only does 500 healing!!!! yes 500 instead of the old 2000 and it still costs 100 gold. The now do 100, 200, 300 (old 1000), 400 (instead of 1500), and 500.

Also not sure if this is a new thing to make it harder but my hex shot was not working on the gypsies. I think I may know what is happening now but not sure if this is a glitch or new difficulty. Seems to me that I hit them about 3 times once hexed and they wake up. Also it takes me about 3 times as many shots to get them hexed. Many of my shots where not showing any voodoo coming off the enemy. I'm going to test this again right now.

Elizabeth O'hara -beta level 28
Elizabeth O'hara - live level 35
__________________
Elizabeth O'hara
Notoriety 36


Cutlass 20 Pistol 19 Doll 22 Dagger 18
Grenades 18
Staff 20Cannon 24 Sailing 21
  #37  
Old 04-21-2008, 07:43 AM
Stormrunner's Avatar
Stormrunner Stormrunner is offline
Founder
Stormrunner's Primary Pirate Info

Join Date: Dec 2007
Posts: 125
Stormrunner is scurvy dog
Quote:
Originally Posted by dizzymommy View Post
Love the updates on test so far. I've managed to work through 2 jewelery quests, and on tatoo quest.
I've finished one of the tattoo quests from Mercedes on Padres and am part way through the second. But it's going to take me awhile to sink 10 Skellies. (This had better be an awesome tattoo!)

Quote:
Originally Posted by dizzymommy View Post
What they didn't mention on this update is that they've decreased the healing of tonics.... The now do 100, 200, 300 (old 1000), 400 (instead of 1500), and 500.
Good catch! I wondered why I only got 300 when I gulped some down, but didn't give it any more thought.

Quote:
Originally Posted by dizzymommy View Post
Also not sure if this is a new thing to make it harder but my hex shot was not working on the gypsies. I think I may know what is happening now but not sure if this is a glitch or new difficulty. Seems to me that I hit them about 3 times once hexed and they wake up.
I killed my fair share of Gypsies in the past two days and my hex shot only acted wonky a couple times, so I'm thinking it's a glitch. (In fact, since my new staff is "broken" and doesn't have Soul Flay, I've had to tediously Blast hex-shot Gypsies in order to level it.) There was one stubborn Level 23 Gypsy in the Catacombs, however, who simply refused to stop poking me, regardless of how much hex shot I pumped into him. I finally switched to regular lead shot and ended the encounter.
  #38  
Old 04-21-2008, 12:28 PM
Bilgepump's Avatar
Bilgepump Bilgepump is offline
Poo-Flinging Monkey
Bilgepump's Primary Pirate Info

Join Date: Feb 2008
Posts: 381
Bilgepump is a pirate wannabe
This update is made of pure awesome.
  #39  
Old 04-21-2008, 05:52 PM
Angel's Avatar
Angel Angel is offline
Who got the Ban...We do!!
Angel's Primary Pirate Info

Join Date: Jan 2008
Posts: 1,920
Angel is a pirate wannabe
/impatient

Just waiting for you guys to work the bugs out of it so we can play too
__________________
"Angel" - Member of War Wenches
MASTERED; All Weaponry MASTERED; War Fleet *BOSS COMPLETE!!*
"Hunter" - Officer of The Elite Circle
MASTERED; All Weaponry Mastered *Except doll, waiting for the last 80 reps :!*; War Fleet *BOSS COMPLETE!!*
"Angel Sea Hunter (aka ASH)" GuildMaster of The Elite Circle
Notoriety lvl 24; Weaponry lvl 12+ *Coming off the bench!*
"Vixen" - Member of War Wenches
Notoriety lvl 24 & Growing- War Galleon "Red Tiger"
  #40  
Old 04-21-2008, 07:44 PM
Diego Birmingham's Avatar
Diego Birmingham Diego Birmingham is offline
XO, Orion Syndicate
Diego Birmingham's Primary Pirate Info

Join Date: Apr 2008
Posts: 105
Diego Birmingham is scurvy dog
Sounds like they may be trying to slow down the game. I still haven't gotten to the Boss Battle yet; but most people on here seem to be way beyond me and maxing everything out. These changes may be designed to make it harder to do that. I think it would be better if the game were more open ended.
  #41  
Old 04-21-2008, 09:01 PM
Thrawn33's Avatar
Thrawn33 Thrawn33 is offline
Founder
Thrawn33's Primary Pirate Info

Join Date: Jan 2008
Posts: 111
Thrawn33 is scurvy dog
Quote:
Originally Posted by dizzymommy View Post
Also not sure if this is a new thing to make it harder but my hex shot was not working on the gypsies. I think I may know what is happening now but not sure if this is a glitch or new difficulty. Seems to me that I hit them about 3 times once hexed and they wake up. Also it takes me about 3 times as many shots to get them hexed. Many of my shots where not showing any voodoo coming off the enemy. I'm going to test this again right now.

Elizabeth O'hara -beta level 28
Elizabeth O'hara - live level 35
I noticed the same thing on Open. Only the gypsies seem to be regenerating their voodoo though, the mollusks and brinescum still stand there after getting hexed. Seemed to happen after the Double Rep weekend.
  #42  
Old 04-21-2008, 10:18 PM
Tokrok's Avatar
Tokrok Tokrok is offline
Hi!
Tokrok's Primary Pirate Info

Join Date: Mar 2007
Location: USA
Posts: 109
Tokrok is scurvy dog
Quote:
Originally Posted by Stormrunner View Post

3. I received my Voodoo Staff this morning (nice animation, btw, of Tia presenting it to me) to find that only Blast was unlocked. I got it up to Level 2 and Pestilence unlocked, skipping Soul Flay altogether. Same thing happened to a friend of mine yesterday, so this looks like it might be a real issue.
Same thing happened to me a while back. Once I got a few skill points I tried clicking on where soul flay should be and then it turned the lightish color that skills are once you unlock them. Then I added another skill point and then it worked
__________________
Test:(Unlimited) Name - Tokrok, Notoriety - 31, Cannon - 13, Sailing - 15, Cutlass - 18 (Steel), Pistol - 13 (Tri-Barrel), Doll - 24 (Witch Doll), Dagger - 13 (Battle Dirk), Grenade - 10, Staff - 14 (Warped Staff)
Black Pearl Quest - 99% (Boss)
Ship: Type - War Galleon, Name - Riptide Mongrel
Guild: Name - Pirate Lords, Rank - Officer

Open: (Basic) Name - Buccaneer, Notoriety - 5, Cutlass - 2 (Rusty Cutlass), Pistol 3 (Single-Barrel)
Ship: Type - Light Sloop
(Updated 3/10/08 8:05 P.M. PST)
  #43  
Old 04-22-2008, 10:53 AM
goldlover's Avatar
goldlover goldlover is offline
Swabby
goldlover's Primary Pirate Info

Join Date: Apr 2008
Posts: 40
goldlover is scurvy dog
Wink

I cannot wait for these new updates, but I hope they come out this month because they said they were.
  #44  
Old 04-22-2008, 02:52 PM
Greywolf1063's Avatar
Greywolf1063 Greywolf1063 is offline
Lightning Storm
Greywolf1063's Primary Pirate Info

Join Date: Apr 2008
Posts: 26
Greywolf1063 is scurvy dog
Quote:
Originally Posted by Diego Birmingham View Post
Sounds like they may be trying to slow down the game. I still haven't gotten to the Boss Battle yet; but most people on here seem to be way beyond me and maxing everything out. These changes may be designed to make it harder to do that. I think it would be better if the game were more open ended.
I agree, I think they should remove the gold cap,at least, and add more levels to the weapons, too
  #45  
Old 04-23-2008, 12:58 AM
Chris's Avatar
Chris Chris is offline
Retired
Chris's Primary Pirate Info

Join Date: Sep 2007
Location: Rumrunner's Isle
Posts: 4,114
My Mood: Fluffy
Chris is a pirate wannabeChris is a pirate wannabe
i think they will raise noto cap to 50 and weap cap to 30 in the summer when the "big expansion" comes

as for it coming to open it looks like mid june from all the bug reports im reading about here
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:06 AM.

POF on Facebook

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.