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#31
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I think you should be able to have two daggers, one in each hand. I also like the guild hangout idea, and pirate house idea =]
__________________
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Officer in training of Emerald Regiment Eliza Prowparr Notoriety 28 Black Pearl Quest: 92% Completed
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#32
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Quote:
__________________
Pirate Name: Shaman
Guild: The Tribe (Guildmaster) lvl: 30 I like voodoo![]() |
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#33
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these aren't all weapons but they are features I would like to see...
pooling guild resources improved broadsides (firebrand/lightning/fury) or at least restructure the current points so 5 points on a broadside gives you firebrand (assuming you have the cannon ability and a supply of them) pooling crew quests have crew/guild mates show up as a different color in the compass for easier tracking |
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#34
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What i wanted to be added are the tri-cannons that youe saw in the second movie they would own espically on frigates and i think that as you leavel up your cannoning you should be able to purchaes your own personal cannon that can like fire farther or herer cannon balls and they shoudl be the ones that apper wehn you use a cannon on a ship insted of the standard cannons on the ship
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#35
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They should add the tri cannons from the movies and personl skill for ship class liek ramming speed should only be for frigates
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#36
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you said that twice :P
but yeah i agree, upgradable cannons in the future, and it makes more sense to have a triple barrel like the dutchman, or at least a way of upgrading broadsides to triple barreled, i sure would use them more since they are the stationary heavy guns, and the crew usable guns are more like typical swivel guns in pirate lore, much lighter and supposedly used mainly to clear the decks with grape shot before boarding.what id like to see is different guns, like a blunderbuss (sort of a shotgun type musket) and the standard musket of course ![]() cuz while i like the pistol..id like to see some variation in the different guns, same as the swords like a rapier/smallsword, quick, finesse, thrusting techniques a sabre broadsword, slow but heavy hitting, as they were supposedly used by pirates but not as popular as a cutlass because of their weight and length. i like what someone mentioned a few pages ago too, about an ax, as boarding axes were popular weapons during that time, used as to cut ropes to disable sails and to defend or attack against boarders/boardees mostly. anyways theres tons of good reading at the library or online...very fascinating and interesting learning about all sort of weapons they used back then. molten iron filled cannonballs, iron bars lashed together with rope fired out of cannons that when they struck objects, they fell apart, skewering wood and unlucky crew..yikes...who said games dont make u learn anything..
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#37
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BIG fan of the Davy Jones crew- would love to see some of those wicked looking weapons they used in the game. And maybe a whip. Yeah. That's the ticket.
__________________
RUBY RED JONES Member of the Elite Dysfunction Guild Level 32 Notoriety Captain of the Black Dragon War Galleon MALI MCQUEEN Member of the War Wenches Level 10 Notoriety-Ready to take on the Carribbean Captain of the Fortune Hunter "Perhaps on the rare occasion pursuing the right course demands an act of piracy; piracy itself can be the right course." - GOV. SWANN
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#38
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Guys I'm sorry but a house is a terrible idea. Firstly it wouldent fit with the whole pirate thing, because a pirates house is at sea. And secondly, how in the WORLD would they find space to make every house in the game for each player.
Unless you can only see the house, in which case what's the point anyway. |
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#39
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maybe have "shipwreck cove", and inside is a "meeting room" for each guild.
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#40
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I like the brawling idea, which gave root in my mind to another idea-the ability to fight dirty, which would especially be cool when you're brawling. To throw mud in your enemy's face or to throw a pig seems very pirate like. A rum bottle would go great with this ability as well: you could have a rum meter. When you bap your enemy on the head, you lose rum with a little rum if you're short on bottles. You could also drink in the midlle of battle to recover health.
In all reality, the realistic pirate weapons are all taken. Anything else descends to a level of crazy, alcohol-induced, and all too fun bafoonery. Not that there is a problem with that. I don't think fist fighting is a good idea because quite frankly you won't approach anyone with a Cutlass in a boxer's stance. |
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#41
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i kinda like that idea ive always thought guilds need a place to hang when not in intense training
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#42
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Weapons-wise, I'd like to see some sort of brawling/fisticuffs, as well as the ability to hold/use two weapons at once (sword/dagger, sword/gun, etc).
Impromptu weapon would be great. Who doesn't want to smack someone with an oar or throw a chair? If I were just submitting one idea, though, it would be for "Rum Bottle." Basically, a blunt, melee weapon, but there are special moves to 1) Smash it over someone's head, 2) Swig from it to heal yourself, 3) Down the thing and fly into a drunken frenzy where you damage everything and everyone around you, and maybe even 4) Breathe fire. Rather than houses, I'd prefer to see some way to incorporate the ships more strongly (like customizing them, crewing them with "NPC" hirelings, etc). I also think it would be cool to have some sort of animal-related skill that would let you have one or more pets. The world of PotC is sorely lacking in parrots and monkeys. |
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#43
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I like and agree with the above post.
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#44
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i would like to see hand to hand fights instead of using weapons all the time..
i wuld also like axes and different ypes and guns and different types of swords.. i personally think they shuld add feastures to the staff because when u by the new staff it still looks the same and considering its a big weapon they shuld change the look of it.. =] |
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#45
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blunderbuster u know the pirates shotgun lol
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