|
|
|
|
#31
|
|||
|
|||
|
Who said i thought POTCO should have a crazy complex fighting system?
|
|
#32
|
||||
|
||||
|
I also agree that the combat in WOW is more complex than it needs to be. To be honest, you have to try just to get to the attack you want. At least in POTCO, you simply select the attack at the bottom and click.
As far as PVP goes... what we need, is a third island, near the SVS islands, which if for PVP land combat only. On the island, jumping would be disabled, of course. New game aspects like hiding in bushes, and under rocks and what not. The island could feature two castles, both ruined and at opposite ends of the island. One castle would be french, and the other spanish. This could introduce more quests, and clothing items, along with cool spanish and french dual wielding swords,\ or other new weapons. The problem with PVP in potco is that it's not balanced enough. A PVP island would be absolute chaos, so what we'd need to have is different areas on the island, specifically for certain weapons. A small swamp for dolls and staffs, and large open areas for pistols and muskets. There would be a small forest for swords. PVP in this game has a lot of potential, like many other things. I can't wait to see where this game goes in the next five years. |
|
#33
|
|||
|
|||
Quote:
Also on the PvP island thing King, I could see many big things out of this island. Red means that this idea is Copyright to Haruka and any process of copying will lead me to thinking you is a bad people. Dark Green means you will hear(hear, see, whatever, you can feel me... feel me figuratively that is..., forget I said this in the parentheses, READ ON!) an idea that has not come out. But came upon me from either Mac or my own thoughts. What you need to know They do need to balance weapons, but here is my idea, pirate enter without any weapons. Chest hold all weapons, and pirates cannot be harmed without holding a weapon or digging. Each loot bag/ loot chest/ skull chest would consist of four weapons. Based on how the battle is going you will get better weapons if you are losing, and worse weapons if you are winning. In the beginning you can find things like lower powered standard weapons in loot chests. Crude weapons in Bags, and rather much stronger common weapons in skulls. There will be only crudes for the team ahead by a good bit, (5 or so kills should be a decent lead.) They should ban all healing spells except for Healing boost. Healing with a doll when your enemies are dead just isn't fair, you have enough time to heal if you are a decent pirate anyways. Digging is the next big thing, you can dig for Rare items and sometimes special things such as full team potions that increase power for certain weapons, or even the chance to use a navy cannon for 12 seconds. Hiding This would involve jumping into a hole you dug up or in bushes, maybe even in Cellar. Check Mac's post to see more on this. Type of PvP This is pretty much just going to be about Team Battle PvP. I am sure POTCO could not afford 8 castles. Alright, here we go. Castle Defense: teams would battle for power over the island in a group versus group PvP session. Pirates can use staff powers such as Desolation to make some rubble crumble, use explosives to destroy some of the castle, or use a land cannon if one becomes available. (Available weapons that are available consist of the Sword to protect your castle. The staff to help destroy the enemy castle. Muskets to attack enemies from a range. (bushes and various other hiding spots make your musket a bit weaker, but can prevent other snipers from locking onto you. And of course grenades to destroy the foundation. Check back tomorrow for more ideas. Last edited by Harukantos; 06-04-2011 at 05:15 AM.. |
|
|