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| Ideas, Suggestions, and Rumors about POTCO Post your discussion threads that have suggestions for the developers of POTCO or ideas for the game here. We can hope they'll look here... |
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#1
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Great ideas chalupa! However the guild islands are a little too much. But as for the moment, disney should be focusing on fixing the graphics bugs (-_-) then get to work on your excellent ideas.
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#2
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Quote:
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Disney would half to fix their memory leak. Also how about a guild ship. Only ranks higher then members can get on the ship. Quote:
Some fishing stuff? Ok Fishing place(1 spot each)......2,500 Fishmaster..............................3,000 Fishing building.......................5,500 Cannon defense??? The Cannon defense course will be different. CannonMaster.........................6,200 (comes with four cannons) Each additional cannon...........2,300 Also something like a guild bank. Bank building...........................5,450 Banker.....................................1,200 Can only be used to only take gold out and reward members, and buy stuff for the island. PvP caves A(Kind of like thives den).............................................. ...............800 PvP caves B(A place like Ravens Cove underground, that leads to foul)...7,500 PvP caves C(The place like Padres Del Fuego cave that has 2 bosses).....8,250 PvP caves D(Murkey Hollow)........................................... ...........................3,750 Ok and last but not least. Island explansion........................................ .................................................4 00xHow many members in guild |
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#3
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There should be a new quest that you can complete during the late level 30's and through the 40's that gives a lot of notoriety.
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#4
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Makes sense to implement the elusive Chapter Two at Notoriety 30 along with Raven Cove's. It would also unlock after the pirate completes Chapter One. I don't think they'll increase the standard rep rewards for completing quests though. Much of them can be gotten by merely killing and sinking every enemy one encounters from point A to point B. ![]() That's why they designed those quests like that from the beginning and the longest of these, namely, The Black Pearl [ aka Chapter One ] served as a guide for newcomers on how to basically play the game. Every pirate had to sink and slay all enemies as specified. Some were captured and then dropped off at a wild island. Pirates had to play Blackjack and Poker. Pirates had to search for dig spots. Pirates had to explore the inward parts of these islands that had them. None of them were that hard and they were not meant to since it was, and is after all, a Basic Course. That would lead to what we need most, Chapter Two, which is an Advance Course. New enemies [or tougher ones] to slay/sink and new islands to explore or rediscover as new caves, hidden passages, swamps, jungles, deserts, towns, fortresses, etc., are unveiled before our eyes. The quests involved will be more challenging and will require pirates to even get Infamy Points and Rare Ship materials! Hopefully the story explaining Davy Jones involvement will make it more entertaining as we inch our way to finally slaying that Kraken of his!!!There's another thing I'd like to point out that I noticed since my return to the game. For some reason though, these older quests were shortened tremendously between 2010 and 2011. And one thing I also noticed is how our pirates continue to earn reps after they mastered their weapon skills. Wasn't like that at all before. They even took away those 25 reps every one earned when they won treasure. That really hurt Basics big time. Hurt Unlimiteds too if you think about it. Those treasures only give gold now. tsk tsk, PiratesOnline is a war game primarily meant to eliminate enemies, not a carnival cruise to safely play dolly with.
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#5
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Chapters
To get it straight, This is how chapters are (I think)
CHPTR.1=Rambleshack (Tutorial) CHPTR.2=Black Pearl Story Quest CHPTR.3=Ravens Cove Story Quest Quick suggestion: Make El Patron a Treasure Map! (he will drop random loot when defeated after the first time) ![]() EDIT: Maybe El Patron could only drop cursed swords, like foulberto only drops knives. Last edited by jeep70; 04-19-2012 at 05:35 PM.. |
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#6
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# Tavern Fights, go into a tavern, and buy drinks, and fight, with bottles and fists don't leave negative comments, don't like it, do go in Taverns. I like buying drinks, because that is what a lot of pirates did when they ported and got a lot of money.
![]() # More real looking Ship of the Lines. Like more rows of cannons, less powerful maybe, but rows. ![]() # Pets, not complicated like on some games, but getting them from shops. ![]() # Two weapons at a time. ![]() # More real sea battling, holes in the sails, hull, and deck ![]() ![]() # Going under deck, but only for ships with gate - things on the decks, and seeing your loot. ![]() # Seeing the weapons you have equipped on your pirate, muskets, bayonets, and blunderbusses on your back, swords on your side, and pistols and repeaters on strapped on the front of you. ![]() # Not Banana Tacos ![]() * I know the Game Masters call the War Sloop the Interceptor, but just like the original Interceptor, and no light, regular or war Interceptors, just how the original Interceptor looked. ![]() # Guild Wars. Private matches where guilds bring in their voluntary soldiers and tell them to fight the others ( Everyone has the same skills, and there are no levels, so it takes equal amount of time to kill a lv 50 as it does a lv 1. ![]() ![]() ![]() ![]() That's it. |
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#7
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Fisticuffs Skill idea
I had seen another person make a hand-to-hand combat suggestion, but I've also been refining my own concept called Fisticuffs - effectively 17th Century martial arts. I think any time any new skill is introduced it deserves its own quest and should fit the environment. I tried to select concepts that would not be out of place in the 16-1700's.
Fisticuffs Description: A pirate's life be pretty rough and tumble. Being able to protect yourself with or without a weapon can mean the difference between life and death. You need skill to hold your own in a pub brawl or the streets of Tortuga, let alone in the wilds or during a ship boarding. This skill teaches the pirate how to engage in hand-to-hand combat. Quest: There is more than one way to be adept with your fists and feet. Indeed, among the many styles of martial arts, each can be quite effective when someone is well-trained. To hone your skill, you will learn techniques from some of the best brawlers in the Caribbean. Your basic attack is a punch and kick combo, but as your skill improves, you can learn special attack abilities. To learn these moves and be guided to expanding your experise means working with a master: Sao Feng* (Kung Fu): Teaches basic Combo Moves - Tiger Punch (1), Palm Strike (2), Back Fist (8), Spin Kick (12), Jump Kick (20) Just like learning sword and dagger combinations, these abilities can be mixed and matched to create a furious assault on one's enemy. Skills Beyond Kung Fu, Sao Feng will tell you to seek out other masters of Fisticuffs including: (1) Patrick O'Toole (Boxing) - Former Irish Champion who teaches the Hook/Uppercut (1) (2) Michiko Tanaka (Jiu-jitsu) - A Japanese housemaid who teaches a Grab / Throw technique (4) (3) Haji Rama (Pencak Silat) - A wise Indian mahaguru who teaches a Block/Counter Strike Ability (10) (4) Mestra Julissa (Capoeira) : A lovely mandingueira (or skilled woman fighter) who teaches a Parafuso (Spin Kick) - (Level 17) Passive Skills During the training journey, the pirate can also hone additional skills which can enhance their ability. (1) Reflexes: +4% Melee Dodge Each Level (4) (2) Second Wind: -5% Faster Skill reset per level (6) (3) Ki Focus - +4% Melee Damage per Level (Level 14) |
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#8
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I think a lot of ideas get thrown away because of it being rated E10 so they want to keep it friendly though i think they can add new combat things since we already slash and shoot things in the game which is worse than fist fighting or hand to hand combat in my opinion.
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#9
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I gotta pretty good idea. You start a match with some guild mate on a stage, where other guild mates can watch it. Only melee, fists if they come out, sword, daggers, bayonets, only exception I'd have is like blunderbuss or pistol for ranged. Must have same exact weapon, like both have Rusty Cutlass or something so one cannot use weaponry to overpower the other person. I think it'd be cool if on the stage you could parry and block enemy attacks. This could be a guild pvp thing, yet not the only choice for pvp with guild mates.
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