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Ideas, Suggestions, and Rumors about POTCO Post your discussion threads that have suggestions for the developers of POTCO or ideas for the game here. We can hope they'll look here...

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  #1  
Old 08-18-2011, 10:18 AM
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Great ideas chalupa! However the guild islands are a little too much. But as for the moment, disney should be focusing on fixing the graphics bugs (-_-) then get to work on your excellent ideas.
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  #2  
Old 08-18-2011, 10:22 AM
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Quote:
well, back 3 years ago from actually a few weeks from now, I tried out POTCO, and immediatly switched from Runescape to POTCO. To what I can remember, in runescape, you could make a basement in your house, this is perhaps a cave for potco. in that basement, you could put many monsters in it. it serves for level up of the pirate, and to get some loot while your at it.
Quote:
B) Now you will need enemies to fill the caves. The format I am using is because there arent enemies with just random levels. They all have a certain range along with other enemies. I mean this by Sand Crabs are the same levels as Gravediggers, Mercenaries are the same levels as Gypsies and so on.

Lv1-3.....................10
*Lv2-5...................15
Lv6-10...................25
Lv9-14...................50
Lv13-19.................100
Lv18-25.................250
Lv23-30.................500
Lv28-35.................1,000
**Lv35-40.............1,500
**Lv40+................2,500
Mutineer Ghost......1,500
Devious Ghost.......2,000
Traitor Ghost.........3,000
Rage Ghost...........1,500
CUSTOM-
calculated with formula: 2.5x
BOSS-
calculated with formula: 5x
CUSTOM BOSS-
calculated with formula: 12.5x

* Cadets are 2-4
** Ghosts are highly priced because of cursed loot drops
Ok these are fair prices of gold.
Disney would half to fix their memory leak.

Also how about a guild ship. Only ranks higher then members can get on the ship.

Quote:
***Story Quest...1,000
Tattoo.................5,000
Clothing..............25,000
25 Rep................500
100 Rep..............5,000
500 Rep.............10,000
*1,000 Rep........25,000
**2,000 Rep......1,000
25 Gold..............250
50 Gold..............500
100 Gold............1,000
500 Gold............10,000
1,000 Gold.........20,000
*5,000 Gold.......100,000
*10,000 Gold.....200,000
1 Card...............25
5 Cards.............100

*must be accepted by staff
**only at end of story quest
***2 allowed annually, must contain at least 10 quests
ONCE THESE CUSTOM QUESTS ARE DONE THEY ARE FINAL

D) Now you need buildings on the main land:

Shipwright............200
Shack...................750
Weaponsmith.......1,200
Tavern..................2,000
Clothing................2,250
Tattoo...................1,800
Barber...................2,000
Fort.......................50,000


Also, each member gets a house too!
House...............5,000
Upgrade 1........10,000
Upgrade 2........25,000
Upgrade 3........100,000
Upgrade V........0
Upgrade O........0
Upgrace GM......0

Some fishing stuff?

Ok

Fishing place(1 spot each)......2,500
Fishmaster..............................3,000
Fishing building.......................5,500


Cannon defense???

The Cannon defense course will be different.

CannonMaster.........................6,200
(comes with four cannons)
Each additional cannon...........2,300

Also something like a guild bank.


Bank building...........................5,450
Banker.....................................1,200


Can only be used to only take gold out and reward members, and buy stuff for the island.



PvP caves A(Kind of like thives den).............................................. ...............800
PvP caves B(A place like Ravens Cove underground, that leads to foul)...7,500
PvP caves C(The place like Padres Del Fuego cave that has 2 bosses).....8,250
PvP caves D(Murkey Hollow)........................................... ...........................3,750

Ok and last but not least.

Island explansion........................................ .................................................4 00xHow many members in guild
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  #3  
Old 02-19-2012, 08:28 PM
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There should be a new quest that you can complete during the late level 30's and through the 40's that gives a lot of notoriety.
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  #4  
Old 02-20-2012, 06:10 PM
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Quote:
Originally Posted by Kale Grayhand View Post
There should be a new quest that you can complete during the late level 30's and through the 40's that gives a lot of notoriety.
Care to suggest as to what that may be for higher level pirates?

Makes sense to implement the elusive Chapter Two at Notoriety 30 along with Raven Cove's. It would also unlock after the pirate completes Chapter One. I don't think they'll increase the standard rep rewards for completing quests though. Much of them can be gotten by merely killing and sinking every enemy one encounters from point A to point B.

That's why they designed those quests like that from the beginning and the longest of these, namely, The Black Pearl [ aka Chapter One ] served as a guide for newcomers on how to basically play the game. Every pirate had to sink and slay all enemies as specified. Some were captured and then dropped off at a wild island. Pirates had to play Blackjack and Poker. Pirates had to search for dig spots. Pirates had to explore the inward parts of these islands that had them. None of them were that hard and they were not meant to since it was, and is after all, a Basic Course.

That would lead to what we need most, Chapter Two, which is an Advance Course. New enemies [or tougher ones] to slay/sink and new islands to explore or rediscover as new caves, hidden passages, swamps, jungles, deserts, towns, fortresses, etc., are unveiled before our eyes. The quests involved will be more challenging and will require pirates to even get Infamy Points and Rare Ship materials! Hopefully the story explaining Davy Jones involvement will make it more entertaining as we inch our way to finally slaying that Kraken of his!!!

There's another thing I'd like to point out that I noticed since my return to the game. For some reason though, these older quests were shortened tremendously between 2010 and 2011. And one thing I also noticed is how our pirates continue to earn reps after they mastered their weapon skills. Wasn't like that at all before. They even took away those 25 reps every one earned when they won treasure. That really hurt Basics big time. Hurt Unlimiteds too if you think about it. Those treasures only give gold now.

tsk tsk, PiratesOnline is a war game primarily meant to eliminate enemies, not a carnival cruise to safely play dolly with.
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  #5  
Old 04-10-2012, 07:14 PM
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Lightbulb Chapters

To get it straight, This is how chapters are (I think)

CHPTR.1=Rambleshack (Tutorial)
CHPTR.2=Black Pearl Story Quest
CHPTR.3=Ravens Cove Story Quest

Quick suggestion:
Make El Patron a Treasure Map!
(he will drop random loot when defeated after the first time)


EDIT: Maybe El Patron could only drop cursed swords, like foulberto only drops knives.

Last edited by jeep70; 04-19-2012 at 05:35 PM..
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  #6  
Old 08-19-2012, 11:36 PM
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# Tavern Fights, go into a tavern, and buy drinks, and fight, with bottles and fists don't leave negative comments, don't like it, do go in Taverns. I like buying drinks, because that is what a lot of pirates did when they ported and got a lot of money.

# More real looking Ship of the Lines. Like more rows of cannons, less powerful maybe, but rows.

# Pets, not complicated like on some games, but getting them from shops.

# Two weapons at a time.

# More real sea battling, holes in the sails, hull, and deck

# Going under deck, but only for ships with gate - things on the decks, and seeing your loot.

# Seeing the weapons you have equipped on your pirate, muskets, bayonets, and blunderbusses on your back, swords on your side, and pistols and repeaters on strapped on the front of you.

# Not Banana Tacos

* I know the Game Masters call the War Sloop the Interceptor, but just like the original Interceptor, and no light, regular or war Interceptors, just how the original Interceptor looked.

# Guild Wars. Private matches where guilds bring in their voluntary soldiers and tell them to fight the others ( Everyone has the same skills, and there are no levels, so it takes equal amount of time to kill a lv 50 as it does a lv 1.

That's it.
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  #7  
Old 08-20-2012, 01:44 PM
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Fisticuffs Skill idea

I had seen another person make a hand-to-hand combat suggestion, but I've also been refining my own concept called Fisticuffs - effectively 17th Century martial arts. I think any time any new skill is introduced it deserves its own quest and should fit the environment. I tried to select concepts that would not be out of place in the 16-1700's.


Fisticuffs

Description: A pirate's life be pretty rough and tumble. Being able to protect yourself with or without a weapon can mean the difference between life and death. You need skill to hold your own in a pub brawl or the streets of Tortuga, let alone in the wilds or during a ship boarding. This skill teaches the pirate how to engage in hand-to-hand combat.

Quest: There is more than one way to be adept with your fists and feet. Indeed, among the many styles of martial arts, each can be quite effective when someone is well-trained. To hone your skill, you will learn techniques from some of the best brawlers in the Caribbean.

Your basic attack is a punch and kick combo, but as your skill improves, you can learn special attack abilities. To learn these moves and be guided to expanding your experise means working with a master:

Sao Feng* (Kung Fu): Teaches basic Combo Moves - Tiger Punch (1), Palm Strike (2), Back Fist (8), Spin Kick (12), Jump Kick (20)

Just like learning sword and dagger combinations, these abilities can be mixed and matched to create a furious assault on one's enemy.


Skills
Beyond Kung Fu, Sao Feng will tell you to seek out other masters of Fisticuffs including:


(1) Patrick O'Toole (Boxing) - Former Irish Champion who teaches the Hook/Uppercut (1)
(2) Michiko Tanaka (Jiu-jitsu) - A Japanese housemaid who teaches a Grab / Throw technique (4)
(3) Haji Rama (Pencak Silat) - A wise Indian mahaguru who teaches a Block/Counter Strike Ability (10)
(4) Mestra Julissa (Capoeira) : A lovely mandingueira (or skilled woman fighter) who teaches a Parafuso (Spin Kick) - (Level 17)


Passive Skills
During the training journey, the pirate can also hone additional skills which can enhance their ability.

(1) Reflexes: +4% Melee Dodge Each Level (4)
(2) Second Wind: -5% Faster Skill reset per level (6)
(3) Ki Focus - +4% Melee Damage per Level (Level 14)
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  #8  
Old 08-20-2012, 04:26 PM
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I think a lot of ideas get thrown away because of it being rated E10 so they want to keep it friendly though i think they can add new combat things since we already slash and shoot things in the game which is worse than fist fighting or hand to hand combat in my opinion.
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  #9  
Old 11-13-2012, 01:30 AM
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I gotta pretty good idea. You start a match with some guild mate on a stage, where other guild mates can watch it. Only melee, fists if they come out, sword, daggers, bayonets, only exception I'd have is like blunderbuss or pistol for ranged. Must have same exact weapon, like both have Rusty Cutlass or something so one cannot use weaponry to overpower the other person. I think it'd be cool if on the stage you could parry and block enemy attacks. This could be a guild pvp thing, yet not the only choice for pvp with guild mates.
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