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| The Rusty Cutlass Official archive about Weapons and Skills |
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#16
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i feel that one point should be put into explosive because in my opinion youd be better off maxing furry and lightning
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#17
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So I take it the larger barrels don't increase how many rounds you can hold? Question still unanswered.
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#18
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AFter the "UPGRADE" where we went DOWN to being able to only hold 12, I believe that is the ultimate cap now.
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#19
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The ram and slam tactic is useful however the range on explosives is really short and the ramming technique is actually a sure fire way to ensure not missing the target.
However from prior experience I have noted that the reload times are so long and the fact you have to pause and make 100% sure your only good shot does not miss you could have pumped about 9 rounds of max fury into ship instead of that single round of explosives. If you max explosives your other rounds will be that much weaker. better to invest in MAX fire as it eats through take cover. if your gonna invest one point in a skill make it grape. Fire is always a good investment as all ships use take cover and maxed out take cover is a full 20 seconds your rounds are ineffective. I switch to fire the moment I see the take cover icon on a ship and the moment it appear to wear off I switch to Fury or Round shot depending on the pirate as a special mix off skills makes round shot more deadly then fury. |
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#20
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Hmmm, I think i wanna try a ram and slam on an ususpecting juggy
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#21
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well i love it but doesn't mean you do it doesn't go far but it works good during a black perl it does about 3 k damage but also takes long to load
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#22
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if you decide to get it, dont waste more than one point. personally, i didnt put any in explosive at all.
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#23
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My personal opinion...only place one point in explosive. Unless you're in a close combat, it does not go very far and takes forever to recharge. If you do happen to land a shot it does do some nice damage. I don't even have a point in grape or chain shot as I do just fine with thunder or round shot taking out sails and players.
Passive cannon skills are also a matter of opinion. Some of my characters utilize them and others do not. Rapid reload: does work, but do you need it when you can allocate those points into other skills for more damage? Six one way half dozen the other way perhaps? Barrage: I cannot confirm if this does much of anything (can anyone?) Shrapnel: I cannot confirm this either (can anyone?) I personally would place as much into shoot (firing rate is crucial), round shot (it's free and does nice damage at higher level), firebrand, thunderbolt and fury. Robert Darkskull Pistols N Bladez
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