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| The Rusty Cutlass Official archive about Weapons and Skills |
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#16
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I went ahead and put 5 in hex and have been pretty happy with it. The thought process (yes - thank you, I do think) was to use as few shots as possible to de-voodoo the bad guys. That was to keep me from having to TP back to an ammo store and then sail back out to Tormenta (which gets REALLY old - considering that you have to go to an island other than Cuba for ammo and then TP to Cuba and sail out from there to minimize the time on water)...... whew!
Now, with the larger pouches that need is somewhat mitigated. People who play in Guilds or with friends who are kind enough to act as a totem for you to TP to also minimize the benefit of this. Today - with the near inception of re-assigning skill points - I would recommend putting as much in hex as possible as quickly as possible. Level everything by rendering the casters in Tormenta harmless and then single shot / cut / whatever your weaker weapons for maximum points. You can pile up points on molusk and brinescum as is further detailed in some of the leveling guides. Then once you've mastered your weapons you can go back and re-place those points as you see fit. |
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#17
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Yes. But only do it on enemies who have dolls (like mollusks, witchdoctors, or gypsies.
I maxed it out and it takes lots of magic and health. http://www.piratesonlineforums.com/f...es/Pirate4.gif |
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#18
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I'm at a loss as on what to do now. I've been leveling on Stumps for a great while now though, haven't bothered with anything else.
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#19
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Hex shot doenst work anymore, if you read the release notes, it says it will no longer permanately disable an enemy with a voodoo doll. However, hex doesnt disable an enemy AT ALL anymore, you have to use either asp, or throw dirt, which shatters the enemys attunments
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#20
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hex eater is UTTERLY USELESS NOW it does little damage and voodoo doesnt do ANYTHING to enemies with voodoo dolls like then what is hex eater for then??
disney ruined the best thing about pistol so i am pretty steamed at that
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