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| The Rusty Cutlass Official archive about Weapons and Skills |
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#16
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than spending the whole fight running away. only yellow bellies use voodoo in pvp and besides I figured out how to beat them.
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Just play the Game.
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#17
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ok, well i just maxed out my dol to level 25.... i have 1 point left to spend, what should i spend it on? I have:
4 attune 1 focus ( dont plan on raising ) 1 spirit ( same as focus ) 2 poke 3 swarm 4 heal 1 curse 1 scorch 2 cure ( accidentally put 1 on there :[ ) 1 grave shackles 5 life drain either poke or swarm? concidering poke reloads faster, would the damage be better for poke with 3 points at its fast reloading speed? or would swarm at 4 points be better? reloads slower than poke does. |
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#18
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I havn't maxed out yet but this is what I'm aiming for:
3 attune 5 poke 5 swarm 2 heal (oops, wish I could only have 1 there, but oh well) 1 curse 1 scorch 1 cure 1 grave shackles 5 life drain 0 focus 0 spirit That leaves me with 1 pioint I havn't decided on where to put yet. |
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#19
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#20
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Only 14 doll, but here is my plan...
3 Attune 5 Poke 5 Swarm 1 Curse / Scorch 1 Cure / Grave Shackles(Is it a good skill?) 5 Life Drain / Focus(40 voodoo is useless with the staff passive skills I have read about) / Spirit Ward(Do you really want to resist a heal from another pirate that has attuned you?) Also, where to level up and what skills to use to get more rep for my doll? |
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#21
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Somehow, the game placed 2 of my free skill points that I was saving into Swarm, which made me so very angry, especially after getting name approval for my new character.
I might start over again, but I had originally planned out this alignment, so I'll just be a little behind when upgrading newly unlocked skills. Attune - 5 (whether it splits the damage or not, being able to attune an entire ship of enemies when boarding a ship is important to me) Poke - 5 (I think this gets powerful if you invest in it, plus, it's cheap on the voodoo and it reloads quick) Swarm - 5 (only thing making me think it's worthwhile is the slight slowdown on the enemies, plus it's a second attack) Curse - 5 (bumping rep is really important, plus, it weakens the enemies) Heal - 1 (healing friends for not too much voodoo is something you should do, unless you're a loner) Scorch - 0 the first skill that takes too long to reload and is too expensive on the voodoo reservoir) Cure - 0 (sorry friends...too expensive on the voodoo level) Grave Shackles - 0 (my guy can run and keep up if he has too and if the other skills are good enough, he won't have to run away) Life Drain - 5 (isn't this the only thing you have to heal with early on? save up the five points once this unlocks and you're a tank) Focus - 0 (more voodoo is more voodoo, but this doesn't seem to be too worth the rare skill points) Spirit Ward - 0 (sounds useless to me) If I was to get 4 free points, I'd put it into heal, but give me one more than that and I'd go ahead and upgrade the Focus skill all the way. I think they should have unlocked them all once you get to the level, but make the upgrades cost points. I still can't figure out why we can't have a quest to go on which would allow us to redistribute our skill points (I mean, it's such a heavy burden to have to get it right the first time after investing so much time and effort into each character). |
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