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Old Calling All Testers - MORE WEEKEND UPDATES - Nov 4, 2011

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  #16  
Old 11-05-2011, 04:35 PM
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Thank you to Disney for making my decisions about upgrading my ship harder and harder.
  #17  
Old 11-05-2011, 06:26 PM
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I'm a little perturbed at the cost of every single upgrade. For those of us that don't have hours to play, it could literally take months to get a single enhancement.
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  #18  
Old 11-05-2011, 06:56 PM
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Quote:
Originally Posted by Captain Celtics View Post
Question: does it fire a full explosive broadside 10% of the time or does it fire 10% explosive each broadside?
10% explosive each broadside
  #19  
Old 11-05-2011, 07:04 PM
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Someone please check to see if Fast Switch/Cancel has been patched up in this November 4th Test update. Also check to see if Swift Foot I, II, and III potion speed glitch has been patched up. Please keep sending bug reports on these problems if they're aren't fixed. Once they patch these, it will make events like Moon Curse fair for everyone and PvP fair for all as well.
  #20  
Old 11-05-2011, 07:19 PM
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Quote:
Originally Posted by leo View Post
10% explosive each broadside
Or 20% if you get the Level Five upgrade.
  #21  
Old 11-05-2011, 07:27 PM
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Originally Posted by Joshua Coalskull View Post
Or 20% if you get the Level Five upgrade.
Level 5? I thought the upgrades stopped at Level 4.

EDIT: Never mind that, I found it. I think I'll get Copperhead II instead of Skull & Bones for my war brig...
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  #22  
Old 11-05-2011, 10:39 PM
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Wow, Disney does not like anything negative! Posted a comment on the POTCO site and the mods banned it....despite the fact it complimented them AND offered feedback politely.
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  #23  
Old 11-05-2011, 11:20 PM
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I agree. I reported a bug there about the clothing being bugged and it didn't get posted.
  #24  
Old 11-05-2011, 11:48 PM
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Quote:
Originally Posted by Captain Celtics View Post
Question: does it fire a full explosive broadside 10% of the time or does it fire 10% explosive each broadside?
I sailed my Copperhead Frigate for several hours. The most explosives I landed on one broadside was 4 out of the total 12. I sank a War Brig with Firestorm hull that had no hull armor, but full health in that salvo. It was impressive.

I average at least one explosive fired one out of every five broadsides. I will have this hull on one my svs pirates war frigates, and a war sloop. Can not wait!
  #25  
Old 11-06-2011, 06:01 PM
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How much more damage does the explosives do?
And it looks like War Frigates are going to be VERY powerful in SVS with copperhead. Can't wait to see this go live. It should make them more balanced against the War sloops.
  #26  
Old 11-06-2011, 06:05 PM
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Originally Posted by ruisen2000 View Post
How much more damage does the explosives do?
And it looks like War Frigates are going to be VERY powerful in SVS with copperhead. Can't wait to see this go live. It should make them more balanced against the War sloops.
I think the explosive broadside damage will probably relate to how many skill points you have on Explosive Shots on the Cannon. This is just what I THINK it's power will be.
  #27  
Old 11-06-2011, 06:37 PM
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Considering how the amount of points you have in round shot can affect Broadsides, I would suspect that having skill points in Explosives/Fury/Etc. would affect the upgrade you have.

Question to testers with Copperhead: How does the range of the explosives work, exactly? Do they travel the same distance as the regular broadside shots?
  #28  
Old 11-06-2011, 09:06 PM
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Quote:
Originally Posted by Captain Del View Post
Considering how the amount of points you have in round shot can affect Broadsides, I would suspect that having skill points in Explosives/Fury/Etc. would affect the upgrade you have.

Question to testers with Copperhead: How does the range of the explosives work, exactly? Do they travel the same distance as the regular broadside shots?
As to the first part on damage my pirate with it does about 3k-4k per hit, and 10k on open fire. He does have max explosives. I will need to have someone sail her with no points in explosives to test this.

.......and Del it has the same range as a regular broadside salvo.
  #29  
Old 11-06-2011, 09:41 PM
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Originally Posted by Rannulf View Post
As to the first part on damage my pirate with it does about 3k-4k per hit, and 10k on open fire. He does have max explosives. I will need to have someone sail her with no points in explosives to test this.

.......and Del it has the same range as a regular broadside salvo.
Now that's what I call impressive. I do hope that this goes live after all the major bugs are fixed.
  #30  
Old 11-06-2011, 09:45 PM
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Quote:
Originally Posted by Rannulf View Post
As to the first part on damage my pirate with it does about 3k-4k per hit, and 10k on open fire. He does have max explosives. I will need to have someone sail her with no points in explosives to test this.

.......and Del it has the same range as a regular broadside salvo.
Quote:
Originally Posted by FightingExecutioner View Post


Now that's what I call impressive. I do hope that this goes live after all the major bugs are fixed.
Don't you think it would make the game a little unbalanced for the enemies knowing that we deal more damage with just broadsides alone to take out a lv. 40 War Galleon ship with 1 round of shots?

I thought they would give enemy ships upgrades too.....

I guess I was wrong... again.
 


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