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#16
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The combat system in this game is what brought me to enjoy playing pirates online. Like, how the game doesn't do all your skill actions for you like other big MMOs do, such as WoW or LOTR. Really makes it boring that way... in my opinion anyways. That and PvP mode. When you combine good combat system with PvP, you get a win. The problem with PvP is people exploit like there's no tomorrow. 1) Fast switch 2) Grenade with sword damage glitch 3) PvP Glitch 4) Wall glitch I wouldn't be here if Pirates didn't have PvP. The game wouldn't live as long without it. Plus, you'd see people fighting "basic" like. Nah, that makes the game further boring. PvP is broken, content is lacking, and bug fixes are taking longer than 2 months to develop. Obviously, the game has been getting worse with every update. I can never enjoy the real "Pirates Online" experience that made me go unlimited for 07-early 09. Hey, at least I said something positive about the game this time ![]() But, can't relive it anymore :/ |
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#17
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Max settings are broken 100%. Textures are rendered wrong, which causes sudden freezes with packet direct and redirect paths when download other player pirates. Shadows are all over the place, not stable, creating further lag. I could go on more with this, because disney needs to stop being a pawn-shop and start behaving big like EA, Nintendo, etc, big companies, because they have $$$. They refuse to spend it right. Use a real game engine please, disney! :/ |
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#18
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To reiterate on something that I had posted b4-Disney is an enormous corporation, but POTCO is just a small part of the Disney world completely self-financed. So, paying accounts keep it afloat so to speak. At $10/month what else can you do for 24/7 & have the great interaction of community that POTCO has? Other games ARE more advanced. It all depends on what one is looking for in the virtual world. This is not a diss of any post here-just my thoughts after reading the former. Pirate on, mates....
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#19
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#20
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Not quite on both... |
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#21
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Here's what would encourage me to purchase unlimited again:
1) Release trading and allow us players to trade weapons, clothing, sailing items, and other stuff too. 2) Fix the horrible grind. You can't solo to level in this game. The defense for new pirates level 10-30 is just too low. Enemies, yellow or red tagged, deal a whole lot more on your character, forcing you to depend on another player for healing (in some areas). Plus, remove weapon rep cap. A boss enemy should not give 100 max rep like a regular enemy does. (Those of you seeing values higher than 100 is because the game went insane and decided to add extra rep for random expectations occurring 24/7 within the program. Boss enemies give the same rep. It's broken.) 3) Fix PvP exploits. PvP is strong in this game, honestly. The combat system works so well with PvP, that a good amount of players don't fight just "standing still and taking hits". This is one of the many reasons that is keeping Pirates Online alive still. 4) Sailing rep. It's obviously way too low for how long it takes to travel from enemy ship to enemy ship. I'm sorry, but people have to have a bunch of free time to make "good leveling" during any sailing trip. All the things and some others I don't think is "necessary" to post here, would make me pay unlimited for a while. |
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#22
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When I said 100 millions of players, I meant registered users, and even if I'm not correct the least players registered on RuneScape are 20 million, but why does it matter anyway?
And, what I said about how RuneScape was made, was true. (7 year RuneScape Veteran) - At Icestorm, I can agree with the first 3, but I think sailing rep is just fine, sailing is very fun, IMO cannon has to give more rep. |
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#23
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Almost everyone who has played computer games knows the game runescape, a large successful game company that started with little money. Now look at them, they don't need money but to pay everyone in bussinness, they need the money.
Also look at Wizard101, that game started with a few people, i think it was a family, but its successful(its even a childrens game!), then look at poor pirates, toontown, club... ToonTown and club Peignun is more successful then pirates, I'm not saying I don't like pirates either, I like to sail ships and sink navy ships. So stop acting like you got nothing to do on pirates, other then to stand on tortuga abassa and say "I hate this game..." If you don't like the game then go to other games, just don't be rude to other people(especially low lvs) cause then its gonna pass from this generation of pirates and go on forever. Now to me I was never runescape fan but Everyone can live without a social game. |
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#24
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No one here was hating this game, just making suggestions, and new users don't go straight on a fansite forums, they try the game first.
Also, RuneScape Veterans know MUCH more about RuneScape (not the game content) but know how the company works and everything, then people who been playing for a year, or heard of the game but never tried it. RuneScapes biggest problem right now is bots, (programs that level you human-like) and real world traders (people that sell virtual items for in real-life money, someone can make over 10,000$ real money by selling some virtual items) I have over 3,000 posts on the official RuneScape forums, and I am max combat on the game. Ok, anyways this thread isn't about RuneScape, just wanted to say that stuff. At Jorden - No one said they don't have anything to do, they were just making suggestions and how to make the game better. No one was being rude either. |
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#25
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It also seems that POTCO is the newest of them... (is it not?). And maybe we should wait and see how well POTCO grows and improves in the next year or so. I really think customization saved half of the game since it is a key feature needed for in-depth, more interesting sailing. IJS...
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#26
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1) It appeals to the audience they are trying to attract (mainly children, all cartoon graphic friendly) 2) It has replay-ability for maxed out content. Ex. Sellbot HQ Suit, Mr. Hollywood lv. 50; You can still do SBHQ VP boss and still get useful rewards like toon-up and gag-up cards that are still used even by the veteran players with maxed laff. Pirates Online has no challenge-like enemies whatsoever. Half of the time, you are OP. 3) The RPG-style game-play seems to work really good for Toontown. 4) New content is never maxed out in a day/week/month. Ex. 1: Bossbot HQ; Do you know how many stock options they make you collect for each level you go up in your suit? Sometimes more than 6000+ for some suits. Also, the places where you get these "stock options" can range from 30 minutes to an hour long to complete, only obtaining 2.3k per run. Ex. 2: Goofy Speedway; same thing here. It doesn't take one day to get all trophies for kart racing in Toontown. To get all of them, you will be expected to do more than 400+ races and 30+ tournaments on Mondays only, and that's 3 races each tournament round. There's ton of replay-ability to get these achievements, and the content stays strong longer than a week. Believe it. Pirates has no content on this game that has replay-ability for grinding purposes on new content. Always "Hey, I'm going to max this and that's it, I'm done.". Toontown, the rewards are so useful, even if your suit is maxed out. Maxed laff toons still benefit from that stuff, that's why they keep going back. Content that maintains a purpose to keep players seeing a reason to do those activities. I could continue to list more positives of how TT is more successful than POTCO, but you should get my idea with just those 4 and some examples I listed. |
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#27
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Yes TT is much more successful then PotCo, but like Hammy said, everyone should give PotCo some time to grow.
What's going to happen after Ship Customization and new ships are out? They are probably going to release trading soon too, give PotCo another year, and you'll see it improve. |
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#28
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I am sending feedback for this everyday so far... |
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#29
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Yes, they did mention something about trading which will make everyone play more.
But, they might not do it. Some people could pay a friend or someone real life money for virtual items (as I said same problem on runescape) so they removed/fixed trading on that game. |
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#30
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1) Pirates Online is a giant community project. 2) Rarely suffers from an "attack" in disruption of game-play (Mass player cheatings) 3) They don't advertise. They are not as known. 4) Selling virtual items found in Pirates Online for real money is a joke. There is nothing special about any of the weapons for them to have real world value. See, if it were a FPS or a well-known adventure exploration game (like WoW and others), then it has a higher chance of it's virtual trading to be abused and mass player cheatings would occur. They see FPS as important to ruin for others. They see that millions upon millions player WoW, so they decide "We could run a market and make money for these fake items, and the game company wouldn't do anything about it.". Pirates Online isn't any of those games. It has a much safer community that doesn't worry about "malicious actions" to the game. Rather, they always play it how it is. |
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