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| Ideas, Suggestions, and Rumors about POTCO Post your discussion threads that have suggestions for the developers of POTCO or ideas for the game here. We can hope they'll look here... |
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#16
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One thing I have noticeed is the dead silence of the game. Every message just appears on a small area. As annoying as the constant animal noises gets on Toontown, at least you know when someone is talking.
Perhaps a series of Yarr, Yo Ho Ho's when characters spoke would add to the atmosphere. Yeah right! Maybe I will turn the music back on!
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![]() Sir Upticious Current Open Pirate: Purser Veerant Current Test Pirate: Dog Greenhound Owner of Green Mongrel Scourge of the mediocre seas! |
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#17
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do you see cap'n jack changing clothes in the movies? NO!!!!!!!!!!!!!!!!!!!! sorry i have pirate problems...
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This is a signature. |
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#18
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My thoughts on the features.
I am just going to give it some time, if they have not added any new features in the next month of this month It will not please me, ill probly just quit if that happens. Hopefully htey add the Sea monsters, new enemies, weapons and the ship custamization in the next two months or else that means that it will be a boring six month then update game and that would just suck! Also the walking into a door thing I hate that 2 it would make it to much like toontown!
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Happy halloween pirates!From your freind Trevor Bisharat |
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#19
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Wow, where do I start? There are a lot of improvements to the game I'd like to suggest. Some perhaps might be doable, others . . . well this is Disney afterall . . . I'd like to see , but may not go with the theme of keeping this game accesable to the casual gamers and families.
The best feature so far for POTC is the ability to crew ships. In addition to helmsman/ship's pilot and gunners I'd like to suggest a few more things for the crew to do: Lookout - Situated in the crow's nest, this person has the ability to determine with increasing accuracy the possibility of ships carrying high value or special cargo. Targeting assistance - Focusing in on a target (via levels of spyglasses) this person is able to assist the gunners with a targeting reticule that shrinks with experience and with every shot from the gunners. Ship-to-ship signaling. Ability to raise guild colors (flags). Engineer - Person has the ability to do minor repairs (up to perhaps 75%, the rest would have to be done at the shipyard). Also has the ability to put out fires before they spread, assist in tacking manoevers, and assist in increasing sailing speed. I'd also like to see the following elements introduced (most likely best done in an entirely new area(s)): Shipbuilding, player driven economy, ability of guilds to establish pirate ports/bases . . . . -Marc |
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#20
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I would like to see many changes from profesions being added, classes, weapons, more/better chat options more content. a better map, cords? customisable keys. an echomony/trade.
some profesons could be, sword smith, gunsmith, ship builder, talior, some classes could be, medic, witchdoctor, captin/deckhand/sailor, swords men, riflemen some sort of ingame mail or bulltin bord, at least for guilds some chat comands like /wisper - /w /reply -/r /guild - /g /crew - /c the ablity to see who in your guild is online, where they are, what level they are, and even put this on the friends list the ability to make a small note by the people on your friends list and or guild list customisable ships chang clothing, get tatoos, get earings/ percings / change hair style/ shave, grow beard a guild house, base or ship would be awsome, with things like a guild bank/ profesions area/ships ext. a guild sash or patch or tatoo or something a way to remove your or other names from your screan minor loot in the lootable things, like diging a hole,creats, barrles. not just noting found, maybe have money or something else in them once in a while customisable hot keys ablity to respeck your talents show what the next level of a talent dose for you more quests a better map, show the layout of the island, be able to make notes on it, have cordnents on it ablity to be navy or pirate? might be cool, but i also understand that this is PIRATES online over all this is a fun game, but a small game, i dont see it keep my intrest or the intrest of manyothers if some improvments aren't made and made fast. this is a very limited game, everyone is basicly the same, aka no classes, no diffrent weapons, no realy diffrent ships, no proffesions I lookforward to this being a very cool game, but it will take a lot of changes to get there, it was awsome when i first started but is allready starting to lose its appeal. the only realy cool thing is the sea warfare . I would love for this game to be as versatile as other games such as wow, eve, guild wars, ever quest
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It is when pirates count their booty that they become mere thieves. |
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#21
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I want to be able to gain something from PvP matches. Right now, they're pretty pointless other than 60 seconds of bragging rights.
I also want to be able to fight the Kraken or some other sea monster that takes an entire crew to take down. And I want to be able to decide whether or not to sink a flagship, like keep it as your own ship.
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#22
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There should be a server where we have our houses, or at least a Pirate Island where Pirate's houses are. A house should cost about 20K and should be able to hold 200 Cannon Ammo, 100 Dagger Ammo, 200 Grenade Ammo, 5 Furniture Pieces, and 10 pirates. We should also be able to pay about 5K to get another ship bottle.
Clicking on a Guild Member should bring up the same menu as when you click on a friend, except for guildmasters there should be a button 'Member Options' We should be able to have our own shops (again, house island or server). We sell our stuff, say our ships, houses, furniture, clothing at cheaper prices. We should be able to have parrots, dogs, etc. Crew needs to be able to repair the ship (15 gold for every 1000 health points) We need to be able to see what is in the cargo (Spices, Rubies, Silver Bars, etc.) that we get and regulate what we keep and dump. Cargo holds need to be bigger, and crew should be able to go down into the bilge. The biggest (PotCO did say it's coming out soon): Customizable Ships!
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Welcome to all you VMK Refugees!
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#23
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Whoa, you guys want to pretty much re-write the game then?
Repairing ships while in the ocean? Thats laughable, maybe a 10% fix up could be done, anymore than that and I'd like to know how it would be possible. Like, your ship floats out of the water, you start hovering around it and patch it up with your magical wood and nails that floated past. Shops, Economy? This game doesn't need it, and it's better off without it, I'd rather focus on fighting/ sailing / looting and doing quests than looking for somewhere to unload my cargo when I get on shore. Or spending time trying to find people to trade with or re-stock with. Cargo? Bigger Cargo? See what's in the cargo? Nah, ill pass on both of these, More cargo is not needed, and to see whats in it? I'd be happy with a simple 'drop cargo' button, none of this sorting and hmm, what do I keep, what do I get rid of. You either empty it all, or you keep it all, none of this going below down deck and sorting through it all. Keeping Flagships? Like how many ships do you want? Most of the cosmetic changes, well, they will and probably can get left for a more detailed game, the focus for this game seems to be as player friendly as possible. That could be very much improved with some enhancements to the guild feature. Everything listed about guilds would be much needed and used to enhance their use. Primarily,
Crewing Positions would be quite good also.
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my sig is bigger than yours |
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#24
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1. Get someone your level in a PvP match. I'm level 17, 18 now, and I feel bad going into a game against a lv3.
2. In game events, if we don't have some already planned. Like something happens one day, and a ton of ppl gather. 3. I know they said no, but choose an alliance. Not the navy, but different pirate groups, like maybe a member of Soa Fengs crew, Barbossa, or Jacks. 4. They said they'd have player generated content right? Player run cities. If they can make it work. Also, if you feel destructive, as a pirate should, you can steal from the cities, raid it, burn, whatever you want. 5. Call it crazy but i would like to interact with npc's more. Like talking with them in conversations. You can get on thier good side, and they'll let you into secret areas, give you stuff. (some guy told me you could do that in SWG talk to them at least, was he lying) 6. Sry, 3rd time editing, but where is Pirate Dice as a game? I would make big money playing that. Things I agree with -Guild notices, and houses -More appearance customization |
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#25
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It would be at least nice to be able to put out flames or pump out water and this could at least slightly increase health and help you limp to port after running from one of the many war slops hovering about! |
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#26
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i think having a flintlock would be more convient then a hand cannon and i think with the pistol that you could hold down a key and move the aim instead of auto aim oh and one more thing- ship tonics!
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#27
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Force pirates off ship
I would love the ability to toss a pirate or two to walk the plank!
Many times, a friend or 2 of an actual crew member will TP to my ship and start firing at anything when the ship level is very low. Next thing you know it, we are sunk. Either that, let the Captain have the ability to DISABLE cannons. |
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#28
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I would like to see Disney block the use of unattended macro's mainly used to kill enemies and gain unearned XP. Users found to be using these macro's should have their characters wiped. (Some of the 'leaders' on Disney's leader board do just that)
--JoG |
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#29
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I like some of the ideas I see here.
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#30
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Aye, plenty of good ideas here. I'd also would love ta be able to make a pirate or two to walk the plank. I've had countless times were some crewmembers would pick a fight with a ghost ship while I'm runnin' for port with a hold full of royal chests and a ship that's low in the water. Worst I can do is to take them to a far flung island then kick em off the crew and friend list. Closest thing ta marooning them.
I'm hoping that they add some of the best ideas here to expanded areas. Perhaps keep the present ocean for the basic people to run around while the rest of us get to play around in expanded regions such as parts of the Pacific, Indian, etc . . . with areas that guild can claim for their own and defend against other pirate factions, the navy and east indian trading co. -Marc |
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