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  #16  
Old 08-05-2010, 01:15 AM
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Cool yea I like how they are using the ships from the fleets but forgot to change the colors oopsies :P
  #17  
Old 08-05-2010, 01:20 AM
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But maybe it was for blending in with the enemy and sneak attack them.
  #18  
Old 08-05-2010, 01:56 AM
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Quote:
Originally Posted by Matthew Sternrage View Post
But maybe it was for blending in with the enemy and sneak attack them.
That does make a little sense why but if it comes on live some low lvl peep might attack it without knowing its a pirate.
  #19  
Old 08-05-2010, 01:59 AM
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Quote:
Originally Posted by Matthew Sternrage View Post
But maybe it was for blending in with the enemy and sneak attack them.
I could see much more than just sails. I could see a Steel Frame being added for under the ship to increase damage resistance. Maybe a skull Statue at the front of the ship that grants your ship the ability to heal itself. A Steel replacement ram that can increase ramming damge to enemies. Lot of possible stuff, but it clearly isn't ready yet.
  #20  
Old 08-05-2010, 03:58 PM
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HOLY STEERABLE SOL

I LOVE YOU PIRATES ONLINE

...for now..
  #21  
Old 08-05-2010, 08:33 PM
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If anybody has any videos, PLEASE share.
  #22  
Old 08-06-2010, 02:14 AM
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Sadly the mods never allow vids for some reason.. -_- they take the link off the second they see it.
  #23  
Old 08-06-2010, 02:17 AM
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They only do that when people don't follow the rules and post in the appropriate part of the forum..
  #24  
Old 08-06-2010, 05:40 AM
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I got two new pictures of the Ship Of The Line.

From my understanding, or from what it looks like to me, the Ship Of The Line gives you a MUCH faster Broadside Recharge Rate. I fired about 3-4 Broadsides with one Leadership up ( And I only have 3 in Taskmaster ).
It felt great to be sailing such a large ship that just about resembles the Goliath ( Which I've always wanted to steer ), with the exception of the dinghys not being there on the Goliath, as well as the symbols on the sails. Though I can say this: she can take a beating, but the hull health goes down a bit faster than the hull panels do.

Here are the pictures, though there was no way for me to prove the rapid-fire Broadsides....
Credits to Mikhail Skulls for letting me steer his ship.

Last edited by CarribeanThunder; 01-09-2011 at 12:53 AM..
  #25  
Old 08-06-2010, 05:58 AM
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I got to sail a SOTL, too, for a brief time. It feels huge, and I loved the broadsides. I just hope that once it's released it feels the same, only those other cannons can be used with visibility. An easy fix for that, without ruining the ship itself, is to just give it a longer cannon view.

I really I would have had the money to buy one, although I would have bought another ship, probably a phantom.

I think that the phantom will be totally remastered, though, into a player version. It's an undead ship, but imagine what a phantom would look like without the torn sails, and the missing wooden parts. It would be pretty cool looking.

Anyways, it was a nice sneak peek, I can't wait.
  #26  
Old 08-06-2010, 06:28 AM
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Quote:
Originally Posted by MacIronhawk View Post
...but imagine what a phantom would look like without the torn sails, and the missing wooden parts. It would be pretty cool looking.
I could imagine it, but I don't like it...
A Phantom ship in one piece is interesting, but if that happens, "Phantom/Revenant" won't match.

That's my opinion, at least....
  #27  
Old 08-06-2010, 06:58 AM
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Quote:
Originally Posted by CarribeanThunder View Post
I got two new pictures of the Ship Of The Line.

From my understanding, or from what it looks like to me, the Ship Of The Line gives you a MUCH faster Broadside Recharge Rate. I fired about 3-4 Broadsides with one Leadership up ( And I only have 3 in Taskmaster ).
It felt great to be sailing such a large ship that just about resembles the Goliath ( Which I've always wanted to steer ), with the exception of the dinghys not being there on the Goliath, as well as the symbols on the sails. Though I can say this: she can take a beating, but the hull health goes down a bit faster than the hull panels do.

Here are the pictures, though there was no way for me to prove the rapid-fire Broadsides....
Credits to Mikhail Skulls for letting me steer his ship.
Wow! Aye with a taskmaster and those many broadsides you can take a ship down in a jiffy!
  #28  
Old 08-06-2010, 01:00 PM
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I would love the SotL to be fully explorable and customizable, as in the inside parts. It shouldn't be looking like the enemy ships, ever. I frankly somewhat disagree with buying enemy ships. Instead we should be able to "pirate" them.

Let's go down to the basics now. Enemy ships should be moving in huge fleets, surrounding Treasure/Merchant ships. The Shipwrights must give maps for which these fleets are travelling so that we can assault them.

ALL ships should have their HP increased massively. In other words, ships should not be sunk based on hull health, but based on various panels. The panels should break one by one, reducing the support of the ship. The ship can be reduced thus to a huge floating rubble.
At this rate battles would go on for long minutes (or even an hour), for which reward I will discuss soon enough.

An alternative method should be to board the ship and destroy the crew completely. All enemy ships should be made board able. Now, you should kill all the enemies within the hull.

The rewards now... Rewards should be HIGH - Gold, weapons, etc. If the ship isn't destroyed to flotsam and captured by killing all crew, then we should be able to take the ship wherever we like. All crew has to be killed. Ship damage should not be high if you want to take it.

Now with this, even player ships should be constructed in the same way. The ship doesn't sink completely if defeated, but should remain either broken or flotsam. We have to take the ship back to port where the shipwright should repair it in no time (on sea ship repair should not happen with extreme damage) and get the ship ready to battle. The repair money should cost alot this time, as ship defeats should be rare.

Now ships should be able to be pirated, and thus I'd like to stress my main point that I kept hidden from y'all. We should get all NEW classes of ships in the Shipwright. There should be Brigs, Vasas, Schooners, Xebecs, SotLs... all CUSTOMIZABLE.

The captured enemy ship will have the same stats as the enemy, but should be allowed to be customized.

What do you think? It is an updated version of my "Drastic Changes to Ship Combat" thread. I'd like to add that smoke and other earlier effects that were removed should be re-introduced. This may cause lag, but there is a very effective way they haven't realized, that will remove lag completely.
  #29  
Old 08-06-2010, 03:40 PM
Raikel Raikel is offline
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Quote:
Originally Posted by Midhav View Post
I would love the SotL to be fully explorable and customizable, as in the inside parts. It shouldn't be looking like the enemy ships, ever. I frankly somewhat disagree with buying enemy ships. Instead we should be able to "pirate" them.

Let's go down to the basics now. Enemy ships should be moving in huge fleets, surrounding Treasure/Merchant ships. The Shipwrights must give maps for which these fleets are travelling so that we can assault them.

ALL ships should have their HP increased massively. In other words, ships should not be sunk based on hull health, but based on various panels. The panels should break one by one, reducing the support of the ship. The ship can be reduced thus to a huge floating rubble.
At this rate battles would go on for long minutes (or even an hour), for which reward I will discuss soon enough.

An alternative method should be to board the ship and destroy the crew completely. All enemy ships should be made board able. Now, you should kill all the enemies within the hull.

The rewards now... Rewards should be HIGH - Gold, weapons, etc. If the ship isn't destroyed to flotsam and captured by killing all crew, then we should be able to take the ship wherever we like. All crew has to be killed. Ship damage should not be high if you want to take it.

Now with this, even player ships should be constructed in the same way. The ship doesn't sink completely if defeated, but should remain either broken or flotsam. We have to take the ship back to port where the shipwright should repair it in no time (on sea ship repair should not happen with extreme damage) and get the ship ready to battle. The repair money should cost alot this time, as ship defeats should be rare.

Now ships should be able to be pirated, and thus I'd like to stress my main point that I kept hidden from y'all. We should get all NEW classes of ships in the Shipwright. There should be Brigs, Vasas, Schooners, Xebecs, SotLs... all CUSTOMIZABLE.

The captured enemy ship will have the same stats as the enemy, but should be allowed to be customized.

What do you think? It is an updated version of my "Drastic Changes to Ship Combat" thread. I'd like to add that smoke and other earlier effects that were removed should be re-introduced. This may cause lag, but there is a very effective way they haven't realized, that will remove lag completely.
Yeah, you have many points. We should work together to make some ideas. I could see merchants wanting your help to fight off the Undead, Navy, and EITC for a price and certain other loot based on how much damage is done to the merchants ship. This would give you the chance to get both loot from sinking ships, and a bonus for keeping the cargo you were told to ship in good shape. The ship can be repaired, but the cargo should not be anything you can simply repair.

We should also get to see our enemies who are shooting at us from enemy cannons. That way we can kill them, and keep them from adding more damage to our ships. This is where Grape Shot could be more effective as well. So that you can ether hit multiple enemies on their ship, or to make them flee from their cannon. That is where the enemy personality system would be involved. You should be able to scare them, or take them out by choice. I also wish for some merchant sloops that can be boarded at sea without a hassle. You offer them gold for their loot, or can attack them, for a cost.

This cost could be something that changes the game forever, and be similar to the SvS 'Bounty' system. An Enemy AI Ship system that sends Medium-sized Navy Ships to come to your location and try to sink your ship. After you sink that wave, they could add a few EITC light ships, and eventually add in 3 or 4 Ship of the Lines when you gain enough of a 'Bounty'. For this type of sailing, I could hope for a new loot system add in that doesn't take up cargo space, but gives you weapons directly. This way you get credit for what level ships you ended up facing.
  #30  
Old 08-06-2010, 06:47 PM
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i cant wait to use the ships in thosed screen shots

why do they have the navy sails?
 


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