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Old El Patron's Sword on Open over 24 hours...now what?

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  #16  
Old 04-26-2010, 11:08 AM
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1) Agree

2) Somewhat agree. We need more space, yes, but we should have a place to store everything, rather than quintuple the inventory.

3) Don't agree. It may be annoying to some, but it can be quite helpful if you throw the wrong thing in.

4) I agree about the original starter clothing, howerver, questing clothes should be for those who pay for the game. Without paying, the member would never have unlocked the clothing, so they shouldn't use it when basic.

5) I disagree. It only takes a minute of your time to sail back to the island, that doesn't seem to be an issue (even if you're server hopping). Main islands are the only islands we need a return option for.

6) Somewhat agree with this one. Instead of having it like that for every teleport, we should have an option to enable this feature. If we ASK for a lot of people to teleport to us, in a guild or so on.. we would be flooded with this message.

7) Agree.

8) Somewhat agree. I want this chapter to come as much as everyone else, but if it isn't ready, i'm willing to wait. I don't care how long its taken them, thats just my opinion. I know that there are many who don't feel the same.

9) Something needs to be done there.

10) Haven't they done that already? I can see ALL of my daily results on the leaderboards. Yes, even enemies, and it is accurate.

11) I completely disagree here. Why would they ever re-release the original game? Sure, a lot of people liked it that way, but it would be a foolish move to do that. If they did this they would have to manage TWO games, thus making them take even longer to work on the one that matters. Throw in the fact that they could lose paying customers to the original game, those customers could become basic on the original (since face it, the only benefits that aren't on the "current" version are the glitches), and Disney would earn less money.

Personally I like what i'm paying for. Sure, I enjoyed glitches, but games aren't supposed to have glitches. If all of the glitches are unintended, and most have been fixed, what would be the importance of re-releasing them into a duplicate of the game? All that would do is "entertain" some players, and annoy a much larger group of players.

12) Completely disagree again. These weapons are intended to be from drops, so they should stay that way. It would also decrease the rarity of these items.
  #17  
Old 04-26-2010, 11:56 AM
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Four things I would like to see:

1. Bring back the ability to see the people ( in SVS ) and the captain (on flags and other NPC ships ) and the ability to knock the sails down and blow holes in the sails while the flag ship is in tow.

2. The ability to turn off and on teleportation. This will FORCE people to ASK me first. I have actually removed people from my friends list because they just kept coming at times when it was not convenient to me.

3. Reduce the amount of clicking you have to do to repair your ship. Do I really need to click ok that many times???????

4. The ability to turn off and on friendship requests.
  #18  
Old 04-26-2010, 02:23 PM
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Quote:
Originally Posted by Edward Edgemenace View Post

11) difficult Re-release the original game (with all its warts and glitches) as a separate game, or even as a stand-alone game.

12) medium Add weapons quests for each of the lost relic items (that unlock, say, at notoriety 45, or at weapon level 35, that can be picked-up and dropped. Since they conceivably would be repeatable, they should award no gold nor notoriety.)
11.) A complete waste of time. What exactly is wrong with the game that would cause it to need to be released again? It's fine.

12.) No. They're lost relics for a reason, so that you can FIND them. Not quest them. However, I think before we can even get the relics, we should do a quest to unlock them. Like unlocking treasures before you can find them.
  #19  
Old 04-26-2010, 07:44 PM
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Quote:
Originally Posted by Kat Five Knives
1. Bring back the ability to see the people ( in SVS ) and the captain (on flags and other NPC ships ) and the ability to knock the sails down and blow holes in the sails while the flag ship is in tow.

2. The ability to turn off and on teleportation. This will FORCE people to ASK me first. I have actually removed people from my friends list because they just kept coming at times when it was not convenient to me.

3. Reduce the amount of clicking you have to do to repair your ship. Do I really need to click ok that many times???????

4. The ability to turn off and on friendship requests.
I agree with all of that. The ability to turn on and off teleportations would be great (not just have it forced upon us). I too have removed people some people for teleporting to me. When they do that, I just move to another area, or fake AFK. If they do it again (with in reason) I will remove them

Quote:
Originally Posted by MacIronhawk
12.) No. They're lost relics for a reason, so that you can FIND them. Not quest them. However, I think before we can even get the relics, we should do a quest to unlock them. Like unlocking treasures before you can find them.
I like this idea too. Maybe make it so we must have the required weapon level to unlock the weapon? The only downside, basic members who don't meet qualifications may never obtain the weapon, and knowing that they would be able to use it might encourage them to pay.
  #20  
Old 04-26-2010, 09:31 PM
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About the sword, not eveyrbody will find it immediately, i've spent HOURS at Darkhart ( hmm lemme think about 25 hours since friday to sunday ) and the only sword i got was a bloodfire, masterwork, and seven seas. I've gotten to blunderbusses of relics but NO lost swords! Sunday I got over a 1,000 Darkhart kills and no sword. NOt everybody will get it at one time. So lemme think about 3,000 kills over weekend no sword.
  #21  
Old 04-27-2010, 12:39 AM
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Everyone has their own thoughts & their own opinions. As for me, I've been playing for almost 2 yrs (wow-time flies) and still enjoy what Disney has offered thus far. I'm not the best pirate in the Caribbean-lolz-far from it. But, I still love playing POTCO. The additions & updates IMHO take alot of time & effort on Disney's part to compile & introduce to the game. Tried BS & hated it. IDK-maybe it's the community atmosphere that draws me to POTCO. But, I also feel that there is alot more in the wind. I'm not as techmically minded s alot of you so that may account for some of this. I play to enjoy the game & look forward to new events that I believe are on the horizon. I just hope my pirates are strong enough to face & defeat that which is to come-whatever that may be. Just my 2 cents & my sincere feelings...
  #22  
Old 04-27-2010, 01:00 AM
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Quote:
Originally Posted by combatlizzy View Post
Everyone has their own thoughts & their own opinions. As for me, I've been playing for almost 2 yrs (wow-time flies) and still enjoy what Disney has offered thus far. I'm not the best pirate in the Caribbean-lolz-far from it. But, I still love playing POTCO. The additions & updates IMHO take alot of time & effort on Disney's part to compile & introduce to the game. Tried BS & hated it. IDK-maybe it's the community atmosphere that draws me to POTCO. But, I also feel that there is alot more in the wind. I'm not as techmically minded s alot of you so that may account for some of this. I play to enjoy the game & look forward to new events that I believe are on the horizon. I just hope my pirates are strong enough to face & defeat that which is to come-whatever that may be. Just my 2 cents & my sincere feelings...
I totally agree, before this, I suffered form a horrid addiction to another Disney game, and having something to comapre it to, IMHO, POTCO is way better! The other game, you do tasks that get tedious, and training your "weapons" is hardly any fun, there are four bosses, but all take long hard work to do, and it's all quite boring! I'm really thankful to have come accross this game, and I really do enjoy it! I mean, we all do spend quite a while being angry at Disney, but they really do a lot of hard work to get all of this to us. I mean, I guess what I'm saying, is that we should be thankful for all the wonderful things this game does have to offer, and Disney will get arround to new stuff when they do, but let's just have fun on the game for now, Isn't that why we all joined in the first place?

I totally respect all your opinions, we're all entitled for one, just trying to give a bit of an optomistic look on things
  #23  
Old 04-27-2010, 01:31 AM
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The change I would like to see is the ability to reset your pirate level and keep your friends list, your guild, and your name.
  #24  
Old 04-27-2010, 03:11 AM
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Right now I'm enjoying the new drops as much as the next person, but I'm wondering what effect these new weapons will have on the overall game. Seems like the weapons quests we had are now obsolete. The weapons you get from fro them seem pretty shabby compared to what you can just pick up. My level 23 pirate just filled half his inventory with weapons he can't use yet, many of them rare weapons, just by leveling nades at Kingshead. All of them are better then any of the weapons the weapons quests give.

I think the weapons quests added more to the game then many realized. Each one offered a goal to work for and a milestone that gave a sense of achievement. Those are the things that make a game a game and fun to play. But now that you can randomly stumble over much better weapons these quest are gutted and the game as a whole is diminished.

Another concern I have is the effect all these more powerful weapons will have on leveling weapons. I saw a high level pirate the other day blowing away Thrall Captains with only one or two shots each. The way things stand now we may all find ourselves using low level weapons most of the time so that we can level up more easily just like most of us don't put skill points on our skills now.

I'm also afraid that these new weapons will remove what challenge the game offers. Without the new weapons my level 48 pirate could take out all the enemies in the game by himself. A few of the bosses where tough, but beatable, the rest? easy. With the new weapons everything is easy.

Now before anyone starts getting on my case for being a Glum Gus, I do harbor hopes that all of the changes made over the last several months are parts of an overall plan to improve the game and all this stuff is being done in preparation for a 2nd chapter. I hope however that these plans also include much stronger enemies, revamped weapons quest and more side quest.

I would also like to see a reworking of the reputation system. The current one is upside down and backwards. A player should be rewarded for leveling up, not punished. Make it so that a player wants and needs to use all his skill points. Make it so that players don't dread gaining Notoriety because it makes it harder to level weapons, thus causing many to put off quest till they have done most of their weapons leveling. Make leveling much more a part of questing so that a player doesn't spend more time leveling then he does questing. I know that some leveling for the sake of leveling is necessary but the way it is now is ridiculous.

Which leads to grenades. They need to be re-calibrated so that they don't dominate the game. How many people put off all the quests till they get the grenade quest and level them at kingshead till the veterans turn gray? They should be no harder or time consuming then any other weapon.

But I digress. I think the new inventory system could be a great thing if other things are done to balance out its effects on game play and if it is part of a 2nd chapter in the near future.
  #25  
Old 04-27-2010, 04:11 AM
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Your last post was very much the one I'd agree with Ed.... except for a few things. I may add on some points to it.
Okay Runescape did a complete revamp in 2003. The original game was re-released later and called Runescape Classic. Now, if POTCO were to do that, I wouldn't say do it now. Wait till every big update has released, when every form of GUI has changed. The angles of camera, the graphics, everything. Then re-release original POTCO as POTCO classic.
Now about the Inventory doubliing. See, some people have already complained about how un realistic it is if a pirate holds 42 clothes, 500 home made grenades, 35 weapons, etc.
Now, here is a solution.
Remember they promised us Pirate Lairs? Well if each pirate had one... it would be even realistic as a place to hold hundreds of clothes, weapons, ammo, etc.
The New Loot and Inventory system was a much needed thing for the game, but I believe it needs a bit more working. See my thread: http://piratesonlineforums.com/forum...ad.php?t=15310
Apart from all I've stated in that thread, also I believe the gold, and ship system needs a slight revamp, if we are to get what I suggested. You know, gold content needs to be minimised or found not so common. As for ships. Pirates never bought ships on their own. We should actually be able to ''pirate'' them. Like I work for the Navy in a Navy Ferret. Kill NPCs on it, capture the ship, and thats how I really become a pirate. I need not start on Rambleshack as a pirate.
Oh yes. I believe that all these are a prelude the Second Chapter we've all been waiting for.
Oh and I can only hope that the next update (or after) has more challenging enemies
  #26  
Old 04-27-2010, 11:35 AM
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I agree with everything but the level cap thing I think they should higher it again because the mastered players want the new weps but whts the point they give more rep but u r mastered so y would u care they are getting new players but losing old players plus remember u had to be a certain lvl to get ammo pouches well not any more so they bacislly took away the reason to lvl u weapons bc all u get is a diff wep it was better getting wep ammopouches get it say yes if u agree with me
  #27  
Old 04-27-2010, 02:45 PM
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Quote:
Originally Posted by Dan OB
Which leads to grenades. They need to be re-calibrated so that they don't dominate the game. How many people put off all the quests till they get the grenade quest and level them at kingshead till the veterans turn gray? They should be no harder or time consuming then any other weapon.
There is no way I could agree with you more. I hit level 20 with one of my pirates and did nothing but nades until they were mastered, which at that time was level 25. But the rest of my weapons were largely ignored and I became a VERY unbalanced pirate.

There is no reason in the world for nades to give such small rep numbers. They cost too much, do too little damage and take too long to "reload" for the return I get out of them.

Quote:
Originally Posted by Edward Edgemenace
Better glitches (in that you could teach someone a glitch fairly easily, leveling the playing field, instead of now, only a handful of people like me that are able to go invincible, sail inside islands, fly, etc.)
Edward, I was in almost complete agreement with the tone of your post if not the content until I read this. Better Glitches? Really? We are supposed to be upset with the POTCO progress because we can't CHEAT as well as we used to?

Exactly how is the playing field SO unbalanced that we need to cheat in order to level it? This game is for 10-12 year-old kids, isn't it? I have yet to meet a challenge I needed to cheat my way through. I even did the nades quest alone, back when it was still hard. I went to jail. A lot. But it was part of the CHALLENGE. Part of the fun. Invincibility would have cheapened the experience and using glitches would mean that I didn't have the SKILLS to compete in a kid's game.

I, for one, do NOT miss having six or seven invisible pirates on the King's Head Parade Ground, hogging all the rep. I do not miss dozens of flying pirates raining down Staff Blasts and hogging all the bandwidth. I don't miss working fairly to level up while 3 or 4 less talented pirates are shooting from behind some rocks. You might as well be upset that Disney doesn't allow third-party hacks.

I think POTCO is a better game than it was when I started. All it is missing now is actual new PLAYABLE content. Put something in my Journal and I will be happy.

Last edited by ex8404; 04-27-2010 at 02:46 PM.. Reason: teh spelin's
  #28  
Old 04-27-2010, 04:16 PM
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Quote:
Originally Posted by ex8404 View Post
...
Edward, I was in almost complete agreement with the tone of your post if not the content until I read this. Better Glitches? Really? We are supposed to be upset with the POTCO progress because we can't CHEAT as well as we used to?
...
No, sorry to have thrown you off. If you followed the tone, then you understood my post. Perhaps I could have expounded on this particular point instead of over-simplifying it.

The glitches all still are in-game...that is the aspect I do not like. The fact that they are difficult to do now, compared to before, creates the imbalance that you and I so rue. I agree it would be infinitely better if there simply were none...but time and again, glitches are changed, never removed.

Look at the most trivial example: wall glitches. Programatically, it is easier for Disney to have all visible walls match all invisible walls. Time and again, even (nay, especially) with the new island designs, invisible barriers do not match visible barriers. Yes, they are harder to "push through" now, often requiring a jump or F9-mashing...and yes they are fun and seem harmless to the casual observer. In the original game, I could glitch into every building on Port Royal (for example.) But how many times have you been running through the new lava gorge only to hit an invisible wall? (Do you notice? Do you stop and think why it is there? It is there so you can be on one side, while targets are on the other.)

Yes, I'd much rather all the glitches were removed. But since none are, I would rather the playing field be more even, as it was in the original game.

FWIW, Yes, I still report glitches. But each time I do, I sigh and wonder how Disney will change access to the glitch.
  #29  
Old 04-27-2010, 06:40 PM
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Quote:
Originally Posted by ex8404 View Post
I think POTCO is a better game than it was when I started. All it is missing now is actual new PLAYABLE content. Put something in my Journal and I will be happy.
And this is where the BIG problem is. Think about it for a second, can we honestly have more quests, and enjoy them, if there are no new areas?

Just pretend(because some people think the second story quest is completely different from the movies) that the Kraken is the base for the second story quest. Don't we need more islands just to make questing fun? Who honestly wants to go back and play on the EXACT same islands and do a Kraken quest?

We need new enemies, and new areas before a second story quest is even possible. Well, maybe we don't, but no new enemies and no new islands would make it extremely boring, IMO.

As far as glitches go, I think it's weird that they're always being changed around. Why don't they just take the time to take them out of the game?
  #30  
Old 04-27-2010, 07:15 PM
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I don't miss the old game but i miss the game that now should be. What the? They are having invasions and stuff when the game is not yet ready? this ish funny. They have to add some things before they run the game as it runs now. If all that time, they were planning invasions to attract bucks, they were updating the game they would have much more bucks. A few people enjoyed invasions, since they were laggy and after all players in Europe couldn't join invasions. They gotta add basic things and then make the game complicated. And that's the reason that i had quit for three months and when i decided to start playing again half of my friends had quit and my my guild (i wasnt gm) had gone from 200 to 30 pirates (most had quit and were taken out because there was no reason to have them)
 


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