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#16
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Boss - thank you for posting this thread. I like reading (for the second year now) your take on the 'state of the game'.
Captain Whale - I must most respectfully disagree with you. Angel is correct in that the Kraken promise she referred to WAS made in January 2009. D has done a nice little sleight-of-hand with a link for a Jan. 27 news article that actually leads you to the July link you mentioned. Using that jumping off point you can use the Next link at the top of that page to get to Dev Diary #13, dated 1/27/09. In it you can read the following: Quote:
Here is the direct link: http://piratesonline.go.com/#/game_i..._diary_13.html By April Disney was apparently ready to admit they had major issues with the Kraken they'd previously promised: Quote:
http://piratesonline.go.com/#/game_i..._diary_14.html To my knowledge Disney has not mentioned said foul beastie again this year, other than give us the notoriety increase. I agree with Nelly; the Thrall Captains aren't even truly new enemies. They're jumped-up Kelpies. I find the Tormenta cave visually beautiful, and many of the others more visually interesting, with much more attention paid to detail, but less playable than before. The invasions were a fun diversion for a time, but I've lost my taste for them as the lag is too much for me. I attend very few GM events. I was pleased the other day to finally see my first ghosts, but now that I have, I'm satisfied. ex8404 summed up my feelings about content better than I ever could: Quote:
2 years later Disney hasn't shown us anything that would indicate we have something like that to look forward to again. I think what a lot of us want, and feel guilty about actually expressing, is TRULY a new chapter. New people to see that we haven't seen, new tasks to perform that we've never done before, new weapons to learn and gain skill with, new places to go that are foreign and strange to us. All leading up to an amazing battle that we really have to work at, and maybe fail at a few times, before we finally succeed. IMHO, a lot of what we've seen this year seems like making stroganoff instead of steak. They don't have much meat to go around, so they're adding noodles to stretch their player-goodwill budget. And I hear Clara, from the ancient Wendy's commercial in my head, asking "Where's the beef?! Sure, I'll keep playing. I agree with many others...this game has massive potential. I've got a lot of friends in this game that I like too much to lose touch with. And one of these days, I really believe, I'll log in and Disney will blow my socks off with something awesome. It's Disney - I never count them out. Last edited by ukebec; 12-30-2009 at 02:48 AM.. |
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#17
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well said ukebec, and i agree: Where's the beef!!!! lol
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#18
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As always Bas, you continue to express the things many of us are thinking.
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Yes, the experience of accounting for friends who have left the game is still largely anecdotal. But,I still have a massive friend list on my original pirate. The friends that I had made back in Dec 07/Jan 08 have not returned to the game. Some of these friends, I haven't seen in game since Oct 08. Many of the friends that I have made since then, are now getting discouraged because they don't believe the game is interesting any more. Quote:
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Disney limited the pirating universe by making up a geographic freak of nature known as the Disney version of the geographical Caribbean. If they had designed the game with a more geographically accurate depiction of the Caribbean, we would have the whole Caribbean to explore. Just think of the storylines that could be developed if we had to deal with the native populations and the Spanish, Dutch, and French governments.
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Kelly Wildhawk /Cat Astrophe / Liz Wildeagle/ Lyta (DW Open) Rosa Wildhawk/ Liz Wildeagle / Kelly (DW Test) "Well it's a nice soft night, so I think I'll go and join me comrades and talk a little treason." |
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#19
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I think you're wrong by saying that Disney is to blame by making an inaccurate Caribbean, its the POTCO crew which did that. In movies they show Port Royal and Tortuga ( real places ), but they don't say that Port Royal is an island. It would be really nice if they completely redesign the Caribbean by putting real locations, and keeping the current locations just somewhere in the middle of them I agree with you completely on that note, it would be fun to have careers, actually travel, trade, and do many different things. Even the ships are to be completely changed, and the wayships move across the caribbe. For e.g, instead of ships moving in circles, make it that they travel from one place to another. And all general british war sloops should not be called 'Kingfisher'. I understand the British having light war sloops and calling it 'Kingfisher range of ships' but that wouldn't be realistic. The occurance of ships at sea should not be plenty and thus each name is rare. If i go and kill the Navy warsloop HMS Happyvale, the ship shouldnt immediately appear in the sea as if it spawns but instead over hours, another ship appears from Port Royal and sails to hunt for pirates But gamewise i dont see if its possible considering that it's an MMO, and also u'll need tons of money and high end computers to have such things in the game. But that would make the game only so awesome. Going into vast tropical islands with volcanoes and all sorts of beasties and a huge variety of creatures So Lostmymarbles, i suppose once Disney releases all it has promised, maybe we should all ask them in 2011 to release such content and we can expect it to release after probably a year on Dec 21 2012. Or just hopefully they've thought of it much before us and are working on it. When they said new islands i've always been thinking that adding a couple of more islands such Isla Cruces would make no sense. Like Armada of the Damned, this game should stop focussing on its relation with movies and be original in t act. Its kinda silly to find William Turner appearing on a random island called Bilgewater, after the first movie during which time he had no contact with Jack Sparrow and saying ' Oh your Jack's friend ', and if they cant put any great realistic Caribbean islands why the heck was a waste island like Rumrunner's put? |
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#20
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Thanks for the encouragement Sven. Captain Whale |
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#21
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First off, I'd lik to point out Disney's biggest limitation: the age group the game is focused on. We all, including Disney, know that even though the age group for the game is 10+, there is a large population of pirates below that. Because it is a "childs game" the CAN'T make it completely complex, at least at a playing level. Can you imagine how much money they would lose if they made the game comp;ex to the point where you would actually have to use a thought process to play? Its Disney, people. They've built their company on fairy princesses and talking animals. Its not like they are going to create a huge, complex game that takes up 12 GB, with a working economy system and an action/reaction based playout right off the bat. No matter how you look at it, Disney is all about the money, and they always dive rght in to the best place to make money; the kids.
Now that I've stated what I want to get off my chest, lets continue on to the topics at hand: Quote:
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While many old players ARE leaving, haven't you noticed lately all of the new pirates that are joining POF? Sure, pirates are moving from POTCO to another game, but other games are moving to POTCO! Now, on to my OWN points. I'm going to say this, for the LAST time, because my head is about to explode if I have to say it again. Do you know why Disney hasn't released the Kraken, the story chapter, or any of that stuff yet? THEY. FOLLOW. A. STORYLINE! What do you think all these invasions, these GM events are? Just random things? No! They are following a storyline, and sooner or later, this story will hit points were it gives Disney a chance to release the content! Of course, some will say "But why do they need a storyline to release content?" *Points back to paragraph #1* Its all about the kids. They can't just drop bombs of content on the game at random times. They need to keep not only the kiddies, but ALL pirates involved in whats going on. You really think a 7-year-old will be able to process by themselves why the Kraken was released for some random reason? Do you think he'll be able to understand when he (or his parents, at least) mails Disney, and they reply with a 7-page report on their economic theories? Yeah. You guys just have to be patient. Thats all I can really tell you. I know Disney has made a lot of promises that they haven't kept, and I;m not going to defend them on that. But whats my opinion on that all: Oh well, better luck next year. Its not going to do any good if we complain about what we don't have, instead of not appreciating what we do have (insert "there are kids in blah blah blah that don't have blah blah" speech here.) Look at what all we got this year. Notoriety increases, weapon increases, new quests, invasions, different GM events, but best of all, new friends. Don't see POTCO as just a game, also see it as a place to meet new people, and make new friends. And THATS what we ALL should be thankful for, no matter what opinion we have on content. So, in the end, heres my conclusion: The games grade - B Disney's grade, content-wise - C Disney's grade, for giving me countless adventures, and keeping me captivated - A++ |
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#22
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I agree with a lot of what has been posted here, but to only some extent.
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As for the promises, again, Whale and a few others summed it up perfectly. None of us can judge how easy, or how hard it is to make adjustments to the game. The developers have multiple challenges that they must face, one, making sure people like what they're aiming to add, two, getting the additions to work properly, and three, follow the story line. For example, if we're sitting here with the main story being, Jolly Roger invading islands, where would a Kraken fall into this? How would we get the Kraken to work properly? And would all the players actually want the Kraken, or would they prefer a new story quest? Quote:
Personally, before ANY large amount of content comes in I would like them to address any issues that would take away from the enjoyment of that newer content. Such as, the amount of memory this game uses? The length of the load screens since the fog update? These are two things that are bothering me. I used to be able to play multiple pirates on one computer, no lag at all, but once the new islands came, it was hard to play one with no issues. As for the load screens, there is no reason that a game this size should take around 3 or more minutes to load once you log in. |
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#23
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So much to say here. I understand that a lot of players consider this as a 'story'. The truth is, it's a game. For Disney to develop new content, making it a part of a story line is perfect. But to put out facets, or parts, of a game that can only be played for a very short period of time, is really something that is going to end up KILLING the game. People come and go. The players get tired, bored, or move on to other games. New players come in. If Disney continues to put out parts of the game, then shut them down and never play them again, then any new players who join miss out on the experience. Case in Point. I have a total of 6 pirates. I have 2 empty spaces yet to be made. All 6 of my existing pirates had the opportunity to do the Rott quests, although one of them wasn't high enough level to get all the parts. Now, if I create my next pirate, he will never be able to do the Rott quests. If Disney continues along these lines, they will actually LOSE perspective new players. I don't know a single person who would want to join a game once they found out that there were lots of parts of that game that they will never get to see. I wouldn't want to join a game and find out that the only way that I could fully understand where I am and what is going on is if I had to READ a HISTORY BOOK, full of info about the story behind the game. (Remember, the target audience is ages 10 and up. How many 10 to even 16 year olds want to join a game when they have to read pages of History and Lore in order to understand the game? I'm WAAAY older than that, and I wouldn't! I'd go find a game where I could be playing and enjoying myself the very first time I played.) Example: Ever since the Port Royal invasions have been released, there hasn't been a single invasion on Tortuga. A lot of people think this is acceptable because that is the development of the storyline. Well, start a new pirate, or introduce a friend to the game and then try to tell them that thier pirate isn't going to be given a lot of the opportunities to progress and grow, to level, the way your pirate was. Disney HAS TO find a way to let NEW players experience ALL the story line. NOBODY wants to join a game part way through it and find out that they missed out on all the opportunities. Let me take this one step further. According to the discussions below; It is perfectly acceptable that Disney takes away the Rott quests and never lets any new players do them, because it was a part of story line that has passed. So logically, When Disney releases the next story chapter, is it also acceptable that they take away the Pearl Quest? Any new player coming in, or any new pirate one of us creates, doesn't get to do the first chapter, since the second chapter has already been released? They can go read about it in the archives! I'm just trying to follow the logic a lot of you have already presented. The Pearl Quest is integral to a pirates development. So are all the weapon qusts, and so are the Rott quest, the invasions, and all the other things. A brand new pirate has to experience the entire story, not start in the middle. Just like the weapons quests, Disney has to 'open' some of this other stuff at certain levels to small pirates as they grow and progress. If Disney keeps this up, they will continue to lose players just from basic attrition, and never get new players to replace those that are leaving.
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#24
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I still have to point out the flaw in the content argument. If content is "merely an addition to the game", then why have quests or stories at all? I have to offer the example of the TV show again. Your favorite TV show comes and it is great. Perfect episode. Next week? Same script, word-for-word. The only change is that now, instead of a Chevrolet, our hero drives a Honda. The next week? Same old script but our hero gets a new suit and the wallpaper in the kitchen is nicer. And it goes on and on for a year and a half. Same old script but the sets look SO much nicer. The producers can't understand why the ratings have tanked and they say things like, "What about all the new content? It is SO much prettier." Content is scripted, playable and ongoing in that it drives the player from one "scene" to the next. Content is what makes the player move forward and strive to complete the "mission" at hand. I am out of missions. I like what used to be enough to keep the account open but I don't level grind. I could train a spider-monkey to level grind. Becoming a Pirate Master is not my goal and it is not how we "finish" the game. The Pearl Battle marked the end of the game for me. But there was enough content in the form of weapons quests to keep me playing. And then I started a new pirate. That was OK... But a third pirate? Nope. On test? OK. But I am done now. All around. Bring on some new content and I'll be swinging my cutlass again... |
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#25
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I won't use the quote thingus here, it would be entirely too long. Suffice it to say you make an incredible amount of sense Bas. My pirates are a perfect example of this. Bear with me for a sec here people, little info so you get where I'm coming from.
I have 32 pirates, yes really. My big girl is 46. Two are over 20, 7 over 15, 4 over level 5, and the other 8 are sitting stagnating at level 1, 6 of whom have yet to land on the main servers, having never even touched a weapon. On with the logic. So, because my big girl Kat was around for Rott, the invasions, and that whole part of the storyline, she's good. But the other 7 who started but could not finish the Rott quests, and the 24 who never touched them, should never be able to do them? Should never get the chance to speak to Constance in the Mire? Should never know what PR looks like under invasion. (Yes, they are all me. Assume with me that each is actually a different player here.) Should those level 1s who may not see game for months to come never get to do the Pearl Quest if a new chapter comes out? What about this? I have a couple friends AFK from game, but coming back. Due to timing, they missed Constance. They missed all the invasions so far, and they won't be back probably till they are gone. How are they going to understand all the changes by the time they get back? Then, the brand new players. How can you expect a new player to understand why the game is where it is, if they don't SEE it all themselves? Ok, so there are forums, like here, and D's own archive. Reading doesn't imply understanding. I still wish the nades quest hadn't changed here! Ok, many of you were not fond of the old quest. Kat may have been one of the last couple thousand to do it the old way. New players may hear talk about how it used to be. But will they ever understand what it feels like to have a mass of level 40's or 50's watching your back as you bumble through Kingshead for the very first time? That changed the way I saw the game. At that moment the game became more than just a solo endeavor. I feel sorry for all the new players deprived of the sight of 5 or 6 high level pirates at Kingshead. D really shot themselves in the foot on that one, because, for me, that is what made me determined to see Kat as far as she could go. It made me determined to PAY to get her there. What do the new players have to change their mind about the game? Quests made easy enough to do solo? Running around seeing X's laid out in plain sight, instead of wandering around having to ask for help? To me the entire game looks like they are leaning it into solo play. But then what is the point of guilds? Hmm? Should new players, thinking they can go it alone and don't need guilds be deprived of just how fun playing in a group can be? This pirate thinks not. D has gotten too far into messing with what isn't broken, and not progressing the story enough. Methinks D needs to take off an eyepatch, pull out an ear trumpet, and listen to the players! |
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#26
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1: While I do see that you might not understand how the game got to this point, you're not gonna be doing the same thing over and over again, just for the new people, are you? As mentioned before: "You're not going to read the same page of a book over and over again, right?" Two more examples: 1: Wouldn't you get tired of eating the same thing every day for dinner? 2: Would you go to vacation to the same place every year? 2: The old quests were actually good. The very last quests of having to constantly sink ships over and over again was pretty simple. Rather than that, we have to constantly sink a SPECIFIC ship ( I.E. Kingfishers ). Some people by that point would actually be Lv30+, so sinking ships under Lv30 would be somewhat pointless. Having to sink ANY ship of the Navy class meant that you could actually hang out at the Outcasts/Padres ships and sink Dreadnoughts and Corsairs all you want. As monotonous as it was, it was much easier. And at that point, you could actually sink Ferrets all you want, if you wanted to get the quest over with quickly. 3: "Should those level 1s who may not see game for months to come never get to do the Pearl Quest if a new chapter comes out?" If I understood this correctly, my answer would be that, chances are they're never going to remove the Black Pearl Boss Battle, as it is part of the WHOLE storyline. 4: This game IS veering onto the point of everything being a solo thing. Having to dig up a Treasure Chest buried under a andom X's on a random oddly colored pile of dirt isn't much of a "Treasure Hunt" now is it? |
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#27
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Overall I felt as if Disney managed to "tread water" in 2009, What was addaed was nice, but has added little to the game itself.
The islands are fantastic, although I wish they could leave one server like it used to be for nostalgia purposes, I kind of miss the charge up the hill to the fort on Port Royal. Disney needs to manage the GM events better, The Constance Sorrows reunion thingy was horrible, So much local chat going on that I had no clue as to what was going on. Perhaps they could deactivate local chat while it is going on. The Thrall Captains are great, Tormenta is once again the feared Island it should be, it gives the lvl 40 plus characters somewhere to go to face at least a challenge once again. I wonder where the Kraken are? we have heard of them and seen rumors for awhile, but sea battles will remain rather monotonous until they bring in terror from the deep. I enjoyed the invasions on Port Royal, it made sense to protect the governors mansion. On Tortuga? Protect a tavern and Jack Sparrow? hmm Ok, I can sort of go with it. Padres? What is Jolly after, lava? I haven't been able to participate in the Padres event yet so I'll withhold judgement for now. While on the topic though, there are many fine pirates such as myself on late nights almost exclusively, we feel cheated, Surely Jolly might make a night run wouldn't you think? Overall, an OK job in 2009, I am glad they raised the notoriety lvl to 50, but without a new story quest, it still remains the same... |
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#28
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how is disney dreading on water?
>Thinks for a moment< *They have plenty of membesr that pay for membership every month *Its easy for them to make money *They have a few parks that get $178,524-$1,800,456.That means the game could be better but they just gont want to! *Many people are quitting of this because nothin' is getting better. *they could make the veiwers happy if they wanted but, they dont! the game is good but if they have all that money...... Make the game better! |
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#29
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The money which comes from the parks does not go straight into developing teams pockets, i'm afraid. Disney makes other games, produces HUGE movies, builds new attractions, fan products etc. Plus the people working there need to get their salary. 10$ a month is hardly anything, and even less if payed with the yearly subscription. And basing your assumptions on a Fansite is hardly a wise choice. Many people are quitting, but more people are coming in. That's life, right? Pirates of the Caribbean has been getting better and has better performance than ever. People may be leaving because of lack of content, but that decision is based on their attitude towards the game. You can get content out of everything if you want to, some people just feel like it is easier to complain than cope. If the Developing Team wouldn't want to make us happy, they would have shut down the game. Is that good then? Would they be having all of the contests and invasion and who knows what updates in the future, if they didn't want to please us? "Make the game better" you say, yet you don't want to give them time to do that? Doesn't make any sense to me, but what would i know. |
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#30
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This is do or die time for Disney, and if there is nothing new by April, its VMK all over again.
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