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Test/Open Updates Server Update Archive

Old TEST Release Notes - May 18 & 19

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  #16  
Old 05-21-2009, 02:03 AM
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Quote:
Originally Posted by swashbuckler II View Post
Worst thing in this update IMO.
Agreed I see it as not being necessary to remove those I think the reason why they did that was because they could not fix the +100% bug meaning if you need 100 gold in poker and you won 200 you would have like 2000% complete so they couldnt fix it they removed it.
  #17  
Old 05-21-2009, 03:21 AM
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I dislike the percentage removed as well... sucks for those questing.
  #18  
Old 05-21-2009, 05:00 AM
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Removing the quest percentages does not make sense.

They constantly seem to be catering to the early questers, those just getting started, perhaps they thought the percentages eluded to discouragement. (more like it helped represent progress and motivate players IMO)
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  #19  
Old 05-21-2009, 05:20 AM
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Yeah like zeepers said. To me the percentages motivated me, now without it not knowing how far away I am... I wont quest as much cause i will feel like its taking so long with no sign to tell me how close i am.
  #20  
Old 05-21-2009, 12:25 PM
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I think they took out the % because there in the process of redoing the quests with the new enemys.
  #21  
Old 05-21-2009, 12:34 PM
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The percentages were great, they motivated me through the pearl quest.
  #22  
Old 05-21-2009, 02:20 PM
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Well, the percentage was something I wish they wouldn't have taken away.

The least they could have done is put in an option to turn the percentage on and off. If they did that just to keep players who wanted to make it through the Pearl quest, that was such a waste of time.

Why don't they actually come up with a blog asking for ideas for the game? At least we'd be able to make comments on what we liked about updates and what we didn't like. They're must be getting a whole lot of mixed ideas from non-hard core players.
  #23  
Old 05-21-2009, 06:17 PM
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You know, now that I think about it, I really wish the stowaway feature could take us to Kingshead. That would make the feature much more useful IMO.

Oh, and while they're doing enemy modification, why not make the Kingshead mob soldiers about, say, level 22-25? That would be SUPER!

Last edited by jason davy; 05-21-2009 at 07:10 PM..
  #24  
Old 05-21-2009, 06:35 PM
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I have sent some feedback in game about these updates already. Please, I encourage everyone to do the same. Use the feedback button and tell disney what you think. They wont know players are unhappy if we dont tell them.
  #25  
Old 05-21-2009, 07:17 PM
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Wink

Quote:
Originally Posted by jason davy View Post
And as long as Timmy and Darkhart are still in tact, the enemy changes don't bother me either.

I'm sorry but from what I heard they did do something to em. From what i've heard from another person on they were downgraded to a witchdoctor and brigand. Again I have not seen this, I am just saying what i've heard (Would go there if I could but I would get taken out by the grunt in beckets ohko lol). If I can make it there i'll check to confirm it.


On a lighter note, besides the percentage thing I think they did a pretty good job with those updates.
  #26  
Old 05-21-2009, 07:19 PM
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Tim and DH were downgraded to lev 10 one day, then back to normal the next. We'll see where they're at today...
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  #27  
Old 05-21-2009, 07:36 PM
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I think we should create a petition to keep the percentages.
  #28  
Old 05-21-2009, 07:38 PM
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Just checked. They went back to normal. I'm glad because when I get my grenades I need to level them lol.
  #29  
Old 05-21-2009, 08:58 PM
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The only major one is the dockworker one but still not worth 10.00 a month for

Quote:
Originally Posted by DMD0223 View Post
It would be cool, if they added one of these to Kingshead. The prices are steep, but I would greatly pay for Kingshead so I could level staff and nades. Plus after the leveling you should redeem what you shelled out to get there.
They use to have a teleport totem for kingshead but for some reason they took it out
  #30  
Old 05-21-2009, 10:13 PM
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There has never been a TP Totem for KH. In the begining of the game, there was a little green circle on the map next to KH, but never a totem.
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