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Old TEST Release Notes - October 2rd

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  #181  
Old 10-14-2008, 10:17 PM
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Quote:
Originally Posted by Jason LoKing View Post
I think flaming skull is broken on open. Does this happen to you?
I know they look, and I mean what I say, out of no disrespect, or try not to seem disrespectful. The Grog Blog seems like a good idea, just having them to approve posts is rather annoying. Anyway, I wish I could say I had any clue what was happening Jason, but, I'm not so sure. I may have been able to tell you if something were happening if they updated, but I guess you just hit a bad lag or something.
  #182  
Old 10-14-2008, 10:20 PM
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Well, everytime i use flaming skull it happens like that.It actually looks cooler, i just took a bad pic of it.
  #183  
Old 10-14-2008, 10:44 PM
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Quote:
Originally Posted by Jason LoKing View Post
I think flaming skull is broken on open.Does this happen to you?
Not broke on my character. I have had differant issues with differant charcters on the same account before. So you may have a distinct issue. I had one that wouldn't charge for awhile on a charcter when ever I got on a flag ship. If it happens all the time I would report it, send in all your stats. Looks like it is trying to do a combo of fire and wither.
  #184  
Old 10-14-2008, 11:01 PM
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seems pretty cool.It started happening when i raised the skill that boosts the damage by 5%, to 20%.
  #185  
Old 10-15-2008, 11:27 AM
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May even be a glitch for when you raise it up to a certain rank for the skill on the last update or so. But, I'm not too sure if I'd report it if it still works for you to use your staff skills normally.
  #186  
Old 10-15-2008, 08:04 PM
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true.Well, im off to spread the news on pirates of the caribbean 4 in the movies section.
  #187  
Old 10-16-2008, 06:28 PM
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Latest stuff I have seen.
PVP music fixed. Enemy now appearing undead- also fixing pistol able to target opponent.
Grenade I feel is too powerful. Pistol perhaps a bit also.
Possible problem when exiting pvp, found myself in water swimming.

Armor shop on Padres beach fixed, -black out. Tattoo parlor on Padres now has all furniture black -out.

Entering boat glitch appears to be fixed. Teleporting to guild appears to work now. Letting guild come to boat, hopefully will be fixed to save option chosen previously to exiting game.

Hex shot remaining the same no change.

Ships moving a bit better. War galleon I feel missing too many of its broadsides on regular ships.

Hopefully a lot of these things like undead glitches causing everyone lag in the entire game and other fixes will eliminate a lot of this non playable environment many wish to try to create.
  #188  
Old 10-16-2008, 07:31 PM
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Originally Posted by Poison elf View Post
Latest stuff I have seen.
PVP music fixed. Enemy now appearing undead- also fixing pistol able to target opponent.
Grenade I feel is too powerful. Pistol perhaps a bit also.
Possible problem when exiting pvp, found myself in water swimming.

Armor shop on Padres beach fixed, -black out. Tattoo parlor on Padres now has all furniture black -out.

Entering boat glitch appears to be fixed. Teleporting to guild appears to work now. Letting guild come to boat, hopefully will be fixed to save option chosen previously to exiting game.

Hex shot remaining the same no change.

Ships moving a bit better. War galleon I feel missing too many of its broadsides on regular ships.

Hopefully a lot of these things like undead glitches causing everyone lag in the entire game and other fixes will eliminate a lot of this non playable environment many wish to try to create.
Aye, I noticed the inside of the Jail in Kings with a Black out before, could you check that out? And also, I've been experiencingt the ending up in water after PvP happening to my character. War Galleon may have its Broadsides lowered for the fact it is supposed to have less broadsides than War Frigate as well, so it may not be any kind of glitch. Thanks for the update though, and good luck test peeps.
  #189  
Old 10-16-2008, 10:19 PM
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Yup, looks like Kings jail still a black out. War galleon is nothing new, and been that way on live I believe for awhile, probably since the cannon degrade.

Not a very good deal though if you can use a regular galleon and get more rep, sink faster, and do more damage against regular ships.
  #190  
Old 10-16-2008, 10:22 PM
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Dr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this far
The ending up in water thing when TP'ing (or exiting PvP) happens to me all the time on open.

Would be cool if they get a handle on that too!
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  #191  
Old 10-16-2008, 10:30 PM
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That happens to me all the time, its really annoying.
  #192  
Old 10-16-2008, 10:52 PM
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So an update:
NPC Ships finally appear to be fixed I didnt get to test them though against the grapple glitch because test just went down again... hoping they put in more fixes
  #193  
Old 10-16-2008, 10:55 PM
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dang, Test sounds more and more complicated every day
 


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