|
|
|
|
|||||||
| Test/Open Updates Server Update Archive |
|
Login or Register now to see less ads. |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
||||
|
||||
|
I think the torches are just glitches Crazy.
|
|
#2
|
|||
|
|||
Lucky people can actually log on, always updating problems on my comp
|
|
#3
|
||||
|
||||
|
did they add stuff? the game did an update when i logged in today?
|
|
#4
|
|||
|
|||
More like stole time for people to level, it begins to annoy.
|
|
#5
|
||||
|
||||
|
I had a big update on logging in as well. But, Nothing noticeable when playing.
I have tried the following with no results: /carve /serve /thanksgiving |
|
#6
|
||||
|
||||
|
Being able to see the voodoo is probably my favorite improvement in a long while.
I'm still "feedbacking" daily on hex shot though...it really doesn't last long enough. |
|
#7
|
||||
|
||||
|
Quote:
|
|
#8
|
||||
|
||||
|
I like the update in that it shows us the voodoo meter now, and also let's face it hex works better now than it did before with that huge update. However when leveling my pistol now i find its 3 shots, so i have to use 1)lead 2)lead) 3)hex eater, to be able to keep their voodoo low enough to only use poke every now and then when im not fast enough at reloading (So it needs to last a LOT longer, or like other moves change depending on skill points). It's a lot of work but it's better than what we had before (nothing) lol but i wish they would have left it like it was in the first place (even though they said it was bugged, it worked well enough for me). I just wish they would have added a fix on the KH fence
|
|
#9
|
||||
|
||||
|
The fence still works. Its just not the same part that it used to be. But it works
|
|
#10
|
||||
|
||||
|
Thanks for saying that--was worryin bout the grenades of my lower pirates.
|
|
#11
|
||||
|
||||
|
You're right about the hex eater thing Andrew, but Aliese is right, it does need to last a bit longer than 10 seconds. I still like my skill point idea, where depending on how many skill points you have in hex shot, that would equal the amount of time the enemy is disabled.
|
|
#12
|
||||
|
||||
|
Honestly the only issue I see with Hex shot?
Its not the way it was before and what people had become accustomed to. Since thats been changed it gives the impression to everyone its not working right, when in reality it was not working as it was designed before and they are fine tuning it as time permits. Since it was not designed to totally disable an enemy to begin with, its closer to what it should be now. Albeit it would be an easier transition on us if they did slow it down just a tad more. One thing I noticed, but dont know that its new. I used the scroll wheel on my mouse to change weapons, and it now shows a weapons level/rep status bar below each weapon as I scroll through.. very cool! |
|
#13
|
||||
|
||||
|
Quote:
Also, i'm dying to test out this Kingshead fence (if it's a slightly new location where they can't get through?) but maintenance at the moment so i have to wait.
Last edited by Nautical Nattie; 11-20-2008 at 11:04 AM.. |
|
#14
|
||||
|
||||
|
For those that wish to know about the fence PM me. I won't post it on here so they won't go and mess that up too.
|
|
|