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| Ideas, Suggestions, and Rumors about POTCO Post your discussion threads that have suggestions for the developers of POTCO or ideas for the game here. We can hope they'll look here... |
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#1
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how about when they release ship pvp u culd choose a place to battle ( maelstrom, normal ship battle etc.) your ship or a characters ship ( dutchman, pearl etc.) and stuff like that and i think that once u master sailing u should get to either get the pearl or the dutchman but there should be a limit of them in the ocean at one time like 50 at a time
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#2
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With the coming of Privateering PVP, I've been thinking about additions and/or improvements that can tie into this.
Jails and Davy Jone's Locker: With the advent of PVP approaching, I think it is time to overhaul the current Jail system and add the ultimate Jail which is Davy Jone's Locker. For the lower levels (below 20), the current "kick down the door and stomp past the guard" system is fine. For those participating in privateering and those above 20, I think that getting out of jail should be an adventure all in itself. For those not involved in privateering, the system should be the same (i.e. ship sinks you go to the jail at your last port of call). For those that are out privateering, when your ship sinks, you go for a swim. Once in the water, I can envision a whole myriad of options and/or scenarios. Rescue by friendly privateers: Your soggy pirate can be rescued by fellow French/Spanish privateers (bonuses in gold/notoriety) via the grappling hook function. Once rescued your pirate will be automatically teleported to friendly island or be recycled onto the rescuing ship (or option to teleport to other friendly ships if crew is full) if it has an infirmary module below decks (on of many add-ons to ships when customization comes online to the game). Capture by unfriendly privateers: On the same note your water-logged pirate can be grappled by enemy French/Spanish pirates (Bonus dependant on level of notoriety against French/Spain. Perhaps a bounty system can be worked up.). Once captured your pirate will be teleported to the prison on Isla De La Avaricia or Ile D'Etable De Porc. Once there you can attempt to breakout (not easy since your weapons are disabled) or freed by a jailbreak raid from friendly privateers. Davy Jone's and his Locker: When you hit the water a timer clock appears on your screen. After the clock finishes it's countdown, the Flying Dutchman will surface and start rounding up waterlogged sailors for teleportation to the Locker. The Dutchman can be driven off (for a time) by friendly ships (although they may fall victim to her triguns or have the Kraken called on them). -Marc |
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#3
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Quote:
You have some good Ideas. The Davy Jones locker thing is a good Idea. I was thinking you should try to get your ship off the sand and into the water with the sand crabs then as soon as you go to water you have to rock the boat left and right by pressing the button gestures on screen once you finally get under water you end up getting tied to a cargo hold. Then you have to untie yourself and swim to the wheel so you can steer the ship out of there and then it shows a green flash and teleports you back to the big blue. I also really want underwater exploration just like World of Warcraft does. If they can stop the lag then they can do really awesome things to this game. |
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#4
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I think they should make the game feel more wordly like. Just like world of
warcraft. If they can stop the lag(please just stop the lag) and use a better graphics engine. Then they could make the islands bigger and more detailed. Make it so you can go to places on the island you haven't gone before. They should make the game feel bigger because the islands are so close to each other it only takes 30 seconds to get from port royal to tortuga. Make the sea bigger. Make it like a world. So you can be a real pirate who sails the seven seas and while your sailing at seas you can see sharks or dolphins swimming along the coastline. Make it feel more realistic. And make the ship feel bigger too. Even if you get the biggest friget out of the bunch it still feels small and closed up together. Make more cannons. Make stairs that lead to the bottom where the cargo is and the broadsides. Make a plank for the ship for those on the ship you want to leave. And make it so you can play games at the bottom of the ship like liars dice or poker. And the captain should have his own room to navigate and figure out where they are. Then when you fight the kraken it would feel more cooler. But they can do all of this to the game if they just STOP THE LAG!!! |
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#5
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ok say you friends guild member locate .
say you add a locate like goto so you can find out where a person is before you teleport into that location so it is i can know without asking hey where are you. I always repect and ask before i pop in i ask can i are may i join you . also say you are a member of a crew not captain and a friend are guild member asks may i join you you say sure you try it says they are on ship. ok you say i cant join im not crew member ok try again you cant join and captain cant except you because you arent friend are in your guild opps sorry ill pull into port wait. ok im on port royal tp in better yet after asking captain say can blah blah join us captain says sure welcome him aboard you click him it asks would you like to add blah blah to crew yes are no . yes ok now try wham you tp in end of problem. ok good point value of items it should be looked into a option for captain to be able to look at loot and deside do we keep this junk are drop these worthless items over board to make more room for better more expensive loot . I hate going out with a ship have a storage of 11 slots sink till im full port just to find all this sinking only bring in say 100 gold value in items. besides a ship should be able to carry a lot more loot than 16 slots you should be able to keep loading till it says we need to port captain we are about to sink because we are overloaded.
Last edited by Maximvs; 07-21-2008 at 08:51 PM.. Reason: merged posts |
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#6
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Every ten minutes a bunch of Flying Dutchmans should appear and it could sink everything and if you got sunk you would be on board the dutchman and have to fight with everyone else who got captured and at the end you all fight jones then if you win some takes command of the dutchman and sails it to port then everyone gets a bounty of 100 gold.
But if you didnt get sunk by the dutchman and you ran away it would send the kraken after you and if that sinks you you go in the locked and do the up ids down thing if kraken doesnt eat u and you kill it then you get a bounty of 200 gold. If you manged to sink the dutchman then you would rescue anyone who was already tooken by the dutchman and sail them back to port then you get a bounty of 500 gold. |
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#7
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Quote:
__________________
![]() ![]() Guild Officer Of EMPEROR OF EVIL guild. |
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#8
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if you could be in 2 guilds at once
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#9
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300 notoriety and 300 level weps max lol that would take 3 years to do
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#10
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I actually have a whole blog section just for my suggestions that I've sent in and plan to send in to POTC..
If you want to see them, click on the link below, but mind you, you will be doing some reading if you read them all.. ![]() Suggestions and comments on my suggestions always welcome, as I have and will be sending them to POTC.. http://www.piratesonlineforums.com/f...gcategoryid=25 |
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#11
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I agree with above, it would be fun with ships of the line and treasure galleons
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#12
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They should add Singapore,but if they add Singapore,why not they add Europe with it?The only way to get there is to teleport there,but once you do you can set sail in the Mediterranean or the Asian seas and fight Chinese junks or Italian Ships.You could set sail and dock at India,Japan,China,Sicily,Malta,Istanbul,France,Rom e,Spain,Portugal,etc.You could also fight Spanish,French,Italian,Indian,Chinese,portugese,Du tch,and Ottoman soldiers and ships.That would probably be in an expansion,though.Then they should get a new Graphics engine to reduce the lag.On one of my replies from POTCO,I got a hint that they might add Singapore,the empress,and Sao Feng!
Here's what they said at the end of the e-mail, Quote:
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#13
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Singapore is definately part of the movies storyline, and Jack refers to it numerous times in the first couple movies (before they get there in the 3rd).
Would be a good addition. The rest may be a larger scope than the devs may want to take on. But wouldnt that be neat, that instead of being told we sailed to the end, we should turn around, that it "teleports" you to a different ocean/server and you continue on to a new area/islands, etc. |
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#14
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we should be able to have weather! we have day/night why not snow or rain or hail
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#15
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jack even talks about singapore in the game. yes, zep that is what i was trying to say. if you sailed out different ways you would go to say, aztec mexico waters, mediterannian, south china seas, etc.
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