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| Dead Polly Closed, old, and discarded polls |
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| View Poll Results: Would you like to see a "Rebuild Skills" option featured in game? | |||
| Yes |
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61 | 78.21% |
| No |
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6 | 7.69% |
| Undecided |
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11 | 14.10% |
| Voters: 78. You may not vote on this poll | |||
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#1
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Retraining Your Skills
I am not going to attempt to derive a method to go about this because nearly anything will suffice as long as it has the same outcome (going to an NPC, Interface function, paying gold and/or enforced timer limiting how often you can retrain).
I would just like to see the community feedback on this feature that I desire to see in game. There are some pros and cons to enabling such a feature. Pros:
Cons:
Discuss. |
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#2
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umm im not shure on the subject im shure i would have rather had a 4 doll attune limit but im happy with my choice
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#3
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Yes, but... (There's always a but)
The best way to do this, from a gameplay perspective, would be to reset the weapon in question back to skill level 1 and let you work your way back up. To be fair, you'd also have to lose the HP and voodoo you got from the old weapon level. As you worked your way back up, you'd then be free to redistribute the skill points. Now some would say that you should just clear out the abilities and get your pile of 25 skill points immediately. I disagree. That's too easy. |
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#4
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that seems excessive bilgepump, how about a long tough quest for the ability to redistrubute one point. If you had more than one point you wished to redistribute you would have to do more than one quest and the quests could vary based on the weapon.
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#5
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Quote:
That would be fun... |
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#6
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Well, yeah, it's not supposed to be something you do casually, you'll have to REALLY WANT it.
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#7
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Lucy and Bilgepump both have an interesting take on this.
Maybe something in the middle. A quest to retrain a skill point that requires using the weapon involved (sort of like the new weapons quest where you had to kill using a particular weapon at times - or sailing and using broadsides/ or cannon shooting on someone else's crew). But also having a health/vodoo penalty as well. But it should be a health/vodoo penalty of 5 levels while working on the quest, to be restored when the quest is done. It should be possible but discouraged. The best way to avoid it would still be to carefully consider where you are putting your points. And maybe a windows-esque "Are you sure" window before you assign the point to avoid mis-clicks. Another thought would be the ability to use skill points from different weapons but at a 2 to 1 cost (e.g use 2 grenade points for a dagger skill) |
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#8
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A respec option would be great. just pay the gold and change your skills. you allready worked for the points they are yours. mabey put a limit on how many times you can respec.
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#9
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I wish I could change a few points around. My big pirate had some skill points saved up on staff and accidentally double clicked on a bad skill. I would have loved those elsewhere
Also it would help out since my first build was for faster kills and not minimal attacks (what the game requires for more reps)
__________________
"Angel" - Member of War Wenches
MASTERED; All Weaponry MASTERED; War Fleet *BOSS COMPLETE!!* "Hunter" - Officer of The Elite Circle MASTERED; All Weaponry Mastered *Except doll, waiting for the last 80 reps :!*; War Fleet *BOSS COMPLETE!!* "Angel Sea Hunter (aka ASH)" GuildMaster of The Elite Circle Notoriety lvl 24; Weaponry lvl 12+ *Coming off the bench!* "Vixen" - Member of War Wenches Notoriety lvl 24 & Growing- War Galleon "Red Tiger" |
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#10
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They should have a quest for it, or possibly let it be something to do with Voodoo. It should be Gypsy related, e.g. you go to the Gypsies to change your skills around. I would say 1K per Skill Point is good enough. 1K puts stress on the player so they don't go changing EVERY skill, yet allows you to change a few skills depending on how much gold you have. When you pay the Gypsy 1K the Skill Point is removed and you can hold it until you decide to use it again on another skill.
__________________
Black Pearl Quest: 100%
Guild: Revenant Forces [Members: 38 (Guildmaster)] Pirate: Valorax Garcia (The Second Pirate) Notoriety: LV39; Cannon: Level 24; Sailing: Level 19; Cutlass: Level 25; Pistol: Level 25; Voodoo Doll: Level 25; Dagger: Level 25; Grenade: Level 17; Staff: Level 22 "Anything is possible." |
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#11
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1k is nothing, I can make that in about 10 minutes sailing, my clothes cost more lol
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#12
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Quote:
That would prevent people from going "Oh, we're doing the boss battle, let me respec my cannons real quick". Alternative: Only knock out one skill point, but reset your weapon skill level down by one. To regain the skill point, you'd have to put in the work and time to regain the weapon level. This should not be something you do casually just by throwing money at it. There should be some real cost to it, and the only real cost in this game is time. |
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#13
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I still like the idea of a time consuming quest per point you wish to redistribute, starting over is just to much, especially if you've already taken the time to do the lore quest for the weapon
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#14
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I think this has some possibilities, but have always thought it more likely we would get the level cap popped up from 25 to higher. There is no doubt my first character has things all over the place I would take back.
I know of one person, that has been having to take things he wouldn't have to adjust for a bug he has on his cutlass. Each time he levels up he looses 7 points health, so he has been having to put a point here and there to health to keep his stats up to others. |
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#15
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Do you mean reset as in one day just all skill points are removed from every player and they can redistribute them?
__________________
Black Pearl Quest: 100%
Guild: Revenant Forces [Members: 38 (Guildmaster)] Pirate: Valorax Garcia (The Second Pirate) Notoriety: LV39; Cannon: Level 24; Sailing: Level 19; Cutlass: Level 25; Pistol: Level 25; Voodoo Doll: Level 25; Dagger: Level 25; Grenade: Level 17; Staff: Level 22 "Anything is possible." |
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