|
|
|
|
|||||||
| Old Tips, Tactics, and Guides POTCO's Tips, Tactics, and Guides Archive |
|
Login or Register now to see less ads. |
|
|
Thread Tools | Display Modes |
|
#1
|
||||
|
||||
|
Get more out of your cannon ammo 'bag'
I found a trick to get the most out of my cannon ammo supplies.
I was on a WG ship, I ran to EACH cannon and pre-loaded firebrand ammo (this works for ALL ammo types though) so they would be ready when/if i took that cannon. Once I ran out of firebrand ammo on one cannon, I went to each of the remaining cannons I had preloaded, and recieved 3 more shots PER cannon. 10 cannons - 1 cannon used when running out of ammo (after firing 50) = 9 cannons Chainshot, Firebrand, Fury: 9 x 3 more shots per cannon = 27 shots. so, 50 shots purchased = 77 shots fired (100 purchased, 127 to fire for chainshot). Would be only 9 more shots for lightning and explosive which only load 1 shot in the cannon. ENJOY EVERYONE!!!! Zeppers Lvl 40 http://pirates.teamofx.us |
|
#2
|
||||
|
||||
|
wow thats pretty cool i also think during sailing you can tp back to a town buy more tp back and still get the money but im not sure
|
|
#3
|
||||
|
||||
|
Yeah, when your sailing, you can TP back to land and port back to the ship and still have the loot. Also if you get discod sometime when sailing, and u come back before they dock, you get your share of the loot.
__________________
"Angel" - Member of War Wenches
MASTERED; All Weaponry MASTERED; War Fleet *BOSS COMPLETE!!* "Hunter" - Officer of The Elite Circle MASTERED; All Weaponry Mastered *Except doll, waiting for the last 80 reps :!*; War Fleet *BOSS COMPLETE!!* "Angel Sea Hunter (aka ASH)" GuildMaster of The Elite Circle Notoriety lvl 24; Weaponry lvl 12+ *Coming off the bench!* "Vixen" - Member of War Wenches Notoriety lvl 24 & Growing- War Galleon "Red Tiger" |
|
#4
|
||||
|
||||
|
As far as the "share of the loot" I believe the game keeps track in who took part in obtaining the loot in the ships hold. When a pirate tp's off the ship, then back, they continue to receive credit for what plunder they'd taken part in. However any that had been 'plundered' while they were away, they would not.
This is alot of why everyone gets different amounts when a ship lands. I've gone to ship just before it landed due to a full hold, and received 0 before. This is where the "stowaways" nuisance actually works against them, if they jump on your ship after your full, they will get little or nothing when you land. Where it works for them, is the fact that 'taking part' in the plunder appears to merely require the pirate be present on the ship when its put in the hold. Zeppers Lvl 40 - All but lvl 21 cannons, mastered. Groggy McJones Lvl 26 - ONLY - Weapons/tp quests completed. |
| Thread Tools | |
| Display Modes | |
|
|