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| The Graveyard General POTCO Game Talk Archive Forum |
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#1
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Combat changing update needed?
Title says all. i was thinking we need a change in the way we fight, becuase its just clicking. Sure, its fun, but there's no skill to it. I do have an idea, but first i wanted to see if everyone thinks we even need an update to combat.
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#2
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No no, I like it the way it is..plus theres really no other way on the computer...when you play xbox, or ps2...you are still simply clicking...Go buy a Wii then u wont have to click xD
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#3
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But I like combat the way it is... I mean it is unique and I love all the different kinds of weapons. I think what we need is a change in the way enemies fight, they should make combo moves and should use El Patron's weapons.
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#4
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I don't think it should be changed either, it's not a focal point of the game and it really doesn't matter to me. Simplicity helps this game a lot, so let's keep it that way.
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#5
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Well, they way i was thinking isn't that complicated. Its really simple.
For example, i was thinking for guns POTCO should remove the aimer, so its more skill in that factor. Take aim would be like in other games where you should stare down the barrel and get a clearer shot. And it would be more inaccurate as guns were in those days. Guns are way to over powered anyways. |
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#6
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I promise you, doing an update like this would definitely make me stop playing it. No other MMO I know has as fluid of combat at POTCO. Honestly if you add having to press buttons or click buttons to attack it would probably add on a stamina bar. It would probably try to limit how much damage you could do within a certain amount of time.
Simply put this would not at all make the game better, but instead push it into a direction similar to FFXIV. FFXIV is currently completely remaking is Battle System because the game was weak from the time it started with its combat. When just doing basic attacks you could hardly do four attacks in a row without growing tired. We don't need an update like this when the combat is simply the only reason most people I play the game with enjoy it. Stripping the combat out of POTCO would make it feel like any old MMO such as WoW or Rift. They are good in questing sort of ways, but have no true fiber after questing for many players. Leaving it the way it is would be great. But honestly, I would love to see what your idea for the game was earlier. I truly want to see a weapon revolution where players can start to find Shot guns, Dual Cutlasses, Dual Daggers and repeater rifles. Maybe a staff that can control Nature such as a Geomancer. |
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#7
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Still, we do need an update that takes more skill that clicking. I mean, i see what your saying, but a weapon revolution isn't really that needed, seeing as we have way to much overkill already.
Wait, what was this idea of mine earlier? i mean, i have lots of ideas lol. |
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#8
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Quote:
I would also enjoy a tone down for certain weapons and some durations to be noodled. By noodled I mean knocked down from 30 seconds to 10. certain abilities in the game last too long. Some players abilities don't work right anymore, and there should be some abilities to break out of others. For example using Ghost form and rolling attack should be able to break grave shackles. The fact that flaming cannonballs no longer burn ships is crud as well... Not to mention, as much as it pains me to say, Cutlass attack levels should be lowered, and damage done by combo moves should be reduced. I know there are many changes needed, but they won't just pop up out of nowhere by changing combat to turn based. |
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#9
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Taking away aiming would really annoy some people, mostly younger aged ones, and as I stated earlier, complicating combat isn't necessary for this game and shouldn't be added. It makes the game go smoother and makes it easier for people to play. After all, it's just about fun..
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#10
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I completely agree that combat is way to easy and after a while, boring.
But this game is aimed at younger children, not teens or adults. So you don't see any hard storyline, quests or even bosses, which can be solo'd being the same level as the boss. The things that I think they could add (without making combat complicated, but adding more challange) is :
Also, not much young children would be able to get past lv 40, so it wouldn't make the game impossible to play for younger players. |
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#11
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Quote:
Honestly I also believe Broadswords are a bit too strong when compared to other weapons. To attack in all directions and take out enemies at an increased range when compared to cutlasses. This makes them already a vantage weapons, but adding more damage to them definitely gives a bonus. Not to mention the abilities of many Broadswords make their 4th combo move even stronger. Meaning any enemy even close to the user is hurt with extremely low chances of survival. I do wish greatly for these weapons to be balanced, and you guys feel free to express yours feelings about guns and swords. Tell me what you think. |
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#12
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The more I think about it, the more I want to start playing POTCO... The combat is perfect the way it is, in fact one of the reasons I love this game is because of the combat. Also changing the system would upset ALOT of people, and what might sound like a good idea for a high lvl player could be a deathspell for lower lvl players, take Take Aim for example, not everybody has rank five Sharp Shooter, most lower lvl pirates take alot of damage just letting it charge, imagine taking a wild guess aiming you're gun, only to have it miss, now imagine having that happen MOST of the time...
Also nerfing pirates is the WORST possible way to fix the " the game is to easy" problem. They should just make an island full of lvl 50-70 enemies! Last edited by Mr. Awesome; 06-01-2011 at 04:23 AM.. |
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#13
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Change COMBAT!! Oh noes-LOL that's me!
Seriously, though, I enjoy what we have. The one thing that I noticed lately, is that many enemies move after the first hit. Maybe it was like this for awhile, but I seem to be the last to notice things. (I blame it on the rum) |
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#14
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I think what should happen is that you only take damage if the guys sword passes though you, and the combo would be much harder to do. Another thing is that you should be able to "buy" new combo moves at each trainer depending on your level. More customization, more things to spend money on, and improved combat. yet its skill kept simple. Whats to lose?
Does anybody else think people jump way to high? Yeah, you guys are right about the whole balance thing. Guns are wwaayy to over power and take no skill at all, (same with staff and doll) so i that's why i suggested changing it. As for the whole take aim thing, i guess your right and we should keep the bar. But not the aimer. And a decrease in damage would be nice too. As for staff and dolls, well they are voodoo so there supposed to be hard. So i was thinking for dolls, what you'd have is a bar next to you with a series of bars and dots, and you'd have to run your mouse along those bars and dots and once you finish that the move is made. I guess to balance this out, dolls would have to do more damage. And it would be different for each move. for staffs, you'd do the same thing but at the end you click and drag a bar up or something to the top, then the move is made. Again, its different for each different move. I know, kinda a shaky idea, i guess. Tell me what you guys think of it. |
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#15
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I see what you're saying Seaking, but in my opinion Swords are overpowered, a single Blade Storm can take 3/4ths of a Thralls health, and combos do insane damage... In fact I think every weapon is overpowered for it's own reason. What they should do is instead of nerfing pirates, which would make a copious amount of people unhappy, they should simply and something for us to use those skill points on. I mean what is the point of using an overpowered skill point in something you could kill with a Rusty Cutlass? I think we should keep our skill points, I just want something worthy to spend then on...
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