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| The Graveyard General POTCO Game Talk Archive Forum |
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#1
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An idea that will give POTCO a point..
I've noticed a HUGE hole in POTCO. there's no real reason to play it. you might say "the whole point of the game is to level up our pirate and get loot." well, whats that point of that? once your maxed, and have all the legendary weapons, what are you going to do with it?
Well, i got an idea. i was thinking that POTCO could add houses. you would have to buy them from an architect or what ever. if you cant buy a house, you could get a room in a tavern. when you log out, 50 gold you be taken from your account to pay for the room. same with a house, but it would be much more expensive, depending on how big your house is. when you log back in, you would wake up in your house/room. if your homeless, then you would wake up on the streets with some gold/weapons/clothes missing. if you buy a house, you could put it on any major island. POTCO would have to add a space fr your house. you could put your house open to guild/friends/crew, if you want to have a party there. you could, of course, customize. The POTCO staff tell you that "the navy, EITC, and jolly roger is evil and we must fight against them." well is was thinking that there would be a feature that the navy/EITC could seize your house, and burn it down. or jolly roger would send his people upon you, depending on what Major island you live on. also, the more enemy's have been killed on that server for that day will decrease your chances of your house being attacked. for example, say when the day starts, 0 enemy's where killed on that server. so the chance of your house being attacked are 10/10. in the next hour, 100 are killed. so the chance's of being attacked is now 9/10 savvy? any tweaks you think we should add, or something you don't get, please post. |
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#2
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Um.... there's over 1 million pirates in this game. I don't think the servers would be:
1) Stable 2) Not have enough room. This would really cause unstable servers with the amount of people playing the game. And losing items for no reason? That would just infuriate people. |
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#3
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random people would not be able to see your house. only your friends/guild/crew, depending on who you let in.
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#4
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Having all those houses on a single server would be a disaster though. It would cause EXTREME server side lag and become extremely unstable.
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#5
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Yeah, I wouldn't like to come back to the game and see that items and gold are missing. Just my opinion haha
To fix the housing idea, there could be a pre-set number of houses, say 150 on random islands on a particular server. You would go to the housing broker (He wanders from island to island. But, you get a quest at level 15-20 to get a map to find this guy. Once the map is in your inventory, you can choose to track him with the ray of light. Once you find him, he tells you of the many houses in the Caribbean, complete with a list of purchased and unpurchased houses. You can choose to travel to each house before purchase, just to make sure you like it. Sizes with vary depending on your level and how much you're willing to pay for it. Also, charging you every day for your house would be a little much. Maybe once a week you'd have to pay up a mortgage. For instance... You purchase a large house (sizes can come in small, medium, large, and mansion just for example.) and it costs 800,000 gold. Now,you can choose to spend however much as a down payment, with the lowest being, say, 5,000 gold. Now, throughout your pirating career you have to pay at least 500 gold a week until you pay off your house. Once your house is paid off, you're home free! Don't forget about furniture though, there will be a plethera of furniture. This could require a trading system. You can loot some furniture from ships and some cool trophies and stuff from buried treasure, all to put in your house. There would also be a salesman/woman out there that sells different paints for the walls and floor, for the customized look. You can buy furniture as well, from these salesman. So, finishing your house would be a huge accomplishment in your pirate life. Something to work up to, something that won't be done easily. Maybe even a gold cap raise would come out of this, who knows. Hope you like my ideas, they're pretty logical and would create for a more social and fun atmosphere. Like, "Hey, check out the table I just looted off of a Juggernaut." or "I'm having a house party, all are welcome!" Of course there would be settings on who can enter, just like a ship, haha. Fair winds mates! |
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#6
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your house would move from server to server, just like you. and random people wont see it. no can enter your house when your not in it.
P.S sorry about not explaining the losing gold/stuff. you would live on the street, so basically people would steal from you, hence the lost gold/stuff. |
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#7
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Um I have been playing for about 3 years I'm a lvl 50 with 14 famed and no legendary, I don't think I will be finding all the legendary soon. Also I have a level 19 who i play alot and that probably keeps me in the game the most. What I'm saying is if you get bored, make a new pirate.
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#8
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i dont think people will like their weapons missing (legendary and famed for example)
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#9
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drop the stuff lost and they made houses for toontown why can't they do that with potco
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#10
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I need no house on land. My ship is my home. Give my ship an interior that I can customize, and I'm good.
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#11
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Honestly, if housing comes to this game, I don't know what I'd do. I love not having housing - it just gets boring after a while.
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#12
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The key problems I see with the game are, there are customizable ships or houses. One thing toontown had from the beginning was houses and I'm not understanding why POTCO couldn't do the same with ships or pirate coves.
Anyways, storyline is also a key issue. I really think that POTCO should just hire more developers. It seems like the economy is hitting them or someone's trying to cut the project because nothing major has happened in a while. New clothing and raven's cove is cool but where are the major elements of the game? Second story quest and the kraken? October 2007, so it's been three years since we've had a new story quest. That's how long they said it took to launch the game, and they still don't have a new story quest? Either they decided to head in a new direction or they're having some serious problems in the developing studious. Don't get me wrong, I love the game, but eventually the waiting just becomes a little too much. |
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#13
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well the reason of losing stuff when you log in so that theirs a reason t get a house/room. if you are worried about losing something, you could get a room in a tavern for 50 gold.
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#14
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And what about those low levels that have to save up for days to get their light frigate? They don't have any money they can afford to lose, and what if they lost a powerful weapon that they had? Losing stuff isn't ideal or fair for the game.
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#15
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yeah i just dont like the losing stuff part poor little low levels becoming poor
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