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Ideas, Suggestions, and Rumors about POTCO Post your discussion threads that have suggestions for the developers of POTCO or ideas for the game here. We can hope they'll look here...

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  #1  
Old 12-09-2010, 05:36 AM
Chalupa Chalupa is offline
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Some ideas...

I am making a big list of what I really think potco needs. Post if you agree or disagree with some of these ideas.

1. Ghost ships - similar looking to skeleton ships, orange and red glows, lvls 30-50
2. King sloop, galleon, and frigates - bigger and stronger than war ships
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  #2  
Old 12-09-2010, 05:39 AM
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I like it a lot, lot!

As for the ghost ships, they should only come out at night, similar to Rage Ghosts, and they should be around Raven's Cove... as for Broadsides, they should have a new one. Maybe something like glowing red orbs that do massive damage.

As for King ships, they should be similar to the old Goliath from the BP Boss Battle, maybe a bit smaller. Really powerful too.
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  #3  
Old 12-09-2010, 05:42 AM
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Davy I'm liking the buil-ons the red orb thingies wud be cool along with night only!
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  #4  
Old 12-09-2010, 07:47 PM
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I love your ideas! how ever, I'd rather have new ships the new classes. but the idea of elite ships that only appear at night with broad sides that could sink war galleons in three broad sides is to awesome to put in words. the only problem is who they'd belong to. the ghost on ravens cove have no ships!
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  #5  
Old 12-09-2010, 08:00 PM
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Good idea.

I'd personally like it if there was a lot more flagships out there. They rock.
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  #6  
Old 12-09-2010, 08:56 PM
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3. Guild Islands - Just small islands that are guild only, buyable monsters and bosses if you want, that only GMs and Co-GMs are able to buy.
4. New Guild Ranks - Grunt, Member(starting rank), Cadet, Veteran, Junior Officer, Officer, Senior Officer, Captain, Pioneer Co-GM, GM. Up to 2 Co-GMs allowed, grunts are members who have a strike against them and such.
5. New Enemies - Need higher leveled Navy, such as a General lvl 40-46 or so, new undead that are higher levels, and EITC
6. New Wild Island - A small island with tough enemies (45+)
7. Kraken - We need this!
8. A More Civilized Cuba - A few more shops and a map in the compass

Last edited by Chalupa; 01-05-2011 at 10:45 PM..
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  #7  
Old 12-09-2010, 09:38 PM
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Wink

I hope your suggestions come true mate.

Also, can you explain each of your guild ranks?
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  #8  
Old 01-04-2011, 12:31 AM
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Quote:
Originally Posted by SEAKING23 View Post
I hope your suggestions come true mate.

Also, can you explain each of your guild ranks?
Quote:
Originally Posted by chalupa View Post
New Guild Ranks - Grunt, Member(starting rank), Cadet, Veteran, Junior Officer, Officer, Senior Officer, Captain, Pioneer, Co-GM, GM. Up to 2 Co-GMs allowed, grunts are members who have a strike against them and such.
This is how I imagined it worked,

First of all, you start out as a member.

Grunt - Being a grunt is not a good thing. Grunts can not chat in guild chat. It is like a temporary ban in a guild if you did something against the rules, but it will only last for a few days depending on when your guildmaster wants to let you back into chat.

Member - this is the base of it all, the starting point. When you are a member, all you can do is chat pretty much.

Cadet - this is basically the same as a member, accept you can invite people to guild. The catch is, the GM must approve. Cannot create invitations.

Veteran - Veterans can invite others to guild without higher ranking approval. Can create invitations with GM's approval.

Junior Officer - Junior Officers can invite and create invitations without GM's approval. Cannot give the boot.

Officer - Officers can invite and create invitations. They can also boot and demote members from guild with GMs approval.

Senior Officer - Senior Officers can invite, create invitations, boot members, and set cadets and lower ranks to grunt status, can contribute to guild island with GM approval.

Captain - Captains can invite, create invitations, boot cadets, demote veterans, promote grunts with GM approval, accept cadet invites with GM approval, contribute to guild island.

Pioneer - Pioneers can invite, create invitations, boot veterans, demote veterans, promote members, accept cadet invites, accept veteran invitations, contribute to guild island.

Co-GM - Co-GMs can invite, create invitations, boot junior officers, demote officers, promote veterans, accept cadet invites, accept veteran invitations, contribute to guild island.

GM - GMs can invite, create invitations, boot senior officers, demote pioneers, promote everyone, accept cadet invites, accept veteran invitations, contribute to guild island, appoint people to quest board, can transfer GM, owns guild.
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  #9  
Old 01-04-2011, 12:37 AM
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Thanks mate, there are great guild ranks, I really hope the POTCo staff look here!

And as for the paying real money for the monsters, i meant in-game gold.

Put it this way: would you pay to put a robber in your house? probably not. its the same concept. i think what should happen is that jolly/navy/eitc might occupy try to take your guild island by force.
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  #10  
Old 01-04-2011, 01:07 AM
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Originally Posted by SEAKING23 View Post
... Put it this way: would you pay to put a robber in your house? probably not. its the same concept...
well, back 3 years ago from actually a few weeks from now, I tried out POTCO, and immediatly switched from Runescape to POTCO. To what I can remember, in runescape, you could make a basement in your house, this is perhaps a cave for potco. in that basement, you could put many monsters in it. it serves for level up of the pirate, and to get some loot while your at it.

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The problem with a huge notoriety cap raise is that for you and me its 10-20 levels but for a new Pirate who is thinking about playing sees the level 60 cap and thinks it's to hard so he quits but I think it would be ok...
well, back 3 years ago from actually a few weeks from now, I tried out POTCO, and immediatly switched from Runescape to POTCO. In runescape, to what i remember, you could be up to a... lvl... 138 i believe? Also, I read something that said one of POTCO's goals was to have 100 notoriety cap. this could be wrong and my source is forgotten, but i dont think the noobs would even look at tht funny anyway because the first 10 levels are so fast. Also, i remember finding out the notoriety cap when i was like a week or two into noobhood
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  #11  
Old 08-18-2011, 09:06 AM
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Quote:
Originally Posted by chalupa View Post
well, back 3 years ago from actually a few weeks from now, I tried out POTCO, and immediatly switched from Runescape to POTCO. To what I can remember, in runescape, you could make a basement in your house, this is perhaps a cave for potco. in that basement, you could put many monsters in it. it serves for level up of the pirate, and to get some loot while your at it.



well, back 3 years ago from actually a few weeks from now, I tried out POTCO, and immediatly switched from Runescape to POTCO. In runescape, to what i remember, you could be up to a... lvl... 138 i believe? Also, I read something that said one of POTCO's goals was to have 100 notoriety cap. this could be wrong and my source is forgotten, but i dont think the noobs would even look at tht funny anyway because the first 10 levels are so fast. Also, i remember finding out the notoriety cap when i was like a week or two into noobhood
the higher the lvl cap the less room on ur name tag xD
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  #12  
Old 11-29-2011, 06:59 PM
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Quote:
Originally Posted by Chalupa View Post
3. 5. New Enemies - Need higher leveled Navy, such as a General lvl 40-46 or so,
Perhaps a Commodore that appears ever so often?

Maybe even an Admiral boss.

I like the custom quests and bosses idea on the Guild Island.

Bosses could protect the island from non-guild members.

But it probably won't come out.
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  #13  
Old 02-19-2012, 06:13 AM
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Recap of all Ten Ideas

Quote:
Originally Posted by Chalupa View Post
I am making a big list of what I really think potco needs. Post if you agree or disagree with some of these ideas.

1. Ghost ships - similar looking to skeleton ships, orange and red glows, lvls 30-50
2. King sloop, galleon, and frigates - bigger and stronger than war ships
3. Guild Islands - Just small islands that are guild only, buyable monsters and bosses if you want, that only GMs and Co-GMs are able to buy.
4. New Guild Ranks - Grunt, Member(starting rank), Cadet, Veteran, Junior Officer, Officer, Senior Officer, Captain, Pioneer Co-GM, GM. Up to 2 Co-GMs allowed, grunts are members who have a strike against them and such.
5. New Enemies - Need higher leveled Navy, such as a General lvl 40-46 or so, new undead that are higher levels, and EITC
6. New Wild Island - A small island with tough enemies (45+)
7. Kraken - We need this!
8. A More Civilized Cuba - A few more shops and a map in the compass
9. New weapons with new skills. Some of my ideas were a club and maybe a trident an possibly a whip. I can easily imagine a pirate with a club. For trident, I can kind of picture pirates with them. They could make tridents voodoo and melée at same time. s but those woulnt have levels, they would just correspond to your notoriety level.
10. Notoriety cap increase - maybe to 60 and weapons are moved to anywhere inbetween 32-35. This would also be a good time to add in Club which could be unlocked at maybe lv15 and Trident which could be unlocked at either lv40 or lv50. But I am aware of notoriety cap increases should probably be held off until either around peoples April breaks or in late June to get people addicted for the summer
Your ideas are admirable. My comments on them are as follows and very brief:
1) High probability of Ghost Ships being another Special Event whereby they spawn around Raven Cove. Very difficult to sink. Some new story line would be created explaining why this is occurring. Reward could be ship materials.
2) Done! War Brig and Ship Customization
3) Unlikely.
4) Not necessary. POTCO fixed it. Too managerial what you were suggesting.
5) Done! With more to come.
6) Unlikely. Davy Jones won't have it!
7) No kidding. Would work as a Boss Battle for the elusive Chapter Two.
8) This is possible. Tia Dalma has her reasons. Her magic must be one with the elements.
9) Done! A slew of them were introduced. With more to come.
10) Not gonna happen. Too WoW-like. POTCO is more inclined to increase default health/ voodoo points through new features like Bodybuilding. Basically more quality over quantity sort of thing. I have always found that appealing about this game. My pirate masters all weapons and not just certain weapons based on a certain class of species like in WoW.
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  #14  
Old 12-09-2010, 10:09 PM
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I have an idea to add to yours chalupa.

1. The curse of invasions. Jolly Roger curses a certain weapon/item/class for a wave making you unable to use it.

2. Generals inside invasions. A general is a super boss inside a certain wave. They have 75% defense and have two per wave. If you repel them the wave enemies will decrease. If you defeat both then the wave will be shorter, but will still be continuing.

3. Powder Kegs or Generals or enemies with Jolly! Follow me now! Means NOTHING!

I agree with you on every idea but the guild island. There would be too many islands and PRIVATE servers invented, it just WOULDN'T work unless you teleport to that guild server by a certain feature.
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  #15  
Old 01-03-2011, 04:22 AM
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Quote:
Originally Posted by Dog Firestack View Post
I have an idea to add to yours chalupa.

1. The curse of invasions. Jolly Roger curses a certain weapon/item/class for a wave making you unable to use it.

2. Generals inside invasions. A general is a super boss inside a certain wave. They have 75% defense and have two per wave. If you repel them the wave enemies will decrease. If you defeat both then the wave will be shorter, but will still be continuing.

3. Powder Kegs or Generals or enemies with Jolly! Follow me now! Means NOTHING!

I agree with you on every idea but the guild island. There would be too many islands and PRIVATE servers invented, it just WOULDN'T work unless you teleport to that guild server by a certain feature.
Well for the guild island thing u you can go to them by clicking f then guild then guild options and if u have a guild island there could be a button that says teleport to guild island. So the ocean isn't full with them and they could be on a certain server or not and only officers or gm can invite other people that are not in guild to guild island. Great ideas chalupa u should send them to Disney
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