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Old New Ideas for PvP(Land+Ship)

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  #1  
Old 08-15-2010, 06:53 AM
Raikel Raikel is offline
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Post New Ideas for PvP(Land+Ship)

Due to a dear pal on the forums I have somewhat felt a calling to write up a little mess based off of my friend Mac's Post in a previous thread.

Quote:
Originally Posted by MacIronhawk View Post
I like the system that Raikel mentioned, and would like to see it enter the game, but I'd also like to see a PVP only island/area.

I want to have an island where there are no rules, and there's different PVP areas. One area would be an all out war, with bushes to hide in, and secret places to hide, and the compass would be gone. This would be strickly for fun.

Another area could be for hide and seek, or tag, and you can't be touched.(This is a kids game, after all, and tag would be entertaining no matter who your age, I think)

And let's not forget a capture the flag game, where you can join a team and you have to try and escape the other team, although when you get close to the place to drop the flag, they can start shooting you with cannons.

I enjoy PVP, a lot, and the matches get boring because you have people that just jump around you and use the doll. While it's annoying, it's pretty easy to kill these people off with the Holy Pistol, and other famed pistols and blunderbusses. But I want a face to face sword match, where our cutlasses collide and we have to click fast to get out of this "stuck" mode.

I went a bit off with my post, but PVP in general needs to be improved.

Land PvP

PvP seems to be mostly dead in the eyes of Pirates. POTCO only seemed to upgrade it with minimal updates to prevent PvP glitches(that have worked for the most part :P) and to fix minor bugs during the matches. I would easily join back into the game if there were a PvP island, and we had more types of PvP.

Muertos Isle

Here's how I see the land PvP being worked out. We could possibly add an island just for PvP and have normal players as ghosts until they join a certain side. For example we could have a Tall Fortress of some sort on one side, and an Underground Cave on the other. Stroller players who just got onto the island would be like ghosts until they walk over to one of these two places and talk to the NPC, or possibly have the chance to choose their side upon landing(more than likely the first to prevent lag).

This island would not just possess a Single fort and a cave though. Players would battle over all territories on the island consisting of up to eight different objectives(possibly based on the number of players). These areas could be obtained by having a player raise your flag in order to show your teams control over the enemy. This flag raising could take 30 second first off, but your enemies must take your flag down and put yours up in order to take it from you.

Pirates could group up with any team of players and think out their strategy as a squad for invading a sole area, or possibly split up to take multiple objectives. I could also see there being special Weapon Boosts added to players for taking over an objective. Things such as being able to heal every teammate around you could be added to your skills by taking over one area, and poison damage could be added by taking another.

I feel as if there may also need to be some stipulations added in order to acheive victory. Something like having to carry three barrels of explosives to destroy your enemies base. But of course you'll either have to be sneaky, or have a group of about 14 people watching you back while you carry this siege charge sized weight because you cannot attack. You become faster carrying the charge when your teams control over the island becomes more dominant and your Pirates feels more like a key player. But if your team reaks more than the undead, you can also become immobile with the explosives. Best to keep the charges where you died if you are killed, that way it does not take more than a week to win the first match.

Cannons could possibly be added to this variation if you could possibly have some sort of carts or something, but I am not very aware of pirates being very good at making cars or even wheels for that matter.

Regular PvP Advances

Although not longer populated by power players such as my master Mad V and myself, PvP is still more popular than its ship counterpart. Sadly however it has been overrun by speed glitchers and doll cowards.

I have wanted to find a fair fight for a long time, but the best way to do that is to find a random guy, get to know him, and challenge him to PvP. I do believe that a simple PvP "Report Speeder" option should be added in Report a Bug screen for the Esc menu. You simple put in the name and possibly the guild, and tell disney what you seen. This way you can help stop a cheating player.

Next we should add the selective menu, where you can choose which weapons you prefer. This would allow you to choose which weapons were allowed, and match you p with somebody who would like a similar match. It would probably be nice to see their stats, levels, weapons, and even name too. This would be shown when your match is engaged, and you get a warning stated you will teleport in 15 seconds.

[B]Ship PvP (SvS, the PvP at Sea)[/B

Of course we all know the one and only Ship PvP, something that was thought to be popular for about 4 minutes. But I do indeed see a cure, and although it does not involve just being on a ship, it would be a great addition to attract more players.

Isles of Gold

Sort of similar to your Land cannon mini game, but against people, and it has two sides. More small rock areas are added near and in between the Nationality islands, but are carved out well enough to add cannons near sea level in the middle of the rock formation, and above it. These cannons could be used by players to help with their ships. Cannons would also be added on shore in order to ward off enemies that are closing in.

Another stipulation you say, alrighty then, lets not forget the factor of being able to fight on land as well as sea. That's right, for those land dwellers, it isn't just setting up cannons and getting them ready to fire, it is also a game of hide and seek. Each team is given 5 barrels of gold. They can be tooken to any part of each island, and pirates can also choose to hide in the barrel and perform a sneak attack by risking their body in order to protect the gold. While your teammates are on shore possibly getting the largest booty whipping of their lives, you may also want to circle the island or ditch back to your island until you get a signal, because you're still a target while captaining your ship and waiting for your crew to return with gold.

Crew members are only allowed to carry back barrels as well, so the gold off of enemy pirates must be put back into a barrel, and carried very slowly back to your ship.

Cruddy Title #4

You may think that is all I have to say... well...


You're right, comment and complain all you like folks.
  #2  
Old 08-15-2010, 07:07 AM
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Instead of a pvp land, why not a pvp server?
  #3  
Old 08-15-2010, 08:00 AM
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He meant land as in not sea. I would enjoy playing at a PvP only server or rather servers.
  #4  
Old 08-15-2010, 02:39 PM
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I was thinking a server could have a special island actually, that contained all of the elements posted above. You would be a ghost on this island until you picked a side though. That way you do not get killed every time you are trying to get to join a team. Other islands such as Port Royal, Tortuga and Padres could have al out wars as well, but I see no true foundation as to what you would be fighting for.
  #5  
Old 08-15-2010, 02:53 PM
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Theres something called PvP rock in the phase files, thats probably the pvp island that you want
  #6  
Old 08-15-2010, 03:33 PM
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Rather interesting find, sadly I do not believe it will be any bit near as interesting as what I planned. But I would indeed like to see them try, it would be a very comedic attempt...
  #7  
Old 08-15-2010, 06:08 PM
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Raikel, ye deserve some good rum and cheese for what ye thought of. I like all those ideas, and if POTCO could put those into the game, it would make PVP and SVS so much better.

As for the PvP rock, it doesnt seem like that would be coming soon....
  #8  
Old 08-16-2010, 10:26 AM
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My idea was to branch off and make my own pirates game, but I may end up talking with Disney Online gaming and trying to find that game design job with them. I'm sure they would listen to me then, seeing as they clearly need some help...
  #9  
Old 08-16-2010, 01:23 PM
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I don't think you all grasp what Disney did to this game in regards to player vs. player.

They destroyed it. Games use packets. A packet is a bundled bit of info passed to and from the server, info about where you are, time stamps, positions, shots fired, direction... you know... just about everything.

Games use UDP packets, because these packets are customized for optimal information passage, which is critical in interactive gameplay. POTCO used to use ONLY these packets, and gameplay was quite accurate and fast, from day one. But, many of us old timers hated the text messaging system, because characters would drop out, sometimes arrive in the wrong order, and in short, it was a mess. Now there is another kind of packet called a TCP packet, and if the HTTP protocol is used inside these packets, everything is forced to arrive in order, with no drop outs. And Disney started to use these for their text messages and all was well.

So why not use HTTP packets everywhere? Well, unlike UDP packets, these things are huge, and they are slow, because the HTTP protocol, while great for text, is horrible for interactive gameplay and here's exactly why: in gameplay, for timing reasons, sometimes you have to throw away information to catch up with a clock. But HTTP protocol works like this: if the packet info is not received perfectly, a request is sent for the sender to resend it... and it INSISTS, and it won't do anything until the perfect packet is received. All timing issues are ignored. Notice the crazy lag now, or how your shots in SvS don't work near as well as before? TCP/HTTP.

Disney is now using ONLY TCP/HTTP packets. For everything. Don't ask me why, but they are.

So you can dream up all the scenarios for inter-player play you want now, but POTCO is forever going to trail other MMORG games in inter-player playability until they change BACK to UDP packets for non-text play.

Disney's only option left is to punt on player vs. player and make more and more player vs. NPC scenarios, because timing is less important with player vs. NPC.
  #10  
Old 08-16-2010, 08:20 PM
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Quote:
Originally Posted by isnear View Post
I don't think you all grasp what Disney did to this game in regards to player vs. player.

They destroyed it. Games use packets. A packet is a bundled bit of info passed to and from the server, info about where you are, time stamps, positions, shots fired, direction... you know... just about everything.

Games use UDP packets, because these packets are customized for optimal information passage, which is critical in interactive gameplay. POTCO used to use ONLY these packets, and gameplay was quite accurate and fast, from day one. But, many of us old timers hated the text messaging system, because characters would drop out, sometimes arrive in the wrong order, and in short, it was a mess. Now there is another kind of packet called a TCP packet, and if the HTTP protocol is used inside these packets, everything is forced to arrive in order, with no drop outs. And Disney started to use these for their text messages and all was well.

So why not use HTTP packets everywhere? Well, unlike UDP packets, these things are huge, and they are slow, because the HTTP protocol, while great for text, is horrible for interactive gameplay and here's exactly why: in gameplay, for timing reasons, sometimes you have to throw away information to catch up with a clock. But HTTP protocol works like this: if the packet info is not received perfectly, a request is sent for the sender to resend it... and it INSISTS, and it won't do anything until the perfect packet is received. All timing issues are ignored. Notice the crazy lag now, or how your shots in SvS don't work near as well as before? TCP/HTTP.

Disney is now using ONLY TCP/HTTP packets. For everything. Don't ask me why, but they are.

So you can dream up all the scenarios for inter-player play you want now, but POTCO is forever going to trail other MMORG games in inter-player playability until they change BACK to UDP packets for non-text play.

Disney's only option left is to punt on player vs. player and make more and more player vs. NPC scenarios, because timing is less important with player vs. NPC.
They truly shouldn't have bothered with PvP or SvS in my mind to be truthful. It is a lag house, and even those who glitch can complain an enemy hit them that didn't even get near them. It is still very interesting to many players though, and that is why I made this idea to create a new type of PvP and improve SvS. This way we are able to at least have fun with the somewhat limited ideas of disneys current Player versus player variations.
  #11  
Old 08-17-2010, 12:00 AM
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Quote:
Originally Posted by Raikel View Post
They truly shouldn't have bothered with PvP or SvS in my mind to be truthful. It is a lag house, and even those who glitch can complain an enemy hit them that didn't even get near them. It is still very interesting to many players though, and that is why I made this idea to create a new type of PvP and improve SvS. This way we are able to at least have fun with the somewhat limited ideas of disneys current Player versus player variations.
Hmm... according to isnear, if they used these packets the game would have less lag, so... what I don't understand is why they don't. If there's a way to improve lag, and they are a billion dollar company, why not pay some money on these packets to fix the lag?

Obviously, whoever runs POTCO thinks it's wise to spend as little money as possible on it, when in reality, if they spend money on the game now, later they'll have players hooked for a long time, paying for the game.

I'd love to see an enhanced PVP and SvS, just because I like fighting other players. It could be amazing, and they could have more quests for it, so we'd be required to fight other players, which IMO, would be awesome.

I'll never understand why Disney doesn't put effort into this game. It's like a kid turning in a half finished school assignment, expecting to get an A. You're not going to get money from this game if you expect people to play the game for the dumb PVP system we have now.
  #12  
Old 08-17-2010, 12:49 AM
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Quote:
Originally Posted by MacIronhawk View Post
Hmm... according to isnear, if they used these packets the game would have less lag, so... what I don't understand is why they don't. If there's a way to improve lag, and they are a billion dollar company, why not pay some money on these packets to fix the lag?

Obviously, whoever runs POTCO thinks it's wise to spend as little money as possible on it, when in reality, if they spend money on the game now, later they'll have players hooked for a long time, paying for the game.

I'd love to see an enhanced PVP and SvS, just because I like fighting other players. It could be amazing, and they could have more quests for it, so we'd be required to fight other players, which IMO, would be awesome.

I'll never understand why Disney doesn't put effort into this game. It's like a kid turning in a half finished school assignment, expecting to get an A. You're not going to get money from this game if you expect people to play the game for the dumb PVP system we have now.
I have been playing on an annual subscription, which was a rather cruddy investment. For that price I could have bought multiple games, but I had reason to keep playing POTCO. I had faith, and that faith was shot down by the company who created this foolish PvP system, and the weapons system that is oh so boring to even bother with. I don't expect much out of El Patron or his weapons, but I know that if we can all somehow make a PvP server, and dedicate one island to having a game similar to what I listed above. Then I will indeed come back, and I will contact some old friends. We'll have Rookie PvPer's versus the Old timers, and it will for once be something that can encourage the old PvPers to return to the game.
  #13  
Old 08-17-2010, 01:01 AM
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I have, in the past, considered PvP servers, as most of you probably know. But I wanted to go beyond that. I wanted it to be like a full-scale, pirate version of Risk. Control of the seas and the islands going to armies that conquer it. Furthermore, I personally wish that we had a siege form of PvP. In this, one team is invading said fort, and the other[s] is/are trying to protect it.
  #14  
Old 08-17-2010, 01:27 AM
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Quote:
Originally Posted by KeeperOfTheCode View Post
I have, in the past, considered PvP servers, as most of you probably know. But I wanted to go beyond that. I wanted it to be like a full-scale, pirate version of Risk. Control of the seas and the islands going to armies that conquer it. Furthermore, I personally wish that we had a siege form of PvP. In this, one team is invading said fort, and the other[s] is/are trying to protect it.
I must agree that I would love something like this myself, and maybe even take Kingshead ourselves for this purpose. We could even set up more posts at sea and attempt to keep Kings under our control. I was thinking, maybe they were testing the Navy Hat and we could do this some day, but who knows..
  #15  
Old 08-17-2010, 03:49 AM
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these are all amazing ideas

Last edited by ex8404; 08-17-2010 at 04:31 AM.. Reason: Changed Wording
 

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