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Old Plan of Action! - September 3, 2010

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  #1  
Old 09-05-2010, 08:31 PM
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Having attended dozens upon dozens of invasions ever since they first came out, I've learned what to do and when to do it. I once attempted to put this strategy in to work on an Ideal server, and it was probably one of the best I ever happened to partake in:

Before the Invasion

Firstly, an organization amongst everybody at the islands must be established. As Tue stated, organization and communication are extremely vital in any form of operation that involves teamwork. So, here's what we did:

- Each barricade voted and had themselves assigned a leader, who was, simply enough, the leader of that barricade. Voting helped calm and settle arguments between the leader selection process, as it helps choose the most popular leader, more than likely creating a sense of trust.

- The leaders of each barricade formed a crew, so that communication between each barricade was safely established. So, if one barricade needed help, they could ask the leader of a barricade in better condition to send over a few willing defenders.

- The leaders of each barricade handed out to each fighter a rank out of four - tank, DPS, heal bot, or reviver.
  • Tank - The role of "tank" is used in a lot of MMO's that involve group work. This is the person who attracts the enemies to themselves, while the others hack away at them without getting hit endlessly. Typically, the tank uses a broadsword, so they can hit numerous enemies and use taunt, as well as have the most passive skills and health in use.
  • DPS - Stands for "Damage Per Second." These are your standard fighters, who attack the enemies that the tanks draw in. Their job is to make your they deal out as much damage as possible in as little time as possible. Prefered techniques include Repeater Pistols with Max Silver Shot, Cutlass, or in some cases, Staffs. You'll want to refrain from having your DPS's hitting too many enemies at once, as they may draw them away from the tank.
  • Heal Bot - The name explains the role. Heal bots are there solely to heal fighters, specifically the tank. This is a very important job, as losing a tank could lead to a very very very bad outcome. Heal Bots are usually chosen based on what kind of doll they have, how quick their skills/voodoo recharges, and how strong heal/cure is. Wind and Spirit Guard skills are a plus.
  • Revivers - There to revive those fighters who died. They need to be on top of their job, as losing a fighter for more than a few moments can bring a drastic shift of pace. Also a very very very important job. They should have max tonics. Usually, the revivers are the lowest levels there.

If you have to make a ratio of how tanks to DPS's to Healers to Revivers should be, a safe bet would be 1:3:2:2.

During the Invasion

- Leaders are to keep the atmosphere at their barricade calmed and encouraging. One person with bad spirits can soon infect others, and when somebody doubts their actions, sure enough, the outcome will reflect that.

- Crew chat is to remain as open as possible. If the leaders are having idle chit-chat, a request for help may be lost in the mix.

- Leaders should try to keep their fighters focused on fighting. More talking = less attention to fight.

- Leaders SHOULD NOT leave their barricades at any time, for whatever reason. Even if you see another leader needs reviving, leave them be - their crew should handle it themselves.

- In the event your barricade becomes destroyed, tell your crew to retreat to the next barricade down the row. So, if your at the Beach Barricade on Port Royal, and it gets destroyed, fall back to the King's Run Barricade.

- Jolly Roger:
  • When Jolly arrives, have all your troops head down to him. Ignore the barricades.
  • Be sure to keep your set up, with the tanks distracting Jolly, DPS's attacking Jolly, and keeping Heal Bots and Revivers a safe distance away.
  • Tanks should alternate using Brawl and Grave Shackles on Jolly to slow him down. These are often "aggro moves," so if a DPS uses it, Jolly might end up sending a bolt his way.
  • Revivers should only go to revive somebody until after Jolly passes. That way, the reviver won't have to keep getting interrupted over and over again by Jolly's Grave Shackles, or Soul Storm.


If all goes well, your invasion should go pretty smoothly
  #2  
Old 09-06-2010, 06:18 PM
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i agree with the person before me except i see no need for revivers who only revivers healers should also be revivers. also plan your retreat ahead of time if you don't you could leave barricades defenseless and jolly could win more easily. espesaly on port royal. Also at the bridge barricade use blunder busses and braud swords and don't leave the brige with braud swords or you could be wiped out. also don't revive low lvl ppl and a ton of low lvl pppl as we all know make invasions harder rather then easier no offence to them but they don't help by being there. This also supports the thery that the game masters don't know much about the game.
  #3  
Old 09-07-2010, 12:05 PM
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Keg Marathan:



  #4  
Old 09-07-2010, 11:44 PM
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What server was that Dog?
  #5  
Old 09-08-2010, 12:06 AM
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Thumbs up dun-dun-dun.... :)

Here they come.. dun-dun-dun.... Anyways, Three words for winning an invasion Use Siege Charge.
  #6  
Old 09-04-2010, 12:20 AM
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I'm going to steer away from the actual topic for a moment to clear something up, and I'll get back on, just so you know.

Viewing the phase files is not hacking. A hack would be something like changing your pirates level to 100 and giving him the lost sword of el patron without actually receiving it. There's a difference between changing things to make your game play better, and just viewing the phase files.

Second, you CAN'T get in trouble for it, because for them to know you did it would mean they have control over your computer, and know what you do. This is usually illegal, and unless you tell them you do it, there's no way of knowing.

Back on topic, let's look on the bright side of this distraction. The Raven's Cove text is about stopping Jolly Roger, because he's cut off the rum supply. Maybe this is the first step to start rolling out ravens cove information? Such as, the next news may say something like, "No matter how much we try, we can't stop Jolly Roger and his invasions. Even worse, he's now cut off the rum supply for Jack Sparrow, and eventually he'll have to come out of hiding."

Last edited by Batleth; 09-04-2010 at 02:07 AM..
  #7  
Old 09-04-2010, 01:49 AM
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I am not going to get involved in this... *backs away slowly*

Anyways, harder invasions? I wouldn't like that very much. Hard enough as it is....

I always use a musket on Jolly. If you back to the very edge of its range, (when the circle turns yellow, you'll have to use Take Aim then) it puts you out of his range. If the circle turns red, start backing up. Or else you're taking a trip to jail. I tend to use Hex Eater Shot, use my Holy Musket with infinite silver (at least, I think it's the Holy Musket!,) when he's half down, bring out the silver and finish him off. I was amazed at the noon invasion.... We were at Jolly, most everyone was doing 1-10 points of damage. Heard a lot of mistimed cutlasses though. Using my musket with silver shot, I was doing 1500 points of damage easily. There were a few others using muskets, but I couldn't see what kind of damage they were doing. Evil green fog!
 

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