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| The Graveyard General POTCO Game Talk Archive Forum |
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#1
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I sorta like the Cutlass and the Dagger to be realistic--no Flaming Cutlass or Lightning Dagger. Now as it goes for what Elf wants, there could be a quest for a variety of different weapons, only one of which we could possess at a time. That'd break up some monotony, be worthwhile and all.
However, as it stands, the Grenades have nothing of the sort--but, with a Mastery quest, they could have some other skill added, to make them useful to those who don't find them so. I dunno really. |
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#2
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Well just a idea to see something different than everyone having the exact same thing. If its a mastered max weapon it should look more than just a red handle versus a black one.
Be a interesting twist to maybe make a choice and have Tia cast voodoo on max weapons. Even if it came down to a limited use, like rapid fire or something. If a choice, perhaps different effects work better on certain critter classes. That usually leads to everyone choosing the same thing though for say undead. I just don't really want to see another two point upgrade that is basically meaningless to high skills. There is just a lot of options that could be done, special effect to knock down enemies. Healing/life drain boost, or head thrust with staff, hilt blow etc. Just something to add a little uniqueness to a completely mastered top upgrade weapon. Yes grenades have been left out, for that matter cannon. A grenade thrower would be interesting, toss two at once or something with a charge on it to reload. With this latest character and changes to cutlass and dagger, I really find both extremely boring, my grenades are well ahead of both. Never thought I would see that. |
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#3
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I expect them to raise the level cap when they add the 2nd story quest (could be to retrieve the dead man's chest and stab it?
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