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Test/Open Updates Server Update Archive

Old Release Notes - November 18, 2008

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  #1  
Old 11-18-2008, 10:52 PM
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True but I'm still peeved they fiddled with it anyway lol
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Old 11-19-2008, 06:47 PM
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Used HEX for the first time since the newest update.
I know it doesn't do what it used to, but I think it does do what was originally intended. The timing is still wrong. Breaking attunement with dagger skills still lasts longer than removing all voodoo with hex does.

After 3 hex, the gypsy had no voodoo left, but by the time I ran up close, changed weapons, and got in postition to attack with cutlass, he was already recovered enough to start casting spells.

If I used throw dirt to break attunement, I had time to change to cutlass and go throught the entire sequence of cutlass strokes before he was able to reattune.

NOTE: I used Throw dirt to break attunement, once attunement was back, I couldn't break attunement again with either throw dirt or asp. Then I tried breaking attunement with asp, and when attunement was reestablished, I WAS able to break it again with throw dirt. Can anyone explain?
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Old 11-19-2008, 07:13 PM
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Quote:
Originally Posted by Basil Dreadflint View Post
NOTE: I used Throw dirt to break attunement, once attunement was back, I couldn't break attunement again with either throw dirt or asp. Then I tried breaking attunement with asp, and when attunement was reestablished, I WAS able to break it again with throw dirt. Can anyone explain?
Its just what happens now. I had that problem with my second character. Apparently Disney decided to not let you break attunement so frequently when you're fighting these guys. I think its on a timer type of thing, where once you break attunement, it takes a little bit of time to break it again. I don't think it has anything to do with asp or throw dirt.
 

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