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The Rusty Cutlass Official archive about Weapons and Skills

Old Passive allocations

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Old 10-10-2008, 08:32 PM
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You are reading wrong. The turning point turns 3% faster. Hence it'd be 103%, not 100, and not 97. Consider it like Parry: one point truly doesn't do much.

Now, this is why the percentage points increase as regards to an increase: say there was no point cap: you'd only have to spend 17 points to get the turning radius down to half. If it was a deduction, with essentially 34, there'd be no radius. Hence, the need for a increase.

With an increase, every point added on would, in effect, add more than the last, but be less than the last as regards to a change. It'd take 34 just to cut the rate down to half; 68 down to a third, etc.
 

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