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| POTCO Sails and Ships Official discussion of sailing and ships |
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#1
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Oh and what is a PPP?
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Angel GreenMonkey(yes greenmonkey, lol- Its a reference to my vmk character) |
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#2
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So I don't think that is possible anymore. I Certainly haven't managed to get on enemy ship yet, not even with grapple hook. 'Keep it Kool '
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#3
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To abandon ship, just wait until your ship is sunk or fire a grappel hook from a cannon and have your crew hop on the Navy or EITC ship the grappel hook caught on. Then raid it and bring it in to a port.
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#4
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I edited the guide. I made the first guide over a month ago, so some of the tips were inaccurate towards today's game, so I completely deleted that guide.
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#5
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Your ship reflects what kind of a pirate you are.
Take me for example. I would rather run from Navy ships than fight them, sail to Cuba in under five minutes, and have a small crew. The frigates and galleons are just too slow, complex, and it is really hard to get to the helm because of all the steps and stuff. Think about it this way: let's pretend there are 4 ships attacking you. If you are on a sloop, you can just out run them. But if you are on a frigate or galleon, you would have to fight. If you and your crew are high notoriety pirates with high cannon skills, I would use a sloop. The armor is not that great, which means you would need to destroy the ship you are attacking very fast. But hey, sloops are about the thrill of almost being blown to smithereens. If you just want to travel to another island very fast or attack enemy ships really fast, pick this ship. If you are new or travel with a large crew, go for the frigates and galleons. Even if you get hit once, it is okay because your ships armor is high. The ships are still very slow though.
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#6
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Thanks, crimson, I added your comment to the guide. You'll find it in 'Other' and your name in the list of thanks.
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#7
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Edited the guide. Cannoneer's guide coming soon! Look for it in 'The Helm' forum.
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#8
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If you feel like glitching, try jumping off the back end of a frigate... If it works you should end up swimming. But go under a ship and you'll be swimming just above deck... Sails up/down might effect how you get your ship back. I have poped right back on deck, and I've had to get on my own cannon to return. While you are on your endless voyages, right click/hold and work that camera over to the side of your ship so you can see where your broad side shots go. This will be REALLY difficult 'caues of LAGGG. Nothing will move if there is a lag spike- then you'll jump 3/4 the way around your ship... Once you get this down, fighting on auto pilot (shift+R)should be a little easier, and unless they change things, you can make some gold/finish quests without sinking a ship all the way.
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Last edited by IceSphere; 10-06-2007 at 06:59 AM.. |
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#9
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great guide. Also a tip use the strenghts and weakness of the boats. When attacking a galleon attack it's front and side. When attacking a frigate attack the back
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#10
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If POTCO runs so slow on your computer, how were you able to make this?
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#11
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A good pirate never tells his secrets
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Welcome to all you VMK Refugees!
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#12
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I'll offer this testimonial about the sloop...
I had a crew this morning, and they weren't exactly all focusing on the same ship. So, at one point, I had a Phantom ship, an East India Company Galleon (around level 20), and a Navy Frigate all moving to engage me. Using the Sloop, with some speed skills, I managed to get out in front of them and let my canooneers blast away. We sank all three ships and took minimal damage. Unfortunately, that crew just wasn't interested in coordinating their efforts after that, and they just fired away at anything that was remotely close. At that point, I dropped them off at Tortuga. However, surviving that chase was quite thrilling! Lucrative too. |
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#13
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Thanks for the guide. I find sloops good for outrunning and frigates for fighting. It helped me.
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#14
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A few of you have left reputation on this guide. Thanks for supporting the guide. Remember to leave rep for not only guides, but any post you like or helps you.
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Welcome to all you VMK Refugees!
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#15
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ship tactics
you can avoid being hit by enemy ships if you stay in its blindspots (eg back) or go past it so fast it cant react in time unfortunately these dont dont work well in pvp
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