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| Land Lubbers Archive POF's Off Topic Archive Forum |
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#1
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Man I havent seen that in years...Heres some DukeNukem bits for ya - I was really big on the Map Editor towards the end - I built an entire hospital (3 floors, fly out windows using jetpack, parking lot - elevators and stairs - the works) using actual floor plans of the building... The cafeteria was a big hit area, as well as the patient floors - dirty fighting was on the main floor where the offices were (small rooms conected by vents and back halways). You could raid closets for health and supplies or just steal them from patient rooms LOL Tthe BEST part was I designed 1/3 of the Hospital to actually blow up! - and if hit just a certain way you could actually destroy one side of the entire building! This left the side exposed with rubble to scrounge through but fly from any floor at the same time - a great project ![]() Then, I went even bigger - and built an entire working NASCAR racetrack arena! Complete with 4 working race cars on an oval track, in-field setup, Grandstands and Garage areas (connected with ventelation for sneaking around the track using elevator sprites which actually work like teleoprters for those in sprite world - the race cars I used the train sprites and got them running on four programmable tracks...) You could jump onto the race cars drving by and climb in and shoot guys in the stands or the infield Pop out of vents right in the middle of the in-field or in any garage bays... it was my best work ![]() Ah the good old days... if only DN4 would come out - and have an interface like that again I'd have to try to build them again
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#2
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But man, you brought back memories, I gave up on the title I now call "Duke For never" (it was supposedly going to be called Duke Forever) Thanks... I needed that. I wish Duke worked over the net, there used to be a way, but I dont think Duke even works under XP, last time I tried I had problems as I recall hehe. Loved that game.. it was.. Groooooovy! I look good! Time to start kicking *** and chew bubble gum.. and im all outta gum. |
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#3
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AWESOME!! MAX I got into making maps and such using the q3 engine the biggest ones I did as side projects are 1. An entire Pod racing arena using Starwars JKA Models !! - complete tracks, working usable racers, stands, pit sections, ramps for jumping across pits and weird stuffs such as lava etc.. was fun to toy with 2. was a full map of stargate with a gate, DHD, i never finished it i left off with it at the ability to Dial out on the gate and a wormhole could open - it was going to be where u can walk up and partially into the hole and it was basically a teleporter (so no actual travel through a wormhole LOL - was still working scripting for that cuz it could have been done) both projects were never finished just sort of toyed with then tossed One i did finish for a game was called Enigma (was about the Enigma Machine) for the objective parts of the map - but it had side tasks and arena's including a cage match arena for one vs one practice and fighting, sniper range, and tons of goodies!! I miss those days - course i did a map for a MOD called Wild West MOD too that one was fun but way way to large even with Hint brushes it still drew FPS down to far for video cards to handle at the time old school memories LOL and Duke Nukem - I had that game when it came out !! was the first game I ever heard talk like he did **** "Its time to Kick @@@ and Chew bubble gum, and Im all out of Gum" or when you goto the str|ppers and he says "wanna Dance", "Shake it Baby" etc. or the Microphone he would sing Born to be Wild **** --- there was also a NON Censored version of Duke that you could enable too - which was even more wild |
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