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| Bugs Guts POTCO Bugs & Glitches archive |
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#1
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Careful Edward, they'll think your a glitch hater... lol
I was not aware of the multitude of glitchs in SvS either. I'd heard of some obviously. I hope the devs can clean some of that up! I also think they need to expand the SvS playground. Just not enough water.. I think this is contributing to the camping a little bit. Maybe it was just the tactics of the captain of the ship I was crewed on. |
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#2
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lol jk but yea its true alot of those are annoying .-. maybe send them into disney
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#3
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Wow that was quite a list. I took the liberty of trying to categorize your list into a couple different categories. These are only my opinions so you may or may not agree.
This is going to take a while so i'll do one category at a time...gotta actually fit in some work today lol so, the first category Glitch or unfair advantage (high priority fix) * Invincible ship glitch (effect can be broken by hitting the invincible ship with ramming speed.) * Infinite repair glitch (repair much faster than a frigate can harm you.) * Repair indefinitely (repair while underway.) * Plunder ship health (beyond bizarre - just should not ever happen.) * Assassinate captain glitch (glitch off your hidden boat, walk to their island, board a boat and attack & kill the captain. Take wheel and sail away.) * Hide inside rock glitch – annoying * Repair the wrong section glitch (presumably repairs other ships of your fleet?) * Hyper-backwards glitch - Move your boat backwards, twice the speed that some other boat is going forward. * Hyper-tacking glitch. Know someone with mastered sailing who is proud of their tacking passive skill rank? Watch them turn purple when you start turning faster than they can, even when they do a COME ABOUT. Caution: you will hear them using profane language like a real sailor (not safe for Disney terms of service!) * Compass invisible glitch - ship can be seen, but not on compass. Such boats are also invulnerable * Ship teleportation glitch - hop from one side of the compass to the other. Shoot victim from both sides - if you are lucky, they will be on cannon and see you first on one side, then on the other. * Quadruple repair glitch / Infinite repair glitch (repair much faster than a frigate can harm you.) Now none of these i know how to do but when reporting these to disney i'm guessing it may be a good idea to include how these are done...if at all possible. okay back to work for a bit...next installment Game bug or performance bug (should be fixed) I was just reading a suggestion that eliminating special cannon weapons might be a good fix...i'm on the fence with that one. i like using lightning! Game bug or performance bug (should be fixed) * Special Ammo glitch - lag your victims into complete immobility for 5 to 30 seconds, by using firebrand, thunder or fury. (Explosive doesn't work?) All attacks from victim ship neutralized, all victim ship movement stopped.. * Switch side glitch (is a glitch to be able to switch sides, on the same server.) * PvP/Treasure map glitch - opponents can be harrassed by PvP challenging them and/or Boss Battle invitations. Neither should pop up at all, during SvS. * Wanted visitors glitch. "Come to me" does not put my visitors on the same server, on Ile D'Etable de Porc where they can be added to crew. Doesn't tell me WHO tried to visit, just makes the shhh-snik sound. * Sail Invisibility glitch. Have a friend shoot off your sails. Repair them. Your sails are now invisible to everyone else. * Full invisible glitch - ship is completely invisible. Boat name appears above space where boat should be, but isn't. * Land while under fire glitch - rules say you can't be under attack when you land - but who needs rules when we have glitches? * Zero damage from broadsides glich - shoot captain dead while his broadsides are firing - if he is "OFF THE WHEEL" when the broadsides hit - zero damage. * Zero damage from cannonballs glitch - same as above * Anonymity glitch - can't report BOATS that are clearly glitch masters, without somehow finding out who is driving it. * Disappearing boats glitch - boats vanish without a trace - Can't go to that island and click on "Recent Privateers" roster or anything...just gone. * Grenades work in SvS glitch - no cutlass, no pistol, no voodoo doll, but grenades do? Not siege charge mind you, but regular grenades? Nice. * Boats can launch on busy servers without full crew, while others just wait. * Boat launches aren't even FIFO (first in line, first out to sea.) This list seems to more of a list of game bugs and not things people can do intentionally to gain an unfair advantage...except maybe locking up people with fury. I haven't experienced this one yet so i'm inclined to say it's a computer performance issue. It would be hard to know who this glitch/bug would impact when using since everyone's computers and connections are different. i don't mind grenades being used but i feel if you can use them you should be able to also use the pistol and staff. not sure how you would use the doll or cutlass unless you managed to glitch to an enemy ship. i think the whole crewing thing needs an overhaul. I feel once you've tp'd to an island you should be committed to that side and can only crew with pirates on that island. If a friend or guildmate wants to join you they should have to tp to your sides island first then crew with you. the yes/no thing i feel is a must and i feel you should be able to click on any crew member and have an option to tp them off your boat. Crewing issues * No way to IGNORE nor REPORT individuals in the privateering channel. Perfect troll: "Anyone need a gunner?" All naive ships respond...the would-be "gunner" of course, goes to none. Bonus troll points for playing 20 questions..."what kind of boat u got?" * Damage your ship glitch - Saboteur boards enemy ship - when close to rocks, shoot rocks - rock fragments hit boat and can sink it. * Designated driver glitch (someone other than the driver can steal the wheel while normal non-glitch repairs are being performed.) * Espionage glitch - crews can have members in more than one boat. Sometimes, can have crew members at sea on both sides of the war * Unwanted visitors glitch - opponents can join crew, leave crew, join crew, leave crew, etc., until you turn off crew matching, even though they already ARE sailing on the opposite team...and indeed HAVE declared their allegiance to your enemy * Wanted visitors glitch. "Come to me" does not put my visitors on the same server, on Ile D'Etable de Porc where they can be added to crew. Doesn't tell me WHO tried to visit, just makes the shhh-snik sound. * Search for privateering crew - never finds crew. Often will find me a crew on opposition side, but very rare to find a crew on my side. (Gee, what Island am I standing on? ) Let's see - I was just talking to Silver about crew matching in Privateering chat - he/she said they just reset it again...still finding only an enemy privateering crew. * Crew matching isn't automatically turned on for each ship, when launched with less than a full crew. * Crew matches are not YES/NO approved by the crew head. * Visits from crew members, friends and guild members are not YES/NO approved by the ship's captain. Running away like it or not is a strategy. Establishing a war zone area might be an idea...then set a time limit on how long you can be out of that area. if a boat exceeds that limit then the plunder should go to the last boat that inflicted damage. the backwards sailing and turning while stopped i think are necessary when you are fighting NPC ships but i really feel these don't add any unfair advantage when doing SvS. Doing either of these makes you a sitting duck in my opinion. Non Issue * Running away (beyond out of bounds) - ok, this one is kind of neat. But the "lost bounty" penalty should be explained somewhere. Do the ships chasing get any of the lost bounty or not? Do the ships that previously caused damage get any of the lost bounty? * Grape shot and round shot can be used for assassination, but pistol can't?.. * Sail backwards. This is itself, impossible. Maybe if oars came out to row backwards or something...but even then, it would be a slow transition and really slow movement. * Turning while stopped glitch. Fun on the very first day, but impossible in a real boat (and unthinkable in a sail boat.) well, thats my take on these. Last edited by TooHip; 08-01-2008 at 06:03 PM.. |
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#4
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I dunno - maybe have the people deciding which bugs get fixed, actually try playing SvS on Abassa. Stick them in a light sloop alone with a meduim level character...only people allowed to help them are spies they get from crew matching. Make them keep trying until they sink a ship (even if it takes a week.) Then listen to which bugs they think should be fixed... Anyhow, thank you for reorganizing my list. What you are doing looks good. |
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