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| The Graveyard General POTCO Game Talk Archive Forum |
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#1
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I've been cautious about calling any build substantially better than any other. I do think that some of it amounts to knowing what you'll ultimately want to do with the character, but there are also just underlying issues with the reputation system.
On one hand, many of us do have skill points we'd rather have elsewhere; for example, even with my favorite Sailing skill, I'd rather have 1 of my Take Cover points and my Treasure Sense point in Windcatcher. With pistol, I took Venom Shot and have no idea why; I also didn't open Bane Shot, and have never missed it. There is certainly something to be said for general advice, like having fewer points in a skill means you get more rep back for using it because you are using the skill more often per mob. There's also something to be said for milking odd skills like Taunt or Throw Dirt for extra rep. However, when it comes right down to it, you could level up all the way to Master by barely opening everything as you get the option; and, then once you've Mastered it, you might choose to not use, or rarely use, the skill again in the game. So, I think the answer to what skills anyone should have, and to what extent they should train it, is entirely dependent on the vision the player has for using that character at high to near maximum levels. |
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#2
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They may allow respecing sometime but who knows when.
I think every skill deserves at least a point. Never know when things change and it'll become important. Ones I think are vital. 1 in Hex Eater shot (incapacitates voodoo mobs) Life Drain and Voodoo Heals Staff ( Concentration, Spirit Lore, Conservation ): max these Cannon: Rapid reload Sailing: max Broadsides, windcatcher, and taskmaster |
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#3
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Quote:
Loot Hard!
__________________
Rest in Peace Eustace D'Monk Thomas Tew Chang Poa Edward Teach |
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