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Old Discovered Bugs and Glitches to newest updates

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  #1  
Old 04-29-2008, 05:48 PM
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I have a suggestion to make this thread sticky as I believe
devs are also lurking here and it will be much faster to fix
bugs than using bug report form. Thanks.
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  #2  
Old 04-29-2008, 06:24 PM
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Ok...I'm reading some really weird glitches...LOL.

Quote:
My left leg doesn't move when walking backwards, and sometimes my entire pirate disappears for 5 seconds.
LOL! Have you got pegleg?

I had the problem a while back with guild chat, but it's fixed now.
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  #3  
Old 05-17-2008, 05:00 PM
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From the latest dev interview:

Quote:
Do the developers actually read any of the feedback that players send in or does Customer Service handle all of that?

Yes, we definitely do! We are constantly shaping the game according to player feedback we receive through Customer Service and from what we read on fan forums.
They do lurk here. So beside using bug report form we can also
post bugs here to get them fixed faster.

Bugs i found to the latest update(May 15):
- in the release note they said that fire animation are cleared but
i still see them at port royal beach and in gunsmith shops after
sea battles sometimes.
- giant crabs are no longer 'giant' lol their size same with rock crab.
- hex eater bullets sometimes won't work on spanish undead pirata and
french undead lieutenant. After several shot they are still able to cast
voodoo on us. But some stand still after several shots.
- when boarding undead flagships sometimes my weapon icons at bottom
of screen disappear but i still can use the weapon by using the shortcut
number buttons. After boarding undead flagships sometimes sailing icon
at bottom of screen also disappear when i sail back to port.
- some undead at flagships when they spawn they walk to front of ship
(bow) and past the railing so we can't see them. In one occasion when
we board the undead ship we seemed to have killed all undead but
still didnt swing back to our ship so we looked around and found an
undead hidden there (we can't see him) so my friend used staff to
finish him.

More bug report later.
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  #4  
Old 05-21-2008, 03:40 PM
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This is a screenshot of a French Undead Quarter master which
spawn on a French Undead Shadow Crow flagship that walk so far from ship.

[img]http://****************/s/3ae036906509.jpg[/img]

We were shooting the spawning undeads with grape shots when i saw this.
Hope devs will fix it.

Other bug i found:
If we use grenade and it hits another player it will cause crash on that player.
It happened to me and some of my friends.
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  #5  
Old 05-23-2008, 01:08 PM
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The grenade bug is still there and very annoying.
We can cause other players to crash by simply throwing grenades at them.
I really hope it will be fixed before launching to open because people will abuse it.
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  #6  
Old 05-25-2008, 11:32 AM
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The latest update didnt fix the grenade bug.
I notice that we don't have to throw grenade at others to make them crashed,
but merely using grenades near them and they got booted.
And not everyone is affected.
I tested grenade with some friends they are Pirate A, Pirate B and Pirate C.
Testing grenade with Pirate A:
If i use grenade near him (not aiming at him but at enemies and he stand
far away) then Pirate A crashed. If he use grenade near me or throw it directly
at me nothing happens.
Testing grenade with Pirate B:
If we use grenade, both of us crashed.
Testing grenade with Pirate C:
If we use grenade nothing happen to us.
This is tested several time and always consistent so the crash
must be caused by the grenades.
My friend who crashed already sent bug report complete with
log files so i hope devs will be able to fix this soon.
As long as this bug still around this update should not go to
open server because people will abuse it.
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  #7  
Old 06-07-2008, 10:07 PM
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Putting skill point in Barrage doesn't increase the cannon damage power.
My pirate in open has same configuration but has 2100 damage hit for
thunderbolt while my pirate in test only has 1990 damage hit.
Please don't put skill point in Barrage until they fix it.
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