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| Test/Open Updates Server Update Archive |
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#1
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All hasn't been resolved yet, but they had a timeline to push this to mainstream. Now, they recommend just hitting the Quiet oceans until they can shut the game down again and fix the remaining issues. Quote:
Test Server = Endless time to create content Test Server = Less volume in player send and retrieve packet functions Test Server = Players are selected, not randomly given the permission immediately upon account creation Test Server = No need if everyone could login to test (Defeats the purpose as they can't get any work done under heavy load). Now if you see: Live Server = Any player is allowed to play at anytime upon account creation Live Server = Content in early stages of development are not present Live Server = Load is 5-10 times greater than Test Server (Is why some bugs don't pop up on the Test version Live Server = Hundreds of players playing at the same time hogs the server's resources, clogging packets and other data that makes it harder to process Live Server = Will trigger new bugs as a result of high server load. Always. Quote:
![]() Real time updates in-game: As of 4:47 PM, 12/15/2011 I am getting huge server "hanging" time. No server packet related actions are responded D:. When I try to teleport, it hangs, doing no action. When I try to open the Launch Ship menu, it doesn't open because it "hangs" And this is happening on a quiet server.... There is a problem with this update... and it's seriously if it's happening in some quiet oceans... Last edited by Lilys; 12-15-2011 at 11:44 PM.. Reason: Quadruple post |
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#2
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So.. Should I refrain from playing for a few day until the Developers make Live playable again? :P
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#3
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The only problem I found that involved my Pirate Data on the live server was when I saw the game screen load up before my .cfg file loaded into my game client while I saw it. And that means everything on my character was empty/ said 0. But loaded after a few seconds. Idk if it affected the save file, though. |
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#4
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