POTC Fansite Home POTCF Forums POTCF Gallery Blogs POTCF Arr!cade POTCF User Pages Register! Casino!

Go Back   Pirates of the Caribbean Online Fansite & Forums > Site Content > News Ahoy! > News Archive > Test/Open Updates
Blogs FAQDonate Calendar Arcade Mark Forums Read

Test/Open Updates Server Update Archive

Old Release Notes - December 14, 2011

Login or Register now to see less ads.

 
 
Thread Tools Display Modes
  #1  
Old 12-15-2011, 04:56 AM
Captain Del's Avatar
Captain Del Captain Del is offline
---
Captain Del's Primary Pirate Info

Join Date: Aug 2008
Location: The Caribbean, luv!
Posts: 3,004
My Mood: Savvy
Captain Del must be getting help from Tia Dalma to get this farCaptain Del must be getting help from Tia Dalma to get this farCaptain Del must be getting help from Tia Dalma to get this farCaptain Del must be getting help from Tia Dalma to get this farCaptain Del must be getting help from Tia Dalma to get this farCaptain Del must be getting help from Tia Dalma to get this farCaptain Del must be getting help from Tia Dalma to get this farCaptain Del must be getting help from Tia Dalma to get this far
Quote:
Originally Posted by leo View Post
I said i wont judge the update to early and i think this is the best addition to the game yet. My point was, in the last test release notes there were knows issues meaning that they are not fixed yet but being worked on, Why add the known issues to the game? there were still possible fixes on test. There was still room for fixes on test and the ones above did not just come up right now because they were known issues on test. Considering that the game is closed, they might be working on them but why not finish it on test where you have more time and a better chance for perfection. I am pro fixes even if it takes a week of no game as long as the job is done. Again, time will tell how good the end product is.

I understand that this has been on test longer than any other content. But once a job is started, why not finish it?... Pirates did grow impatient but no reason to rush it when the chance of the content going to live is 100%. Those who played the game since it's release, hardly waited for this the entire time and until 4 months ago, it was still just a rumor. After 4 years, anything should be done right considering the potential, size of content, and the desire for it are so great. A lot of players did help on test, to come to disappointing result due to a early release, would not be so great news.

Human nature, I know. The closer it gets, the more impatient every one grows. BUT stay calm Pirates, Ship Customization is here but don't interrupt them while working on it. This is the final step. Let it end in peace.
As I stated before, not every bug can be fixed on the Test server because updates tend to act differently between Open and Test. After fixing the problems that they had on Test, they moved the update to Open to see how it would react with the game so they could fix anything that was left over that went to screw around on the live servers. Just because the Known Issues were posted with the Release Notes does not mean that they neglected them on Test; rather, it was the result of the coding of the update clashing with that of the Open server, and as with every update, they could only be fixed ON the Live server.
  #2  
Old 12-15-2011, 05:19 AM
Rannulf's Avatar
Rannulf Rannulf is offline
Test Pirate
Rannulf's Primary Pirate Info

Join Date: May 2009
Location: The Hinterseas
Posts: 491
My Mood: Sad
Rannulf is scurvy dog
Quote:
Originally Posted by Captain Del View Post
and as with every update, they could only be fixed ON the Live server.
I had a feeling this would be the case.

I hope that some long standing problems are fixed as well. I will cross me fingers.
  #3  
Old 12-15-2011, 07:28 AM
leo leo is offline
Has Walked The Plank!
leo's Primary Pirate Info

Join Date: Aug 2009
Location: Ile d'Etable de Porc
Posts: 377
My Mood: Woot
leo is a pirate wannabe
Quote:
Originally Posted by Captain Del View Post
As I stated before, not every bug can be fixed on the Test server because updates tend to act differently between Open and Test. After fixing the problems that they had on Test, they moved the update to Open to see how it would react with the game so they could fix anything that was left over that went to screw around on the live servers. Just because the Known Issues were posted with the Release Notes does not mean that they neglected them on Test; rather, it was the result of the coding of the update clashing with that of the Open server, and as with every update, they could only be fixed ON the Live server.
View this in any way you can. Computer logic or common sense. Why is it that none of the fixed bugs on test are a problem on live? Why is it that those random issues had to be tested on live?(which btw makes no sense). Why couldn't they be fixed on test since they definitely have the ability to then take the content to live where normal fixes get transferred just fine? Why does every fixed bug on test work perfectly fine on live when fixed on test first? Again, I love this content and in no way would I want to see it bugged. In the transferring of content from test to live, it's usually lag, delays and DCs that increase or change. If it wasn't that way then we wouldn't be able to find the live issues on test. Look back in potcos history. Most issues if not all were added due to content not being ready for live on test or rushed release. Big updates are horror to the game as they crash the game for days... It would be smart if they learned from the past and at least made sure the same problems don't occur...
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:50 AM.

POF on Facebook

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.