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Test/Open Updates Server Update Archive

Old Test Release Notes - April 18 2008

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  #1  
Old 04-19-2008, 08:00 PM
Thrawn33's Avatar
Thrawn33 Thrawn33 is offline
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What will be nice is if the enemies' attacks work the same way for them as they do for players. I know its asking alot but still....

Exs:
If an Urchinfist throws a 'nade at you, everyone close to you gets hit as well.
A sweep attack from a sword swinger hits everyone in range around it
Mollusks can attune anyone attacking them
Enemy ships deck cannons can target different ships from those being hit by broadsides

Dare I say, make a few Voodoo staff weilding enemies....

Things could get real hostile for the noobies.
  #2  
Old 04-19-2008, 08:12 PM
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Quote:
Originally Posted by Thrawn33 View Post
What will be nice is if the enemies' attacks work the same way for them as they do for players. I know its asking alot but still....

Exs:
If an Urchinfist throws a 'nade at you, everyone close to you gets hit as well.
A sweep attack from a sword swinger hits everyone in range around it
Mollusks can attune anyone attacking them
Enemy ships deck cannons can target different ships from those being hit by broadsides

Dare I say, make a few Voodoo staff weilding enemies....

Things could get real hostile for the noobies.
I still wish the ranged undead would show some sort of emotion, like throwing a grenade, so I can tell which of the 5 are actually doing it. Or face me when you throw that at me, at least. Perhaps some aura around the attacking enemy that shows you which one is doing the damage. The other thing related to this, that would be nice, is to have them miss once or twice. They will hit with every throw, but at least they will take area damage as well if you are nose to nose. And dont get me started on the Gypsy attune range. I think one on Padres Beach successfully attuned me in my jail cell at the fort last night.

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