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  #15  
Old 07-16-2011, 08:44 PM
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andyspins andyspins is offline
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Join Date: Mar 2011
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Originally Posted by andyspins
Let me start off saying that I agree with some (Example:Ship Customization) and disagree with others (Example:More Basic Acess), but will not write them all down. With alot of your points, you say, for example:
I Explained the basic problems and others in red above if you are interested to read them
I did read them, I just didn't write them down.

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2. New skills - This should be required because there has been no new skills since the release of POTCO. It is not very hard to think of new skills because you can ask any player and they will give great ideas...shouldn't be hard for the developers. New skills could also be released to be gained after finishing quests for all weapons...
sure new skills would be easy to think up, but do you think they would be easy to make? It would take alot of coding if you wanted more than just 1 or 2 more, this is also a problem in many other of your points. That is (part of) my opinion.
Other games have hundreds of skills that players chose from. I did not get my master's degree in computer engineering, graphic engineering....but their developers have or should of. Also they are getting payed and we are paying. Plus, POTCO is probably one of the simplest MMORPGs out there in coding, graphics...also holding a very low ranking among other games for a P2P. I do not see this as a problem in any of my point because it is simply their job in running the game. It's 2011 and adding skills to players is not hard considering where technology is now and how other developers handle their games regarding similar issues. Yes, but extensive new skills WOULD, if just a couple more, then why is it really that nessacary?
 

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