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Old Game Reforms!

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  #1  
Old 07-15-2011, 05:23 AM
leo leo is offline
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Exclamation Game Reforms!

GAME REFORMS

REQUIRED TECHNICAL FIXES/CHANGES FOR POTCO

THE FOLLOWING BELOW NEED TO BE FIXED. IT'S A PAY TO PLAY GAME FOR MANY THEREFORE THIS MANY TECHNICAL ISSUES IS UNACCEPTABLE!

*Runtime Error - Usually comes up after playing a certain amount of time depending on your computer and shuts down the game. Same goes for disconnections from the game...

*Lag - Every big event where players get together, Invasions, Fleets with many ship and SvS experience lag off charts as everything is skipping, jumping place to place, instead of smooth movement, etc. Sometimes i have see npc enemies and ships skipping and lagging.

*Delays - Skills appear and work seconds after they are pressed sometimes causing the death of a pirate, the sink of a pirate ship and loss of a battle in SvS

*Freezing - Game freezes while doing something with enormous amount of lag which sometimes result in a "Black-screen" or "Game Not Responding" or disconnection from servers.

*Numerous Server Shutdowns - We all have seen POTCO go down at least 10 times with no prior notifications in the past 6 months sometimes lasting for more than a full day if not 3 or more days...

*Players don't even see the same thing in their screens. For example in SvS, a war frigate fores broadsides at a war sloop. The war sloop sailor sees the broadsides as totally missing however the sailor in the war frigate saw the broadsides hit. Same thing with ramming speed. It knocks down players however the war sloop wasn't even infront the war frigate that rammed based on the war sloop sailor...


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REQUIRED BUG/GLITCH FIXES

THE FOLLOWING BELOW HAVE TO BE FIXED. IT'S A PAY TO PLAY GAME FOR MANY THEREFORE THIS MANY BUGS/GLITCHES IS UNACCEPTABLE!

*Swift Foot Glitch/Potion Glitch- Pirates have the ability to drink many swift foot potions allowing them to run super fast and jump very high. Uncertain if this happens with other potions. In many cases this causes lag...

*Leadership bug - Leadership is totally useless ad puts the black pearl quest award completely to the garbage as it it only makes your skills fizzle instead of helping skills recharge faster.

*Enemies Disappear - If enemies are attacked with a doll, or or other long range weapons, they will follow you however sometimes they just disappear going inside walls, underground, etc.

*Boarding Permission fail - Boarding permission is a total failure as players can can TP to other players on a ship even if ship is closed to friends, guilds, etc.

*In-wall Movement - Players can find certain spots to go inside walls, isles for sometimes to level, go to places etc. I know a lot of players do like this however i believe that POTCO should be glitch free as the game it self would be better that way.

*Front cannon fail - In war sloops, the front cannon hits its own ship when moving forward and aiming at a enemy ship on the rear. This has existed since the beginning of the game and i am unsure if other ships have the same problem.

*Pirate ship bumping - It's simply annoying and sometimes even makes you quit sailing for the time. Pirate ships bump into other ships and push them sometimes far resulting in total mess(especially in svs). There should be some smooth movement when ships contact each other.

*Going through pirates - The developers removed the coin flip due to the fact that it was being used for inappropriate actions however i find that very invalid for an excuse because it was the developers who opened the door for pirates to do that when pirates could go through pirates resulting in many inappropriate actions.
These are not all the glitches, bugs and technical issues

*I KNOW THAT I AM PROBABLY MISSING MANY BUGS HOWEVER ALL BUGS MEANING EVEN THOSE NOT MENTIONED ABOVE NEED TO BE FIXED!

__________________________________________________ ________________________________________________

NECESSARY CHANGES/ADDITIONS

OLD REMOVED CONTENT/CHANGES OR NEW CONTENT FOR THE BENEFIT OF THE GAME.

1. Bring back being able to see the opponents/friends on their ships. IT'S MORE FUN, MORE REALISTIC, AND BETTER GAME PLAY!

2. New skills - This should be required because there has been no new skills since the release of POTCO. It is not very hard to think of new skills because you can ask any player and they will give great ideas...shouldn't be hard for the developers. New skills could also be released to be gained after finishing quests for all weapons...

3. NEW STORY QUESTS - very necessary. It does not matter if it's with the Kraken, as along as it's a quests with a great ending event and the quest is as long OR longer than the first story with the Pearl.

4. Difficulty - The games level of difficulty overall should be higher. Rescuing the Black Pearl is now a joke because i have done it with just ONE other friend and i think if i tried again i can do it solo. Same goes for QAR and other parts of the game.

5. More Quests - Other Games(MMORPG) have many more quests and many of them come with great rewards such as rare/famed weapons, new skills, rare clothes, tattoos, etc...

6. Ship Customization - It's a pirate MMORPG! Not every pirate should have the same ship design with the same sails, figureheads, flag(not that we have one), deck, cannons, etc. Perhaps also adding new ships such as Schooner, Corvette, Brigantine, Barque, etc. which could be in light, normal or war based similar to the current ship levels now. This also should be required!

7. Basics limitations - Basics need to have more freedom to explore the game. Freedom such as 15 to 20 % on the First Chapter, Light Frigate, up to level 20 with weapons up to level 10. This will not just make it more fun for basics but also work as a strategy to encourage basics to pay for unlimited because they will be more interested in the game.

8. Guild Features - This includes a Guild Bank that the guild master and the officers buy. A guild message board. And a guild hall for guild meetings.

9. Infamy Should be harder to attain by getting less points from sinking ships/killing pirates or increasing the maximum number of points to get to the next infamy level. Example: from captain to commodore - 2000, from Commodore to vice Admiral - 3000, From Vice admiral to Admiral, 5000 points.

(The numbers are just listing but the nothing is posted based on level of importance. Also ideas such as specifics are just ideas or examples to make a point...)
__________________________________________________ ______________________________________________
ORGANIZING CONTENT

CONTENT SHOULD BE ORGANIZED DEPENDING ON THE CONTENT IN DIFFERENT SERVERS. THIS COULD ALSO HELP REDUCE LAG/DELAYS...

~PRIVATEERING/SVS

*Make 3-5 separate servers for SvS only. in these servers, everything would be there such as Port Royal, Padres, Tortuga, etc however no player can go to them and they would look foggy like Ravens Cove did in the beginning (this should take basic programming and graphics therefore result in less lag). When you teleport to these servers, you will arrive to French or Spanish Isle depending on which island you were last time.

* Though the full map would be there, There should be some sort of boundaries such as you cannot go further than Padres, Cuba, Rumrunners, etc. The boundaries would completely stop you from moving any further OR the further you go from the isles after passing the boundaries, you slowly loose Hull on yer ship.

*You can only port on your home island and not if you have more than 1000 bounty or only if you sink and are respawned back to your home island.

* Also to Reduce Lag, Remove All NPC ships and Add Big Rocks( basic programming with basic graphics) like there is now in the battle area. There Shouldn't be to many rocks but enough to make it just a little annoying and more Challenging.

*Because Lag should be greatly reduced or even removed in these servers due to no NPCs, other isles, and less pirates, More than 10 ships per side should be allowed to sail OR open the door for a new SvS isle.

~PVP

*Make 3-5 servers with ONE BIG PVP island. Unlike in SvS, In these Servers, the entire Map should be gone with the other islands, No NPCs, etc. There Would be just ONE PVP island and pirates fighting for themselves and respawn after dying - simple.

*Pirates can get in these servers only by logging in and can get out only by logging out. This is to reduce drama, no teleporting when in battle, and no interfering of friends/guildies when fighting. etc.

*ONLY 40+ LEVELS CAN LOG INTO THESE SERVERS. This is for fairness in respect to the fights between pirates and to encourage players to level up. This would also encourage low levels to level up and be a reward to veteran player and pirates for achieving level 40+.

*The regular PvP search for team or mayhem PvP would be open however only in regular servers.

-NOTE: THE SVS ISLANDS AND THE PVP ISLAND WOULD NOT EXIST IN ANY OF THE REGULAR SERVERS.-

There is a few necessary steps that players need to take to fix the game. Stop rushing the developers to throwing content in the test servers, then live which results into a boring thing after a week. And that is not mentioning the bugs/glitches that come with it. Instead, report a bug/ glitch, Technical issue(many mentioned above) and a solution to make the game better. The game needs big updates that take long testing that will be worth playing and fun.

I'm kind of tired of typing right now however this was to show how the game can be improved if fixed, changed, and organized. I think organizing the content and servers can also play a major role in fixing technical issues such as lag/delays/freezing because taking off svs and putting it in specific servers would reduce lag in regular servers as well as in the SvS servers.

Feel free to share Ideas how to improve the game whether by fixing, changing, adding, removing and organizing content. At all times, please stay on Topic!

Last edited by leo; 07-17-2011 at 04:33 AM.. Reason: Hacker discussion
  #2  
Old 07-15-2011, 06:22 AM
Countainer7b Countainer7b is offline
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ignoring the bugs and glitches which most of us want fixed i being one of them i'll move on to section 3.

1. to much detail = lag good idea in theory but it would require having multiple npcs on board with total numbers of npcs at sea being greater than the total on land which means most of the servers processing power going to that.

2. good idea but disney couldn't please everyone with that and would have to keep it balanced (most people would want a super weapon but it won't happen as people would get board with the game soon after).

3. necessary but should be done at a slower pace then adding smaller content like new weapons and more ships as they would rush it because people would demand new content. they need a big thing fallowed by stock small things then story quest that way quality would be higher.

4. yes but more npcs would be needed and sand boxing it is a good idea and proves a pirate more then completing quest after quest after quest.

5. more types of ships might work but this game has millions of players and if everyone had a different ship it would take a lot of storage space on there servers.

6. disney has to walk a fine line when it comes to basic members giving them enough to get them to like potco enough to pay but not giving them to much so they have a good reason to fork over $10.00 a month

7. good idea on the bank and message board but thee guild hall would have to have only 5-10 variations on guild halls in the mean time semi hidden areas like the cellar on rum runners

8. infamy is just a way of making people feel good about them self honestly some people would pay to keep that infamy and keeps people active as you loose it if you don't play. it has to be easy to get but require work (and unlimited to keep)

section 4 good idea but they svs and pvp servers should be combined with pvp being french vs spanish major islands should be kept on the server. You should be only able to land at an island suitable to your level (port royal 1-19 tortuga 18- 29 cuba 28- 39 padres 38+ ) the should be no npcs on these islands and when you should chose your side when you launch you ship or press a button before that no pvp or svs. also when you die you go to jail but the would be 2 jails instead of one no combat in jail. also you should be able to teleport to other servers but only after you die or voluntarily walking the jail requiring 2 minuets of no combat and then waiting 5 minutes in jail until you can teleport to another server pvp or otherwise.
  #3  
Old 07-15-2011, 06:34 AM
leo leo is offline
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Quote:
Originally Posted by Countainer7b View Post
ignoring the bugs and glitches which most of us want fixed i being one of them i'll move on to section 3.

1. to much detail = lag good idea in theory but it would require having multiple npcs on board with total numbers of npcs at sea being greater than the total on land which means most of the servers processing power going to that.

2. good idea but disney couldn't please everyone with that and would have to keep it balanced (most people would want a super weapon but it won't happen as people would get board with the game soon after).

3. necessary but should be done at a slower pace then adding smaller content like new weapons and more ships as they would rush it because people would demand new content. they need a big thing fallowed by stock small things then story quest that way quality would be higher.

4. yes but more npcs would be needed and sand boxing it is a good idea and proves a pirate more then completing quest after quest after quest.

5. more types of ships might work but this game has millions of players and if everyone had a different ship it would take a lot of storage space on there servers.

6. disney has to walk a fine line when it comes to basic members giving them enough to get them to like potco enough to pay but not giving them to much so they have a good reason to fork over $10.00 a month

7. good idea on the bank and message board but thee guild hall would have to have only 5-10 variations on guild halls in the mean time semi hidden areas like the cellar on rum runners

8. infamy is just a way of making people feel good about them self honestly some people would pay to keep that infamy and keeps people active as you loose it if you don't play. it has to be easy to get but require work (and unlimited to keep)

section 4 good idea but they svs and pvp servers should be combined with pvp being french vs spanish major islands should be kept on the server. You should be only able to land at an island suitable to your level (port royal 1-19 tortuga 18- 29 cuba 28- 39 padres 38+ ) the should be no npcs on these islands and when you should chose your side when you launch you ship or press a button before that no pvp or svs. also when you die you go to jail but the would be 2 jails instead of one no combat in jail. also you should be able to teleport to other servers but only after you die or voluntarily walking the jail requiring 2 minuets of no combat and then waiting 5 minutes in jail until you can teleport to another server pvp or otherwise.
I will argue your points tomorrow because i got to sleep because it's really late but i do have time to ask one question. How long have you been playing POTCO? because a lot of your arguments seem like something a new player would mention such as regarding the New story quests being done at a slower pace when it has been 4 years...and nothing new.
  #4  
Old 07-15-2011, 06:59 AM
Countainer7b Countainer7b is offline
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since 08-09 also ravens cove is the second story quest enjoy. also the first lasted about three years at this rate chapter 3 will show up in 2012-2013.
  #5  
Old 07-15-2011, 07:13 AM
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- Leadership is completely useless because of the enoumous LAG it causes to the people on board. This provides more drawbacks then benefits.

While they shouldn't rush content, I think it would be better if they released new staves and some form of dungeon/instance. If done properly, this will buy them sufficient time for them to fix these issues. I made a thread of my ideas for a POTCO instance, but the thread has disappeared.

Players like to explore, its what keeps us in game. Instead of having lots of bugs in game for us to find and get to glitched areas, I think the game should create special areas on each island that are hard to get to, and have the entrance unlikely to be seen unless you were looking very hard, kind of like Rift's system. This will allow players to continue to enjoy exploring hidden areas, without having to use a glitch to accomplish it.

Also, POTCO should have an official forum with Gm's that can contact in game devs, like other games. This allows devs to understand what players want most. Many posts have provided great ways to improve the game, but sadly, the devs will never see them, as only a thread's first post by the OP are mailed to the game. And I have my suspicions about whether the devs actually read our mails, as none of the great ideas that would vastly improve gameplay have been made, even if they do not take a lot of work.
  #6  
Old 07-15-2011, 09:35 AM
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also ravens cove is the second story quest enjoy
Really? Lol a quest that takes less then 4 hours is a story chapter?
  #7  
Old 07-15-2011, 11:19 AM
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Alright, let's see if I can get all my thoughts down together...

I think we all agree with the glitches section, though I did want to refer to this one.

Below I have included my commentary in italicized form.
Quote:
Originally Posted by leo View Post
*Swift Foot Glitch/Potion Glitch- Yes

*Leadership bug - Wouldn't know from experience, but yes.

*Enemies Disappear - This is a necessary fix. I believe this has a lot to do with how they have made the enemies interact with their setting, and purely physical graphics glitches. God knows I'm tired of that Brinescum disappearing off of the Tormenta bridge. Perhaps a simple fix, perhaps not, but I believe that when they took out the ability to "fly", as it was called, this... shall we call it "layer" of the game was weakened as well.

*Boarding Permission fail - Yes

*In-wall Movement - As much as I myself enjoy wall glitches, you give a valid point; a game of excellent quality should not have such small glitches as this. They seem as if they would be a simple fix, yet it doesn't happen.

*Front cannon fail - Never experienced this myself, but I don't make a habit of taking the front cannon of a war sloop. Since you brought it up, however, we'll go with just a yes.

*Pirate ship bumping - Ship bumping has never made me want to quit sailing. I find it a rather mundane topic to bring up, as it is, in fact, realistic. Now, I know realism doesn't really hold much credit in this game, but really, if my ship bumped another one and smoothly slid off, I think I would be even more disappointed with it. I realize you're a very dedicated SVSer, and I see where this is a problem from your point of view, but honestly, I would rather they spent their time on other glitches.

*Going through pirates - I'm not sure if you're arguing for the coin flip to be brought back, or for the... we'll call them "personal bubbles" to be brought back. When the developers made coin flip, I'm willing to bet they didn't have the idea that it would have been used in such inappropriate ways, otherwise it wouldn't have been put out in the first place. The players did it, the players deserve to not use it anymore. It is, unfortunately, one of those "Whole being punished for the few" situations. As for adding back in the personal bubbles... well, I only feel the need to point to Abassa Tortuga or various, crowded events (such as GM events or some POF Parties) and say that it wouldn't end well. The Caribbean has gotten a lot bigger since the days of not being able to pass through people. If they didn't have that little thing, I get the feeling things would be way too chaotic.
Again, we'll go with Yes, I agree until I go into quote form again.
Quote:
Originally Posted by leo View Post

6. Basics limitations -
To this, I give a nice, big NO. Trust me, I am all for respect to those with Basic Access and helping out those with Basic Access, etc, etc, but Disney - No, not just Disney, POTCO itself - needs to make money from this game so they can give us everything you've mentioned. Ending the Basic Access Black Pearl quest at Carver is exactly what is necessary; That single person to give them a taste of what they can have. Level 20? 5 more levels and they'll be halfway (if we're talking purely Notoriety numbers, not exact rep) to mastery, and a third of the way to Mastery at level 10 weapons. Besides, if they only have the Carver quest, there's not a whole lot they can do to level up other than weapon grinding, and we all know how fun and appealingthat is. How can POTCO make money if they allow that much freedom? Basic Access isn't meant to be fun; it's meant to lure people into paying for the game by taunting them with what they don't have. Really, basics have it pretty decent. 3 out of 6 weapons, now they can change clothes with various colors, various, yet limited (as it should be) variations on the weapons they have. I can agree to Light Frigate, because I don't think anyone really uses that as UA anyway, but really, Basic Access is fine where it is.

7. Guild Features - Guild message board is a good idea for events and such, but a guild hall MIGHT be pushing it. Guild Bank I can see as well, but it also depends on how it's set up. I don't really feel the need to elaborate on my own whole scheme of that at the moment though.

8. Infamy - I think Infamy is fine where it's at. I don't find it easy to level it, but, referring back to your SVS habits, I don't spend the majority of my time doing that either. Perhaps it's different from your perspective, but from what I call a common pirate perspective, it's perfect.
Quote:
Originally Posted by leo View Post
*Make 3-5 separate servers for SvS only.
I'm a fan of the separate SVS/PVP servers idea. There's a lot of people that would spend all day in there, I'm sure. Why crowd the regular servers with that lag? The problem I see with this one is the work it would take into establishing those servers, and also these:

Quote:
There should be some sort of boundaries such as you cannot go further than Padres, Cuba, Rumrunners, etc.
As annoying as it is when someone runs away from you in SVS, they should still have that ability to run. Otherwise, why have the full map at all? That's what the Edge of the World is for. Besides, I doubt true privateers would have that nice little rocky arena, and would, in fact, have to search for their prey.

Quote:
not if you have more than 1000 bounty or only if you sink and are respawned back to your home island.
I dislike the 1000 bounty idea. If it's the player's ship, it's the player's ship, and they should have complete control over that. Again, it's annoying if it happens, but it happens. It's up to the individual.

Quote:
Originally Posted by leo View Post
*Pirates can get in these servers only by logging in and can get out only by logging out. This is to reduce drama, no teleporting when in battle, and no interfering of friends/guildies when fighting. etc.

*ONLY 40+ LEVELS CAN LOG INTO THESE SERVERS. This is for fairness in respect to the fights between pirates and to encourage players to level up. This would also encourage low levels to level up and be a reward to veteran player and pirates for achieving level 40+.
Logging in and out of the servers sounds too tiresome and complicated. A player should just be allowed to switch into the servers. People can't teleport into or out of the battle at the moment anyway. If a person wants to get out, they should just have an End Pirate VS Pirate Mode button.

Also, I'm not fond of the level 40+ idea. Yes, higher level players do need more for them, but that's why we have things like the Queen Anne's Revenge and the Bounty Hunters. I don't think it would provide a very high incentive for leveling up if players were able to search for PVP anyway. If there's going to be fairness in fights between levels, make certain servers level restricted. Server A would be for 1-20, B would be 20-40, and C 40+ (Just shooting out numbers here, not real giant ideas).

And there's my very long, drawn out 2 (it might have made it all the way up to 10, actually) cents. Cheers!

Last edited by Crestshot; 07-16-2011 at 08:41 AM..
  #8  
Old 07-15-2011, 01:20 PM
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I agree with a new SvS server. But the server should only have 4 SvS islands. One where tortuga is, another where Port Royal is and One where Ravens Cove is. All wild islands will be PvP islands. Still same name but beside the name is PvP. For example:


Rumrunners Isle(PvP)

In order to get there you must have hull at half health.


New Islands

There should be new islands, with new ships, with new enemies. And a couple of new ports. and add the old port royla back. Cuba needs redone! What it needs is a small town center like old tortuga had. There should also be a cave there for little pirates to go in and fight.


The new wild islands!


One wild island should be behind padres. It should have enemies lv20-30 outside on beach. Lv 30-40 enemies in a cave. Connected to it is a small little town that has a path from the beach. It should have a couple high rise apartments that we pirates can go in. A ship wright, 2 gunshops, 2 sword shop, a tailer, a barber shop and a office. Also there will be a place we pirates can work for gold. An auction place where we could trade items for gold like lets a pirat name mark wants to auction his cutlass. People bid thier gold for it. I bid 200. Another bids 250. Then I bid 400. And so on but you half to have a rare item to aucion. Then there should be a fort of lv40-55 Navy and EITC soldiers.

It would look like old port royal too.(The town Center and the Fort that you dont half to go through door.

And then a Port where you can work. Like jobs like these:

1.Bartender
2.


Well i dont want to write anymore ill continue tonight

Last edited by Lady Freckles; 07-15-2011 at 02:24 PM.. Reason: Removed huge quote
  #9  
Old 07-15-2011, 04:56 PM
Countainer7b Countainer7b is offline
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i agree with you on cuba (not enough there) but port royal is fine. THe island you described could be fit into the current major islands (and tormenta). and its the 17th centary they didn't have high rise apartments. i believe kingshed has a few higher level enemies but any new high level enemies would have to would have to be out of the way or low level pirates would complain
  #10  
Old 07-16-2011, 03:06 PM
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Let me start off saying that I agree with some (Example:Ship Customization) and disagree with others (Example:More Basic Acess), but will not write them all down. With alot of your points, you say, for example:
Quote:
2. New skills - This should be required because there has been no new skills since the release of POTCO. It is not very hard to think of new skills because you can ask any player and they will give great ideas...shouldn't be hard for the developers. New skills could also be released to be gained after finishing quests for all weapons...
sure new skills would be easy to think up, but do you think they would be easy to make? It would take alot of coding if you wanted more than just 1 or 2 more, this is also a problem in many other of your points. That is (part of) my opinion.
  #11  
Old 07-16-2011, 04:01 PM
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Lightbulb Interesting!

Ah this is an interesting thread and I suspect that it will start a huge debate because pirates are an independent lot and each has their own ideas of how to improve our Caribbean experience.

For myself, I agree with a lot of what you have posted, in particular the separate servers for svs and pvp islands, the greater challenges for master Pirates and the inclusion of more story type quests. Oh, and the disconnecting and lag are major concerns for me too.

However, I like the glitches! I really enjoy being able to find those small 'faults' in the structure of the game and the amazing perspective it gives me into how the game is built. It also highlights for me the ingenuity and curiosity of the players here...they are a sort of 'reward' in and of themselves. I don't like that the brinescums can disappear into the walls and hex me but it's a minor annoyance.

Another point I think is important to remember is that we need a great deal of flexibility in the game in order to satisfy the majority of players. So it should be possible to sail your French war frigate to the other islands and sink the Navy or EITC without ending up in jail sometimes. If the game becomes too structured then it also becomes limiting to our imaginations.

Now then, what I would like to see are these.....


A new story type quest, or even more than one (very wishful thinking here) where you could acquire famed, legendary or unique items of all descriptions...perhaps medals or badges too.


Harder bosses or perhaps a variety of harder challenges rather than just one boss, although I do still balk at trying to kill a rage ghost or Foulberto.... I usually end up in jail.

I would like to see some sort of ship customisation, perhaps an ability to design sails or flags would be sufficient.

New skills would also be welcome, perhaps some trades or even trading? Ship repair is one that springs to mind immediately - its a job that no-one wants to do and is annoying for a captain if you're with a full crew who won't repair the ship. If you could have a master shipwright who perhaps gained gold for each repair that was done, it might add a little incentive.

Guilds do need some more expansion.......the facility to have a guild bank is a good one, plus more ranks or privileges for particular ranks. I see that there is a desperate need to be able to communicate with guild members offline, via some sort of noticeboard or wiki page. Co-ordinating events and meetings would be so much easier as well as building the team feeling for those of us in different time zones...

This is getting a little long winded now... so I'll draw it to a close. I understand that there are more improvements and additions on the way very soon and I am very happy with the Scoundrel of the Seas update. I hope that Disney will continue to listen to its players and bring further improvements on a regular basis. Those people who are paying for the game should be allowed to have far more access then those who do not. As has been said earlier...the free play should serve as a taster, to entice you in, not as a different way of playing, otherwise we'd all play for free.

I do love this game and enjoy playing very much, however I am approaching Master Pirate level and my quest log is empty.........I need a few more rewards and challenges for pirates that are my level. SO keep up the good work and forgive our impatience!!

Thanks for reading...
  #12  
Old 07-16-2011, 07:20 PM
leo leo is offline
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Quote:
Originally Posted by Countainer7b View Post
ignoring the bugs and glitches which most of us want fixed i being one of them i'll move on to section 3.

1. to much detail = lag good idea in theory but it would require having multiple npcs on board with total numbers of npcs at sea being greater than the total on land which means most of the servers processing power going to that.
Remember that we had this once long time ago and lag was no where near as bad. Plus by organizing content, where SvS would not be in all servers would reduce the number of pirate ships and pirates therefore reducing or minimizing lag in those servers and SvS

2. good idea but disney couldn't please everyone with that and would have to keep it balanced (most people would want a super weapon but it won't happen as people would get board with the game soon after).
No need for supper weapons. Just one permanent skill for each weapon that could be unlocked after reaching level 25...This would be have a long term effect because skill will always be used!


3. necessary but should be done at a slower pace then adding smaller content like new weapons and more ships as they would rush it because people would demand new content. they need a big thing fallowed by stock small things then story quest that way quality would be higher.
This was simple to not understand i will say it again, There has been NO NEW STORY SINCE THE GAME WAS RELEASED. No one can argue that. It was a promise by Disney and now it's become a joke.

4. yes but more npcs would be needed and sand boxing it is a good idea and proves a pirate more then completing quest after quest after quest.
You have misunderstood this. It doesn't say more NPCs but increasing the difficulty such as QAR having more hull and stronger enemies on board so a level 40 - 50 cannot just solo the whole thing. Same thing for black pearl and many others.

5. more types of ships might work but this game has millions of players and if everyone had a different ship it would take a lot of storage space on there servers.
POTBS is a free game though i have not tried it, i have seen videos where pirates have many, many different ships. Same thing with other games... Millions of players? Maybe accounts but a lot of same people make more than 2 accounts where most are basic or inactive.

6. disney has to walk a fine line when it comes to basic members giving them enough to get them to like potco enough to pay but not giving them to much so they have a good reason to fork over $10.00 a month
That's what the problem is though. DISNEY IS NOT GIVING ENOUGH TO BASICS TO MAKE THEM LIKE POTCO. Also no where does it say that Disney should unlock 50% of the game but it says give them a few extra things because their status has not changed. We got to become 50 they got nothing. We got to level 30 weapons they got nothing. That is simply Discouraging.

7. good idea on the bank and message board but thee guild hall would have to have
only 5-10 variations on guild halls in the mean time semi hidden areas like the cellar on rum runners
Guild hall would be like a room where friends(not in guild) cannot teleport. Also those were just examples. Anything to make guilds better would be excepted.

8. infamy is just a way of making people feel good about them self honestly some people would pay to keep that infamy and keeps people active as you loose it if you don't play. it has to be easy to get but require work (and unlimited to keep)
If infamy is a way to make people feel good and proud they should change its name because infamous means being notorious for doing bad things. this was simple to understand as well. I have seen a level one Admiral and about 10 or more players made admiral on its first day....

section 4 good idea but they svs and pvp servers should be combined with pvp being french vs spanish major islands should be kept on the server. You should be only able to land at an island suitable to your level (port royal 1-19 tortuga 18- 29 cuba 28- 39 padres 38+ ) the should be no npcs on these islands and when you should chose your side when you launch you ship or press a button before that no pvp or svs. also when you die you go to jail but the would be 2 jails instead of one no combat in jail. also you should be able to teleport to other servers but only after you die or voluntarily walking the jail requiring 2 minuets of no combat and then waiting 5 minutes in jail until you can teleport to another server pvp or otherwise.
Putting SvS and PvP in the same would not reduce but increase lag in those servers. Would increase even more if SvS islands became PVP islands.Up to now you over simplified what i've said but you made this a total mess that looks with a very laggy result and complicated to move.

Quote:
Originally Posted by Crestshot View Post
Alright, let's see if I can get all my thoughts down together...

I think we all agree with the glitches section, though I did want to refer to this one.

Below I have included my commentary in italicized form.
Quote:
*Swift Foot Glitch/Potion Glitch- Yes
Agreed that it needs fixing
*Leadership bug - Wouldn't know from experience, but yes.
It has been useless for over 2 years now and throws the whole pearl reward in the garbage
*Enemies Disappear - This is a necessary fix. I believe this has a lot to do with how they have made the enemies interact with their setting, and purely physical graphics glitches. God knows I'm tired of that Brinescum disappearing off of the Tormenta bridge. Perhaps a simple fix, perhaps not, but I believe that when they took out the ability to "fly", as it was called, this... shall we call it "layer" of the game was weakened as well.
Agreed that it needs fixing
*Boarding Permission fail - Yes
Agreed that it needs fixing
*In-wall Movement - As much as I myself enjoy wall glitches, you give a valid point; a game of excellent quality should not have such small glitches as this. They seem as if they would be a simple fix, yet it doesn't happen.
Agreed that it needs fixing because this is not just about pirates but also NPCs and like you said quality games and Pay To play games should not have this.
*Front cannon fail - Never experienced this myself, but I don't make a habit of taking the front cannon of a war sloop. Since you brought it up, however, we'll go with just a yes.
It's been around for as long as i can remember and though there have been many complains it is still bugged. Needs Fixing.
*Pirate ship bumping - Ship bumping has never made me want to quit sailing. I find it a rather mundane topic to bring up, as it is, in fact, realistic. Now, I know realism doesn't really hold much credit in this game, but really, if my ship bumped another one and smoothly slid off, I think I would be even more disappointed with it. I realize you're a very dedicated SVSer, and I see where this is a problem from your point of view, but honestly, I would rather they spent their time on other glitches.
This is more of a problem in SvS or in areas where where there is many pirates ships. There is nothing realistic about it because one- if two ships bumped into each other, they would both crash and sink in real life and Two- In POTCO i a lot of times it happens that a light sloop pushes a war frigate far off. FYI This does not happen with Pirate vs NPC ships but when two pirate ships collide.
*Going through pirates - I'm not sure if you're arguing for the coin flip to be brought back, or for the... we'll call them "personal bubbles" to be brought back. When the developers made coin flip, I'm willing to bet they didn't have the idea that it would have been used in such inappropriate ways, otherwise it wouldn't have been put out in the first place. The players did it, the players deserve to not use it anymore. It is, unfortunately, one of those "Whole being punished for the few" situations. As for adding back in the personal bubbles... well, I only feel the need to point to Abassa Tortuga or various, crowded events (such as GM events or some POF Parties) and say that it wouldn't end well. The Caribbean has gotten a lot bigger since the days of not being able to pass through people. If they didn't have that little thing, I get the feeling things would be way too chaotic.
You say that coin flip was used in inappropriate way but there is guys who keep going to sleep in front of female pirates where their heads falls in the females...you get the point. Same thing with other emotes. Now are the players to be blamed for doing what seems legal in the game or is it the responsibility of the developers to make it so emotes cannot be used inappropriately?? It's the developers responsibility and removing coin flip or any other emote will just make players angry. None of these problems existed when we could not walk through pirates. In a few words, they should bring back the old way of body pirates where players could not walk through each other as it would solve the inappropriate behaviors due to the abuse of many emotes(not that e have many)
Again, we'll go with Yes, I agree until I go into quote form again.
Quote:
6. Basics limitations - To this, I give a nice, big NO. Trust me, I am all for respect to those with Basic Access and helping out those with Basic Access, etc, etc, but Disney - No, not just Disney, POTCO itself - needs to make money from this game so they can give us everything you've mentioned. Ending the Basic Access Black Pearl quest at Carver is exactly what is necessary; That single person to give them a taste of what they can have. Level 20? 5 more levels and they'll be halfway (if we're talking purely Notoriety numbers, not exact rep) to mastery, and a third of the way to Mastery at level 10 weapons. Besides, if they only have the Carver quest, there's not a whole lot they can do to level up other than weapon grinding, and we all know how fun and appealingthat is. How can POTCO make money if they allow that much freedom? Basic Access isn't meant to be fun; it's meant to lure people into paying for the game by taunting them with what they don't have. Really, basics have it pretty decent. 3 out of 6 weapons, now they can change clothes with various colors, various, yet limited (as it should be) variations on the weapons they have. I can agree to Light Frigate, because I don't think anyone really uses that as UA anyway, but really, Basic Access is fine where it is.
I have said this before and i will repeat it. I have personally been unlimited from the time i have begun playing but i have tried the basic play as well. I think that if the basic access had more freedom to explore like an extra ship type, level 20 of 50, 15-20% on pearl quest, level 10 out of 30 on weapons...It wouldn't just be more fun for basics, but also encourage basics to pay because their interest for the game and for exploring it all the way will increase...not sure if i explained this right but in a few words, Decreasing Basic limitations, could encourage more players to become unlimited. How about we change the scenario a bit. Would you buy a product you knew more about it or something based on rumors or small testing that basically doesn't show anything. The way that Disney has this game set up discourages the basics from wanting more. They need to be given a bit more, all light class ships, dagger quest unlocked and a little extra in the story quest. I think that if this were to happen, then they would be hungry for the unlimited access.

7. Guild Features - Guild message board is a good idea for events and such, but a guild hall MIGHT be pushing it. Guild Bank I can see as well, but it also depends on how it's set up. I don't really feel the need to elaborate on my own whole scheme of that at the moment though.
Those were just ideas i have heard Guild masters and other players talk about. Any idea to make guild experiences better would be excepted. Everything should come in good time

8. Infamy - I think Infamy is fine where it's at. I don't find it easy to level it, but, referring back to your SVS habits, I don't spend the majority of my time doing that either. Perhaps it's different from your perspective, but from what I call a common pirate perspective, it's perfect.
I've said this to others and i will repeat is here again. I have seen a level one Admiral and about 10 or more players made admiral on its first day....The problem with Disneys content has always been that it's to short or to easy for ALL pirates. Also with Admiral and War master being permanent, it also shows that its not a long term content because if it takes hours or a day to become admiral and you plan to play the game for a months/years then Infamy is just forgotten or lost its purpose because it's simply not interesting or exciting anymore. Players are excited in the process of achieving something and for a sort time after reaching that achievement.

Quote:
There should be some sort of boundaries such as you cannot go further than Padres, Cuba, Rumrunners, etc.
As annoying as it is when someone runs away from you in SVS, they should still have that ability to run. Otherwise, why have the full map at all? That's what the Edge of the World is for. Besides, I doubt true privateers would have that nice little rocky arena, and would, in fact, have to search for their prey.
Privateering is not Hide and Seek but a ship battle content for pirates against pirates. Some will get some bounty, run, and hide for hours. Personally i do not go after to look but it would bring intensity to SvS. I have been in svs for a long time to know that Running, Hiding, and porting bounty just causes drama and hatred between players and later on some turning it against the developers.

Quote:
not if you have more than 1000 bounty or only if you sink and are respawned back to your home island.
I dislike the 1000 bounty idea. If it's the player's ship, it's the player's ship, and they should have complete control over that. Again, it's annoying if it happens, but it happens. It's up to the individual.
Again, you have no idea of the drama and hatred shared by players in svs as a result of bounty porting. A system to stop this would reduce dram/hatred and keep the intensity flowing in svs because it's usually bounty what players go after. No one can claim that he or she "owns" that bounty because bounty is build up from all ships. No individual can build bounty alone if there were no other ships.

Quote:
*Pirates can get in these servers only by logging in and can get out only by logging out. This is to reduce drama, no teleporting when in battle, and no interfering of friends/guildies when fighting. etc.

*ONLY 40+ LEVELS CAN LOG INTO THESE SERVERS. This is for fairness in respect to the fights between pirates and to encourage players to level up. This would also encourage low levels to level up and be a reward to veteran player and pirates for achieving level 40+.
Logging in and out of the servers sounds too tiresome and complicated. A player should just be allowed to switch into the servers. People can't teleport into or out of the battle at the moment anyway. If a person wants to get out, they should just have an End Pirate VS Pirate Mode button.

Also, I'm not fond of the level 40+ idea. Yes, higher level players do need more for them, but that's why we have things like the Queen Anne's Revenge and the Bounty Hunters. I don't think it would provide a very high incentive for leveling up if players were able to search for PVP anyway. If there's going to be fairness in fights between levels, make certain servers level restricted. Server A would be for 1-20, B would be 20-40, and C 40+ (Just shooting out numbers here, not real giant ideas).
I think you misunderstood part of this. The log on/off to get to the server is only for the PvP server with that specific PvP island only for the reasons explained. I do not consider QAR for higher levels or anything to be specific in the game as a reward for mastered pirates or veteran pirates because it is simply easy and it can be done solo by any high level. In a few words, To have everything organized and bring order to game play therefore have more fun.
And there's my very long, drawn out 2 (it might have made it all the way up to 10, actually) cents. Cheers!
Quote:
Originally Posted by andyspins View Post
Let me start off saying that I agree with some (Example:Ship Customization) and disagree with others (Example:More Basic Acess), but will not write them all down. With alot of your points, you say, for example:
I Explained the basic problems and others in red above if you are interested to read them
Quote:
2. New skills - This should be required because there has been no new skills since the release of POTCO. It is not very hard to think of new skills because you can ask any player and they will give great ideas...shouldn't be hard for the developers. New skills could also be released to be gained after finishing quests for all weapons...
sure new skills would be easy to think up, but do you think they would be easy to make? It would take alot of coding if you wanted more than just 1 or 2 more, this is also a problem in many other of your points. That is (part of) my opinion.
Other games have hundreds of skills that players chose from. I did not get my master's degree in computer engineering, graphic engineering....but their developers have or should of. Also they are getting payed and we are paying. Plus, POTCO is probably one of the simplest MMORPGs out there in coding, graphics...also holding a very low ranking among other games for a P2P. I do not see this as a problem in any of my point because it is simply their job in running the game. It's 2011 and adding skills to players is not hard considering where technology is now and how other developers handle their games regarding similar issues.
Quote:
Originally Posted by kat truewalker View Post
However, I like the glitches! I really enjoy being able to find those small 'faults' in the structure of the game and the amazing perspective it gives me into how the game is built. It also highlights for me the ingenuity and curiosity of the players here...they are a sort of 'reward' in and of themselves. I don't like that the brinescums can disappear into the walls and hex me but it's a minor annoyance.
By definition a glitch is: A sudden, usually temporary malfunction or irregularity of equipment; An unexpected setback in a plan; a hitch, a snag.
Though glitches are hard to completely fix, the glitches in this game are so easily noticed that they are almost calling you to go do them. Glitches NEED to be fixed. Glitches also cause lag and other problems that usually end up destroying a game. By the least they should all be very hard or impossible to find/notice. It would be better if all glitches were removed and good content that we all can appreciate, play and have fun.


...

Those people who are paying for the game should be allowed to have far more access then those who do not. As has been said earlier...the free play should serve as a taster, to entice you in, not as a different way of playing, otherwise we'd all play for free.
The way that Disney has this game set up discourages the basics from wanting more. They need to be given a bit more, all light class ships, dagger quest unlocked and a little extra in the story quest. I think that if this were to happen, then they would be hungry for the unlimited access.
A last comment. Anyone who does not see or disagrees that the game is in critical condition is blinded by their like/love for POTCO, is showing invalid support for the Developers or is in denial. The game can be way better and i think if we work together by giving the developers the truth, ideas, solutions... it can happen that the game will get better...

All comments are welcomed and respected, Please continue sharing your opinions, ideas, solutions, etc.
  #13  
Old 07-16-2011, 08:09 PM
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ruisen2000 ruisen2000 is offline
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Well, the devs actually fixed one major bug, which is the flagships flying off to the other side of the world. Since that took 3 years to fix, this might take 20.. lol
  #14  
Old 07-16-2011, 08:44 PM
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My writing in green.
Quote:
Quote:
Originally Posted by andyspins
Let me start off saying that I agree with some (Example:Ship Customization) and disagree with others (Example:More Basic Acess), but will not write them all down. With alot of your points, you say, for example:
I Explained the basic problems and others in red above if you are interested to read them
I did read them, I just didn't write them down.

Quote:
Quote:
2. New skills - This should be required because there has been no new skills since the release of POTCO. It is not very hard to think of new skills because you can ask any player and they will give great ideas...shouldn't be hard for the developers. New skills could also be released to be gained after finishing quests for all weapons...
sure new skills would be easy to think up, but do you think they would be easy to make? It would take alot of coding if you wanted more than just 1 or 2 more, this is also a problem in many other of your points. That is (part of) my opinion.
Other games have hundreds of skills that players chose from. I did not get my master's degree in computer engineering, graphic engineering....but their developers have or should of. Also they are getting payed and we are paying. Plus, POTCO is probably one of the simplest MMORPGs out there in coding, graphics...also holding a very low ranking among other games for a P2P. I do not see this as a problem in any of my point because it is simply their job in running the game. It's 2011 and adding skills to players is not hard considering where technology is now and how other developers handle their games regarding similar issues. Yes, but extensive new skills WOULD, if just a couple more, then why is it really that nessacary?
  #15  
Old 07-17-2011, 12:35 AM
leo leo is offline
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Quote:
Originally Posted by andyspins View Post
Yes, but extensive new skills WOULD, if just a couple more, then why is it really that nessacary?
I am not sure what you mean by just a couple more. I said a skill for each weapon such as One new skill for shooting, one new skill for sailing, one new skill for sword, one new skill for staff...and they are necessary because there has been no new skill since the release of the game.
 

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