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Old Does this game make you feel like a real part of the movie?

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  #1  
Old 06-05-2011, 10:27 PM
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Does this game make you feel like a real part of the movie?

I think Pirates Online has lost a lot of its authentic parts. I mean when your walking down Port Royal you don’t see a busy town all the time just on occasion. I see empty streets and quest givers. I think they should maybe put a few extra NPC in there that are walking around with crates and carrying out their lives like they would in the 1700s. Adding the people to the Islands could make it seem more diverse. I mean all of our islands. They have generally the same kind of people. They all look like Pirates. Not everyone in the movie was a pirate. I mean even the people giving out our quests all except maybe Elizabeth Swann don’t look anything like they should have. I don’t see any finely dressed Englishmen on Port Royal, I don’t see Guards watching over the city. They hide in the fort. Back in the Old Port Royal they did have guards walking around the streets marching up and down. It was more authentic back then.
I think our biggest competitor for this game is Pirates Of The Burning Sea. This game is not really for kids with its in-depth strategies and game-play. That game though is more authentic. Their main Pirate Port is filled with NPC and their islands are diverse. I don’t think that a Pirate/Swashbuckling Town would look pretty much the same as the big time Navy Port. In our game it does. I think a way to improve the overall experience for many without having to add new islands and this and that. Would be making our islands feel more real and diversed.
Our wild islands all look pretty much the same too. Filled with undead and a jungle. More diverse Jungles that don’t look like they were copied and pasted would be pretty nice too. I mean this would improve the game ALOT it would make it feel more like a pirate and less like a game. Feel free to add on or tell me I’m insane but thanks for reading. Don’t get me wrong I love playing Pirates Online. I’d just like it to make me feel more like a pirate.
  #2  
Old 06-05-2011, 10:33 PM
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I agree with you totally. i hope the POTCO staff are reading this now
  #3  
Old 06-05-2011, 11:00 PM
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I have posted this same comment on many forums. If i get enough support with it I will be sending it to Disney.
  #4  
Old 06-06-2011, 05:07 AM
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I agree 100%
  #5  
Old 06-06-2011, 05:26 AM
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Well, That's Disney.
  #6  
Old 06-06-2011, 05:34 AM
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I agree...although with a caveat:

If you add more NPCs moving around you're going to add to the already horrific lag. Static NPCs don't contribute much to the lag.

But I've got to give props to the devs...as much as I miss the old islands, the new designs really reflect the movies as far as geography. They're very true to the movies. If you watch Dead Man's Chest, with Will's conversation with Cutler Beckett, and then look at the game Port Royal, you're seeing the same island. Looking down from the fort onto the docks...it's a ringer.

Tortuga...who knows. In the movies we saw very few wide shots. I'd love to see the "governor" being dunked in the game. The key dog is in the game...I think the dunking scene would be so great in the game too.

But we've got Jack, Hector, Gibbs, Tia Dalma, Elizabeth and Will and, I think Murtogh and Mullroy (in the Black Pearl cut scene...I think that's them, although not rendered to look like the movie characters). I like that.

Although I still don't understand what Jolly Roger has to do with anything. Gimme Davy Jones!

Last edited by Brain; 06-06-2011 at 06:05 PM.. Reason: Removed curse word
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Old 06-06-2011, 05:36 AM
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Wild islands also need more NPC's that give out quests. Wild islands are becoming very unecessary in the game, because they pretty much have no more function (excluding tormenta), and there's just no point to go there.

Look at raven cove too. There's only 1 (story) quest for the entire island, and its a main island too. I mean, seriously?!

I think the main problem with this game is that mosty of the locations in game have pretty much no function.

Also, Tortuga has to look more dirty. With its bright, clean street and grassy fields, just....no

Really, this game does not really reflect the movie in the least bit, minus the character and island names.
  #8  
Old 06-06-2011, 10:11 AM
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I 75% agree. True, Disney are forgetting what they're doing, and just adding stuff for the heck of it. I'm sure it won't take much work to add some minor details. I wasn't online during the time that Pirates was a lot more realistic, and I wouldn't say Pirates was at its best.

Quote:
Originally Posted by ruisen2000
Look at raven cove too. There's only 1 (story) quest for the entire island, and its a main island too. I mean, seriously!?
I don't have a problem with Raven's Cove. I think it's one of the better islands. Very atmospheric, and it kind of worried me when I was exploring it with my friend for the first time! It's the only 'ghost' island, and we need more of them, but spookier. We've been bothered... now let's get frightened!

Quote:
Originally Posted by ukebec
Although I still don't understand what Jolly Roger has to do with anything. Gimme Davy Jones!
Jolly Roger was created as a villain just for the game. It was so that there were no problems with Jack fighting Davy Jones, for example, too early. It would probably fit into the story if Davy Jones did appear, but not interact with Jack like Jolly Roger would. Like a ship boss. This is also the reason Blackbeard isn't on the QAR. Jolly Roger also has no established characteristics, so the POTCO team can do what they want with him.

Anyway, I think Pirates isn't very true to the movie, but it is just a game. If they made everything detailed and like the movie, people on older machines will have severe lag and some may have to purchase faster computers. Unless this is just a question of making things more dirty and rustic, then I'm with you all the way. But with the NPCs, I agree with ukebec.

If you want to live the true pirate experience, my best advice is to press F12 in-game. No buttons, no messages, no names. Just true pirate atmosphere. Hope that helps.

Last edited by Brain; 06-06-2011 at 06:06 PM.. Reason: Reference to edited post
  #9  
Old 06-06-2011, 11:04 PM
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Wink

On the matter of Raven's cove, it is a ghost islands, you can't ask for many quests there. But I could see where you should be able to quest for decent weapons on certain islands or if weapon customization comes weapon skills and powers.

Last edited by Lilys; 06-07-2011 at 02:21 AM.. Reason: Off Topic
  #10  
Old 06-07-2011, 01:05 AM
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POTBS doesn't really have islands, we just have ports that we can go on. Here are all the ports...

  #11  
Old 06-07-2011, 02:26 AM
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That looks a bit complex.
The thing about POTCO, is that it needs way more islands, but not so much as its totally complex. I mean, POTCO is good at making story lines outta nothing, so i'm sure they could explain the discovery of 5 new islands and tons of new ports with story quests.
  #12  
Old 06-07-2011, 02:41 AM
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The codes to create POTCO are long. That's why they copy and paste, because mo one has time to type a code all day just to change a guys clothes. Same for the jungles.

So I dont support this.
  #13  
Old 06-07-2011, 02:45 AM
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So your saying the PoTCO staff shouldn't make it a better game, becuase its hard??
  #14  
Old 06-07-2011, 04:03 AM
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Quote:
Originally Posted by Davy_Mcwrecker View Post
The codes to create POTCO are long. That's why they copy and paste, because mo one has time to type a code all day just to change a guys clothes. Same for the jungles.

So I dont support this.
Isn't that what they are paid to do? Its not like they do it for free? Otherwise i'd be with you. I guess you don't support updates at all?
  #15  
Old 06-07-2011, 01:00 PM
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In all honesty, this game doesnt feel like part of the movie to me. There are no escapes from the Navy, and no witty backtalk (much to my dismay :P) I mean they should add a little bit more (such as the things I said) but it would be cool if we saw more of the main characters. I mean all the movie characters just sulk at wherever they are.
 

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